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A day at the (super) gym (OOC)


MarkK

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Sorry on the delay, was just sorting out how to handle the separate situations.

Okay.. before continuing, I need initiative rolls from Mongrel Angel, Legionnaire, Captain Wonder and Doctor Archeville.

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Deep embarassed apologies on the delay given my own desires to keep things moving, life has gotten busier for me than expected.

Mongel Angel and Legionnaire can indeed get to fighting.

The initial wave of combat drones had a bemusingly poor initiative roll, Captain Wonder and the Doctor, go for your laying into them whenever you like.

Finally, working the jungle gym of sorts that Emissary and Velocity are going on like this: ultimately a series of acrobatics rolls of increasing difficulty as the speed and complexity of the shifting patterns of the bars and the like keeps ramping up. Basically, make the roll, and describe all pretty like an initial pass through the gym with it.

The starting DC is 15 (yes yes, a fairly easy roll to make).

I'm keeping the ic posts for each group's excercise separate to see if that's any less confusing.

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aaaanyyyywayyyy...

For Emissary initial acrobatic run through, I'm going to do the cowardly thing and take 10, for a 23.

The robots Captain Wonder punches...

http://invisiblecastle.com/roller/view/1591259/

http://invisiblecastle.com/roller/view/1591263/

14 and 13 total toughness saves.

Hahaha, wow. Let's just chalk that up to Captain Wonder being awesome, and go with they got fully crunched there.

Robot number 3 however is left!

http://invisiblecastle.com/roller/view/1591269/

And he hits!

However the way robot 3 is configured, he can't scratch the paint of the good doctor's force field.

Will the second wave of robots, when and if they arrive, have configurations to bear that in mind? Who can say! Well, me, but I'm not going to.

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Will the second wave of robots, when and if they arrive, have configurations to bear that in mind? Who can say! Well, me, but I'm not going to.

Will the second wave come after the first wave is completely defeated? Or are they on a timer-like deal, coming up at timed intervals? Or do we know?

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Nariek, when you use a hero point in this way, you have to reroll the toughness save (you don't automatically get to ignore the damage).

The benefit, is the lowest you can roll is a 10. (ie, if you roll a 1-9, you add 10 to that, so a roll of 3 becomes a roll of 13, to which you add your toughness bonus of +6).

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