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Extracurriculars (OOC)


Gizmo

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Flat-Footed it's Defense is still 13, so she'll need to use that HP, yeah.
 
Cobra Mech
Toughness Save vs. DC 31.: 1d20+15 25
 
22 - Tsunami - Uninjured, 3HP
21 - Thoughtspeed - Uninjured, 3HP
14 - Sekhmet - Uninjured
12 - Set - Uninjured, 4HP
12 - Cobra Mech - Bruised x3, Dazed
11 - TNTeen - Uninjured, 3HP
10 - Snake Cultist - Uninjured
10 - Snake Cultist - Bound

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Hm. One mook left, and that robot seems to be keeping pretty well contained for the moment.

 

Free Action: Switch Kinetic Blades to Twin Blades configuration (the Autofire BP).

Move Action (Part 1): Move up next to remaining Snake Cultist.

Standard Action: Melee Attack. Take 10. Base DC is 20, plus Autofire if applicable. 

Move Action (Part 2): End up next to the Cobra Mech

 

(He has Move-By Action, hence the split move action.)

Edited by KnightDisciple
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  • 2 weeks later...

Sekhmet
Free Action: Shift to lioness form.
Move Action: Demoralize Cobra Armor.: 1d20+11 15
Free Action: Delay until 12 in Initiative Order.
Standard Action: Combined Attack with Set: Unarmed Attack vs. Cobra Armor.: 1d20+7 22
 
Set
Move Action: Feint Cobra Mech.: 1d20+10 29
Standard Action: Lightning Bolt vs. Cobra Mech.: 1d20+7 16
 
Cobra Mech
Will Save vs. DC 15.: 1d20+10 15
Will Save vs. DC 29.: 1d20+10 25
Toughness Save vs. DC 25.: 1d20+14 31

Set
Luck Control: Force Reroll.

Cobra Mech
Toughness Save vs. DC 25.: 1d20+14 24
 
22 - Tsunami - Uninjured, 3HP
21 - Thoughtspeed - Uninjured, 3HP
12 - Sekhmet - Uninjured
12 - Set - Uninjured, 3HP
12 - Cobra Mech - Bruised x4
11 - TNTeen - Uninjured, 3HP

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Woop woop, my bad. Poor Will is in so many threads!

 

He's gonna join the beat-down.

 

Move Action: Get up next to Mech.

Free Action: All-Out Attack 5. Defense now +6, Attack +16.

Free Action: Power Attack 5. Base DC now 25, Attack now +11.

Standard Action: Attack with Twin Blades! Melee Attack: 22. Base Toughness DC is 25, plus any Autofire.

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  • 2 weeks later...

Sekhmet
Standard Action: Unarmed Attack; Power Attack 5, Combined Attack vs. Cobra Mech.: 1d20+2 10
 
Set
Standard Action: Lightning Bolt; Combined Attack vs. Cobra Mech.: 1d20+7 17
 
Cobra Mech
Toughness Save vs. DC 29.: 1d20+11 23 Bruised and Dazed again.
Fortitude Save vs. DC 17.: 1d20+9 19 Clears the effects of the Dazzle.
Healing one Bruise with that durn Enchanted Plutonium!
 
22 - Tsunami - Uninjured, 3HP
21 - Thoughtspeed - Uninjured, -5 Defense, 3HP
12 - Sekhmet - Uninjured
12 - Set - Uninjured, 3HP
12 - Cobra Mech - Bruised x6
11 - TNTeen - Uninjured, 3HP

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That ends up being a 23, Rav, so it easily hits and even grants the maximum +3 for Autofire on there. Adjusting the Initiative order so he'll attack on 12.

22 - Tsunami - Uninjured, 3HP
21 - Thoughtspeed - Uninjured, -5 Defense, 3HP

12 - TNTeen - Uninjured, 2HP, Pending Combined Attack (DC 25)
12 - Sekhmet - Uninjured
12 - Set - Uninjured, 3HP
12 - Cobra Mech - Bruised x6

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Well, need to remember that with combined attack Giz, the lower attacks each add +2 to the DC of the highest damage attack (which is likely to be mine).

 

Tsunami will Power Attack, -2 attack/+2 damage, likely hitting with a 25.  That is a DC 27 attack.

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Yes, I know, Thev. I'm marking down the DC for each attack so that we can see which is highest once they're all in. Also remember that they all have to be within 5 of that highest DC, another reason to notate it the way I did for the sake of clarity.

 

Anyway, feel free to get an IC post up in the meantime.

 

21 - Thoughtspeed - Uninjured, 3HP

12 - Tsunami - Uninjured, 3HP, Pending Combined Attack (DC 27)

12 - TNTeen - Uninjured, 2HP, Pending Combined Attack (DC 25)
12 - Sekhmet - Uninjured
12 - Set - Uninjured, 3HP
12 - Cobra Mech - Bruised x6

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Yeah I am definitely going to be the weak link here...

 

Move Action: Acrobatic Bluff. Check: 23.

Free Action: All-Out Attack 5. Defense now +6, Attack +16.

Free Action: Power Attack 5. Base DC now 25, Attack now +11.

Standard Action: Attack with Twin Blades! Melee Attack: 20. Base Toughness DC is 25, plus any Autofire.

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Sekhmet
Move Action: Back up.
Standard Action: Charge; Combined Attack vs. Cobra Mech: 1d20+9 22
 
Set
Move Action: Taunt Cobra Mech.: 1d20+15 30
Standard Action: Lightning Bolt; Combined Attack vs. Cobra Mech.: 1d20+7 11
Hero Point: Lightning Bolt; Combined Attack vs. Cobra Mech.: 1d20+7 15 That becomes a 25.
 
Cobra Mech
Will Save vs. DC 30.: 1d20+10 15
Toughness Save vs. DC 35.: 1d20+9 14

 

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