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Pitch final build


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Hi folks, Pitch has nearly hit 250 (and will at the end of this month), giving me 50 PP or so worth of spend. 


As this is a fairly major edit, including going up 1 PL and adding in a minion that has featured in more than one thread already (As well as being referenced), I am going to resubmit from scratch. 


All help on fluff and on mechanics or powers much appreciated. Pitch is probably my most complex character in both these areas, but much fun. I feel that PL 11 is ok for her - a strong superhero but not world class - although the pecularities of her build make her much more effective against infernal creatures. 

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Player Name: Supercape
Character Name: Pitch
Power Level: (11/15) (250/250P)
Trade-Offs: None
Unspent Power Points: 1
Progress To Silver Status: 70/60

In Brief: Daughter to a famous Black Magician and Hells Angel, with the power to bind the infernal.

Alternate Identity: Secret
Identity: Carmen Canto
Birthplace: Mexico City
Occupation: Rock Music Journalist
AffiliationsRock Report magazine, some biker clubs (particularly the Blacksmokers)
Family: None (Known)

Age: 27 (DoB: 6/6/1986)
Apparent Age: 20-25
Gender: Female
Ethnicity: Caucasian/Hispanic
Height: 5’6â€
Weight: 55Kgs
Eyes: Green
Hair: Brown (usually dyed to dark blonde, occasionally red)
Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this.

When she commands the demon living inside her, Tazel to “fire her upâ€, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity).

Power Descriptions:
Carmen’s own power is a type of black magic that revolves around control of metal, smoke, and fire. Her power comes from a magical plane called “The Infernal Forge†which she can draw on. She can summon chains to bind people, or hurl fire or metal (or burning metal) at her enemies. She is able to control fire, and hurl balls of smoke that suffocate people. These powers tend towards the visible – with fire and smoke being hurled around, and the sound of a “forgeâ€, metal on metal. This is particularly so when she uses her hands to hit metal, changing its shape. 

She also is almost always in possession of her fathers “devil stickâ€, which looks like a blackened wood cudgel with a brass head in the shape of a goat. Apart from its functions as a club and (for her) a walking stick, it can also bind devils, grants mastery over animals associated with the devil, and grants the holder the ability to “see†devils. The stick is relatively innocuous at rest, but emits an unearthly screeching when its primary powers are being used.

Tazel, the demon bound to her, normally resides “within†her and can grant her increased physical power as above. The demon, whilst malign, is totally under her control. She can eject him and command him to act independently. Tazel then appears as a small whispering fire, about a foot high.

Pitch (or Carmen) is able to pour some of the Infernal Forge energy into machines or mechanical devices, supercharging them for a few minutes. The object will change appearance, emitting a sulphur smelling smoke, and looking like a heavy metal artist has painted it. This “infernal oil†power can be set to be dormant until the object is exposed to flame, when it will become supercharged. Pitch might use this power to soup up her motorcycle (the most common application), giving it incredible speed. She could also use it on her shotgun, on other vehicles, firearms, or even building equipment.

Whilst Carmen has plenty of metaphysical power, she is not averse to using mundane equipment in her persona as a cool, tough, biker / rock chick. She drives a modified motorcycle (adapted for her disability), which has a shotgun stored in it. She also carries a knife down her boot (and brace). Of course, she loses these weapons in more polite society or when police are around. Whilst her shotgun is loaded with non-lethal salt rock, her knife is potentially more lethal, and she will only engage in knife fighting in serious circumstances. She has no wish to kill.

She is the owner of the Cantos Diaries, written by her father, a tome of sorcery and infernal knowledge. Whilst it appears to be a large leather and rather battered regular diary, its inside are a mess of scrawls and diagrams. It is largely incomprehensible, and one is left with the uneasy feeling that the messages inside change from day to day. Whilst it is painful to read and understand, it contains much hidden and black knowledge. The twisted scrawls of the Cantos Diaries can be used for plot device, inspiration use of HP, or even complications (by deceptive or misleading information).


Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang, not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic – in particularly dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery.

Carlos’ luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine.

This hasty and reckless action damaged his daughter – leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe.

Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists.

As she became – or rather fell – into becoming a rock music journalist – she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ‘Grease’ Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick.

(Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole!

Through her fathers’ Diary Carmen learned the ways of her fathers’ sorcery. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon “the infernal forgeâ€, the ways of hammer, steel, smoke and fire.

But there was more in the diary. It seemed that Carlos, ever the cunning, had left a back door to get out of whatever strife he was in. His daughter, immune to any infernal power, would be even stronger than him, and his key to escape…

Personality & Motivation:

Carmen is a wild child, and has an inability to settle. She is quite “passionateâ€, in good and bad ways, able to love and hate quickly. Perhaps her most striking feature is loyalty – if somebody helps her or is her friend, she will always come to their aide. She has an anarchic streak – and has broken the law on numerous occasions with petty offences.

So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero.

Powers & Tactics:

Pitch’s main problem is mobility. Her only way of travelling fast is to “Forge walkâ€; hot metal (such as in engines or drum fires) is all, at some level, connected to the Infernal Forge, and if she touches such hot metal she can teleport to another piece of hot metal. 

Usually when fighting she will hurl metal, smoke, and fire at her enemies. If fighting infernal creatures and she has the opportunity, she may use her devil stick to banish them or to command them. If for some reason she needs to come into physical contact (e.g. to use the devil stick) she might hurl a chain at an enemy and then pull them to her.

If she is deprived her powers or they are ineffective, she is still a skilled fighter. Although not trained in any specific technique, she has been around and in brawls most of her life, and would not be adverse to using firearms or other weapons. Empowered by Tazel, she is ferociously (but not superhumanly) strong, and is able to let rage and anger empower her further.

Whilst she is a wild fighter, and reckless at times, she is not averse to gaining the upper hand through more subtle approaches. She has, for instance, bound certain animals to her will in order to spy through them.

With Tazel inside her, she can speak and understand any language. However, it is Tazel that speaks, not her. Whilst his ability to speak in any tongue or voice is handy, he will try to twist the meaning of translations if he can. He must obey (via a mental link), but translations can be subjective...

Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading).
Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. 

Disability: Carmen walks with a noticeable limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run.

Kiss Goodbye: Her Infernal Forge magic is based on passions like anger and fury, emotions she can easily summon up. But if she is kissed (by anybody, anywhere), she loses this power until she can expose herself to a flame. On a similar note, she can also not use her powers if particularly calm or at rest.

Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. She can’t settle.

No Exorcisms Please: Tazelher bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her.

Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable – such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness.
Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him.

Big Daddy Cane: The Cantos devil stick allows the holder to summon the essence of Carlos Cantos (its creator and Carmen's father) and look like him, although it costs. It is possible that the essence of Cantos may flare and overcome the holders will. It might cause jerk, blurting out, or plain possess the holder. In essence, the Carlos devil stick is a dangerous device. 
Greased: Pitch’s “Headquarters†are not really hers, but her friend Axel “Grease Robinsonâ€. Whilst he is normally more than happy for her to hang out there and use the digs, “the Grease†is also a working garage with people going in and out, and Axel may not approve of all black magic and sorcery going on in there…

Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24PP
Strength: 12/22 (+1/+6) [with Rage: 18/28 (+4/+9)]
Dexterity: 14 (+2)
Constitution: 14/26 (+2/+8)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Combat: 22 + 20 = 42PP
Initiative: +6
Attack: +11
Grapple: +12/+17 [+15/+20 with Rage]
Defense: +11 (+10 Base, +1 Dodge Focus, +5 Flat-Footed) [-2 with Rage]
Knockback: -5

Saving Throws: 4 + 4 + 10 = 18PP
Toughness: +4/+11 (+2/+8 Con, +3 Protection)
Fortitude: +6/+12 (+2/+8 Con, +4) [+15 with Rage]
Reflex: +6 (+2 Dex, +4)
Will: +12 (+2 Wis, +10) [+15 with Rage]

Skills: 84R = 21PP
Bluff 8 (+12)

Concentration 4 (+6)
Craft (Artistic) 2 (+3)
Craft (Mechanical) 2 (+3)

Craft (Writing) 6 (+7)
Diplomacy 4 (+8)
Drive 6 (+8)
Gather Information 4 (+8)
Intimidate 8 (+12) (+12/+16 in Fired up form)
Knowledge (Arcane Lore) 4 (+5)
Knowledge (Philosophy and Theology) 2 (+3)
Knowledge (Popular Culture) 9 (+10)
Knowledge (Streetwise) 4 (+5)
Language 1 (English [Native], Spanish)
Notice 4 (+6)
Perform (Singing) 4 (+8)
Perform (Stringed Instruments) 4 (+8)

Sense Motive 8 (+10)

Feats: 8PP
Attractive (Street cred / cool)
Benefit: Owns the Cantos Diaries (Reference book adds +4 to any Knowledge rolls re: Infernal)

Dodge Focus
Equipment 9 (Free from Orichalum Award)

Minion 6 (Free from Orichalum Award)
Favoured Enemy (Infernal Creatures)
Improved Initiative
Rage 2 (+4 Strength, +2 Fort, +2 Will, -2 Def, 10 Rounds)
Ultimate Effort (Will Save)

Equipment: 9PP = 45EP

Multi-tool [1EP]

Knife [4EP]
Shotgun + Stun Ammo (Salt Rock) [14EP]
Masterwork Camera [1EP]
VehicleSupercharged Motorcycle Size: Medium; Strength 20; Toughness 10; Features: Hidden Compartments 3 [DC 30], Smoke Screen; Powers: Speed 5 (250mph) [17EP]

HQ: “the Grease†Garage. Size: Small, Toughness +10, Communications, Fire Prevention System, Garage, Living Space (above), Power System, Security System (DC 20), Workshop [8 EP]
Powers: 6 + 17 + 1 + 9 + 45 + 2 + 1 + 56 = 137PP
All powers have the infernal and magic descriptors unless otherwise specified.

Boost 2 (Any one mechanical Trait, Extras: Affects Objects Only (+0), Total Fade (+1) Feats: Slow Fade 2 [10 minutes total], Triggered 1 [Object exposed to flame]), Flaws: Affects Others Only (-1)  Drawbacks:  Power loss 1 [Not on religious or sacred objects]) [6P] “Infernal Oilâ€
Example uses

Adding speed 2 (or swimming 2 or flight 1) to vehicles (For her motorcycle, speed 7, 1000mph), Adding blast 1 to firearms (+1 DC), Adding lifting strength to vehicles or machines

Device 5 (Cantos Devil Stick, 25 PP Container, Flaws: Easy to Lose, Feats: Indestructible, Changes Appearance [From Carmen's cane to Pitch's Devil Stick][17PP]
[device][/device]Comprehend 2 (Speak to, Understand Animals Flaws: Limited to animals or objects associated with devilry[2PP] (E.g: Goats, Rats, Pigs, Snakes, Black dogs / cats / birds)
Morph 4 (+20 disguise, One form, Carlos Cantos [Father], Drawbacks: Move Action [-1 PP], Requires user to look at own reflection [-1 PP]) [2 PP]
Devil Binding Array (12PP Array, Feats: Alternative Power 3[15PP]

Mind Control 11 (Bind Devil; Extras: Conscious, Duration (Sustained); Flaws: Limited (Infernal Creatures), Range 2 (Touch); Feats: Mental Link ) {12 DP} "Bind Demon"
APAnimal Control 11 (Extras: Conscious, Sensory Link, Flaws: Limited to animals associated with devilry, Range 2 (Touch); Feats: Mental Link) {12 DP} "Bind Beast"

APNullify 11 (Exorcism, All Infernal Powers; Flaws: Range 1 (Touch), Feats: Selective{12PP}
APConfusion 11 (Extras: Contagious, Flaws: Range 2 (Touch), Feats: Reversible{12 DP} "Possessed by a demon"
Strike 2 (Feats: Mighty, Affect Insubstantial 2[5PP] (No infernal descriptor)
Supersenses 1 (Visual Infernal Awareness[1PP]

Immunity 1 (Aging) [1PP]
Immunity 10 (All Infernal Effects; All Celestial Effects Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [9PP] "Spinal Tattoos"
Infernal Forge Magic Array (35 PP Array, Feats: Alternative Power 10) [45PP]
Snare 11 (Extras: Constricting, Feats: Chokehold, Custom (Turn on/off constriction as a free action), Reversible, Tether, Drawbacks: Reduced Range 2 [Max 250' Range] ) [35PP] “Infernal Chainsâ€
APDamage 11 (Extras: Cone Area, Flaws: Range (Touch), Feats: Decrease Area 10 [10-110foot cone], Affects Insubstantial 1, Increase Area 2 [to 550' cone] ) [35PP] “Breathe Fireâ€
APDamage 11 (Extras: Autofire, Ranged Feats: Improved Critical 1, Variable Descriptor 1 [Metal] [35PP] “Metal Shardsâ€

AP: Deflect 7 (Extras: Range 2 [Perception] Reflection, Redirection, Flaws: Limited to Metals) [54PP]
APDamage 11 (Extras: Duration [Concentration], Feats: Affects Insubstantial 1, Reversible) [35 PP] "Ignite"
APElement Control 11 (Fire; Extras: Damaging, Feats: Affects Insubstantial 1, Precise[35PP] "Control Fire"

APMove Object 11 (Extras: Damaging, Range [Perception], Flaws: Limited to metals, Feats: Affects Insubstantial 1, Precise) [35 PP] "Control Metal"
APTransform 8 (250lbs, Narrow to Narrow [shaping Metal], Extras: Affects Objects Only (+0), Duration (Continuous), Flaws: Range [Touch], Feats: Innate) [35 PP] "Forge Metal"
APObscure 5 (100' Radius, Visual plus Olfactory, Extras: Range [Perception]) linked with Environmental Control 5 (100' Radius, Extreme Heat, Extras: Range [Perception]) [20 + 15PP = 35PP] "Hot Smoke"
APTeleport 10 (1000’ as Move Action, 200,000 miles as full action; Extras: Accurate, Affects Others, Flaws: Medium (Hot Metal), Feats: Change Direction, Easy, Progression 3 [1000lbs][35PP] “Forgewalkingâ€
APSuffocate 11 (Extras: Range, Feats: Affects Insubstantial 1) [34PP] “Choking Smokeâ€

Protection 3 (Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [2PP]
Regeneration 1 (Resurrection 1 / week[1PP]
Tazel the Demon Array (55 PP Array; Feats: Alternate Power 1[56PP]

Alternate Form 8 (40PP Container; Extras: Continuous) [48PP] "Demon rumbling in the belly"


mmunity 9 (Environmental Conditions [Hot, Cold], Heat Damage, Suffocation [smoke], Starvation and Thirst[9PP]
Enhanced Strength 12 [12PP]
Enhanced Constitution 12 [12PP]
Enhanced Intimidate +4 [1PP] "looks like hell"
Feature 1 (Conceals Appearance) [1PP]
Super-Senses 5 (Counters Visual Obscure) [5PP]

Comprehend 3 (Speak, Understand, Read All Languages) [6PP]
Feature 1 (Mimicry: +10 on Bluff checks to imitate voices) [1 PP]
APSummon 11 (165 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Summon/Expel [-1]) (55PP) "Tazel expelled"
DC Block

ATTACK         RANGE   SAVE                   EFFECT
Unarmed        Touch   DC 16/22 Toughness*    Damage (Physical)
Metal Shards   Ranged  DC 26 Toughness        Damage (Physical)
Ignite         Ranged  DC 26 Toughness        Damage (Energy)
Breathe Fire   Cone    DC 26 Toughness        Damage (Energy)
Infernal Chain Ranged  DC 21 Reflex           Snare
Smoke          Ranged  DC 21 Fortitude        Suffocation
Devil Stick    Touch   DC 18/24 Strike*       Damage (Physical)
Possession     Touch   DC 21 Will             Confusion
Bind Devil     Touch   DC 21 Will             Mind Control
Bind Animal    Touch   DC 21 Will             Mind Control
Exorcism       Touch   DC 21 Will             Nullify
* +2 DC if rage active. 
Totals: Abilities (24) + Combat (42) + Saving Throws (18) + Skills (21) + Feats (8) + Powers (137) - Drawbacks (0) = 250/250 Power Points

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Player Name: Supercape

Character Name: Tazel

Power Level: 8 (165/165PP)

Trade-Offs: +3 Attack / -3 Damage, +4 Defence / -4 Toughness

Unspent Power Points: 0


In Brief: Infernal one foot high flame


Alternate Identity:None

Identity: Public (but rarely seen)

Birthplace: Infernal Realms

Occupation: Infernal Creature

Affiliations: Pitch, Carlos Cantos, other infernal creatures

Family: None



Age: Immortal (not applicable)

Gender: None

Ethnicity: None

Height: 1 foot

Weight: Virtually none

Eyes: Red

Hair: None


Tazel looks like a wisp of flame, about one foot high, with glowing red eyes. He can, if he wishes, fade to invisibility, but if is touched or touches something, he will flare again, burning whatever comes into contact with him.


Power Descriptions:

Tazel's powers revolve around being a creature of living flame - small but fast and deadly. All his powers have the infernal descriptor. 




Tazels history is unknown. He has been bound into complete servitude by the Canto bloodline, and whilst he hates them and will conspire at every point to undo them, he has to obey Pitch / Carmen perfectly. He was bound about thirty years ago. Whilst he has to be completely obedient, he need not reveal his own past or thoughts. 



Personality & Motivation:

Tazel is an infernal creature. He is not the most powerful (he allowed himself to be bound by Carlos Canto), but he has a cunning streak and a persuasive tongue. He seeks the ruination of all mankind and particularly misery on the Canto family, but of course is powerless to do so other than by deception. 



Powers & Tactics:

Tazel likes to use his words to manipulate, but if forced to, or inclined to, fight, he will dart around and strike with his infernal fire. 



Abilities: -10 + 0 + 6 + 2 + 0 + 6 = 4PP

Strength: 0 (-)

Dexterity: 10 (+0)

Constitution: 16 (+3)

Intelligence: 12 (+1)

Wisdom: 10 (+0)

Charisma: 16 (+3)



Combat: 14 + 16 = 30PP

Initiative: +4

Attack: +11 (+7 Base, +4 Size)

Grapple: +0

Defense: +12 (+8 Base, +4 Size), +8 Flat-Footed

Knockback: +1



Saving Throws: 3 + 6 + 6 = 15PP

Toughness: +3 (+3)

Fortitude: +6 (+3 Con, +4)

Reflex: +6 (+0 Dex, +6)

Will: +6 (+0 Wis, +6)



Skills: 52R = 13PP

Bluff 8 (+11)

Diplomacy 8 (+11)

Intimidate 12 (+9 with Size)

Knowledge (Arcane) 4 (+5)

Knowledge (Philosophy and Theology) 4 (+5)

Languages 0 (Latin [Native])

Notice 4 (+4)

Sense Motive 8 (+8)

Stealth 4 (+16 with Size)



Feats: 3PP

Improved Initiative 1

Instant Up




Powers: 9 + 6 + 1 + 10 + 18 + 16 + 14 + 21 + 5 = 100PP


Concealment 4 (All Visual Senses; Extras: Continuous; Feats: Selective; Limitations: Passive) [9PP]


Comprehend 3 (Read, Speak, Understand all Languages) [6PP]


Feature 1 (Mimicry; +10 to Bluff Rolls to imitate voices) [1PP]


Flight 3 (50 mph; Extras: Continuous; Feats: Subtle[10PP]


Immunity 18 (Ageing, All Heat/Fire Effects, Disease, Environmental Effects [Hot, Cold], Poison, Starvation and Thirst, Sleep, Suffocation (smoke) ) [18PP]


Insubstantial 3 (Energy [fire]; Feats: Innate; Flaws: Permanent (+0) ) [16PP]


Shrinking 12 (Diminutive; Feats: Innate, Normal Toughness; Flaws: Permanent (+0) ) [14PP]


Strike 5 (Living fire; Extras: Aura, Duration (Sustained); Flaws: Permanent (+0), Feats: Affects Insubstantial 1)[21PP]


Super-Senses 5 (Counters Visual Obscure) [5PP]



Drawbacks: 0PP



DC Block


ATTACK   RANGE   SAVE                  EFFECT

Strike   Touch   DC 20 Toughness       Damage (Energy)



Totals: Abilities (4) + Combat (30) + Saving Throws (15) + Skills (13) + Feats (3) + Powers (100) - Drawbacks (0) = 165/165 Power Points

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Player Name: Supercape

Character Name: Axel “Grease†Robinson

Power Level: 6 (90/90)

Trade-Offs: +2 Attack/-2 DC, +2 Defence/-2 Toughness

Unspent Power Points: 0

In Brief: Veteran biker and mechanic, uncle figure to Carmen Cantos.

Alternate Identity: None


Birthplace: Texas

Occupation: Mechanic

Affiliations: Various biker gangs (especially the Blacksmokers), Pitch

Family:Jason Robinson (son), Leah Robinson (Daughter), Peggy Robinson (Sister)


Age: 58

Apparent Age: 58

Gender: Male

Ethnicity: Caucasian

Height: 6’2â€

Weight: 150Kgs

Eyes: Blue

Hair: Black (Receding, in a ponytail)

Axel “Grease†Robinson is a large man, stuffed with fat and muscle, and with plenty of tattoos, some quite shameless. He has dark black hair tied back in a ponytail, a medium length beard, and bright blue eyes. He usually has oil and grease somewhere on his body. He wears a gold earring in on ear. He has a few scars from old fights. Despite his age and a fair bit of fat, he is in good shape, and his size, weight, and strength can be quite impressive.

Power Descriptions:

Axel has no powers. He is a good mechanic, and a tough fighter. He also knows a smattering of the occult arts.


Axel grew up in Texas to a stiff, violent father and drunk mother. He soon ran away and joined the Blacksmokers biker gang. Axel was tough, and had more brains than the average biker. He was a great mechanic, and soon became a leader, second only to his friend Carlos Cantos. Carlos was charismatic, charming, and smart, and also a black magician. Initially his prowess lead the Blacksmokers to fame and wealth, but it all eventually imploded on itself. 


Axel left the disintegrated Blacksmokers gang to set up shop in Freedom City. But try as he might, he could not forget what had happened. He was a fierce opponent of such dark arts in the biker gangs he grew up with, even turning into an occasional demon hunter on the side. But his life was turned even more upside down when he met Carmen Cantos, the daughter of his friend, who in turn unleashed the bound Demon Tazel. He watched as Carmen became Pitch, superhero and master of the infernal. 

Personality & Motivation:

Axel has a criminal record, no question, up to an including armed robbery, but he has largely put that past him, although he may not be entirely clean. Now, he devotes his life to his garage, repairing, building, and customising bikes (as well as selling various rock and biker goods) and he has a good reputation for it.


He feels pretty bad about his old life, and has therefore taken Carmen Cantos, daughter of his friend Carlos, under his wing. She is pretty independent, but he is one of the few people who knows she is Pitch, and the troubles she has. Axel has become something of a demon-hunter over the years, and dislikes all black magic. Whilst he and Pitch are on the same side, he is not always comfortable around her and particularly the spiteful demon Tazel.

Powers & Tactics:

Axel prefers just to scare off and intimidate people, and he is quite good at it. If push comes to the shove, he is a strong fighter, veteran of many gunfights and brawls.


Abilities: 6 + 0 + 6 + 2 + 4 + 4 = 22PP

Strength: 16 (+3)

Dexterity: 10 (+0)

Constitution: 16 (+3)

Intelligence: 12 (+1)

Wisdom: 14 (+2)

Charisma: 14 (+2)

Combat: 16 + 16 = 32PP

Initiative: +4

Attack: +8

Grapple: +11

Defense: +8, +4 Flat Footed

Knockback: -2

Saving Throws: 2 + 3 + 6 = 11PP

Toughness: +4 (+3 Con, +1 Leather Jacket)

Fortitude: +5 (+3 Con, +2)

Reflex: +3 (+0 Dex, +3)

Will: +8 (+2 Wis, +6)

Skills: 68R = 17PP


Bluff 4 (+6)

Craft (Electronic) 4 (+5)

Craft (Mechanical) 10 (+11)

Craft (Structural) 4 (+5)

Disable Device 4 (+5)

Drive 6 (+6)

Intimidate 8 (+10)

Knowledge (Arcane) 4 (+5)

Knowledge (Popular Culture) 4 (+5)

Knowledge (Streetwise) 8 (+9)

Languages 2 (English [Native], Portuguese, Spanish]

Notice 4 (+6)

Sense Motive 4 (+6)

Survival 2 (+4)

Feats: 8PP

Equipment 2

Favoured Opponent (Bikers)

Favoured Environment (Bars)

Improved Initiative 1

Improved Sunder

Jack of All Trades

Second Chance (Hellfire/Infernal Blasts)


Equipment [1+1 + 8 = 10 EP]

Leather Jacket (Protection 1)[1 EP]

Multi Tool [1 EP]

Large Intimidating Revolver (Blast 4) [8 EP)

DC Block



Unarmed     Touch     DC 18      Staged Damage

Revolver    Ranged    DC 19      Staged Damage




Totals: Abilities (22) + Combat (32) + Saving Throws (11) + Skills (17) + Feats (8) = 90/90

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One thing I have considered.  Being a known associate of as many people with criminal records as she is.  You would think that would be worth a Complication.  People less likely to believe her when the situation calls for it.  Some even suspicious of her if she's at a crime scene out of uniform.  I see her biggest change is being capable of affecting the insubstantial more readily.  Which makes sense.  I like Craft (Writing), I assume the intention was more for Songwriting than Expressive Writing.  But hey it covers what Artistic lacks without taking an outright profession.


I assume Tazel's mimicry feature is to imitate voices?


But on to Axl.  I like him a lot.  Tossing some options here.  I feel as if dropping points from somewhere to get Ritualist (Sure he dislikes black magic, but figured his years as a demon hunter may have given him the knowledge to perform a banishment or exorcism if need be) and maybe even tongue in cheekily Favored Environment (Bar Brawls or Barrooms).  Perhaps even a regular bike of his own.

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Thank HG


Craft (Writing) I was giving her because she is actually a reporter for a music magazine, so I thought she should be able to put pen to paper at least half competently. From your interpretation I wonder if I should clarify?


Complication regarding criminal past is something to consider which I will. Two things disincline me: first of all Pitch has more (and most awful) complications of about any PC here, to the extent that she ended up with 9 HP in one thread (without the luck feat). So I dont know if I should clutter up the sheet any more. Secondly, whilst she was a bit of wild child, and hangs around with bikers and rock musicians, I think her "criminal fraternity" is minor infractions at worst. The equivilent of stealing sweets from the candy shop. After all, I do want her to be clearly a hero. Maybe one who gets a speeding ticket, or has a criminal record as a juvenile, but a hero still. 


Tazels (and actually Pitchs) Mimicry feat comes from UP. Perhaps I should change that to clarify. 


Axel is actually Tiffany Kortas creation but I loved him and thought he would be a cool uncle figure for Pitch (which she needs). Also a guy who has conflict with Carmen and his own agenda. I think Ritual would be a step to far for him, personally. In fact, I may even reduce his Arcane Knowledge. He is a biker who knows a smattering of the stuff out there rather than a magician-biker. 


I think him having his own bike, regular, kind of comes with the territory. We have played it here that if it is reasonable to have your own vehicle (car, bike, even plane if you have enough wealth) you don't need to pay for it. Then again, maybe a customised one in the future, not sure. 


I love the Idea of Favoured Environments (Bars), for brawling and wheeler dealing. I am not sure it entirely fits Axel, but it I am sorely tempted just because its an awesome idea...

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