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Project: Whiskers the Wonder Cat


Tsura

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Firstly No, that is not the final name. Its just a place-holder till I come up with something better.

 

 

As is, I've not had much contact with M&M 2e for quite some time, and would appriciate some stat-based feedback on my build thus far.

 

As a brif intro, Whiskers is ment to be a witches familiar who transforms back and forth between human and cat forms, in addition to having a small amount of magical power granted to her by the witch who created her. Her combat abilities are based mostly on physical attributes derived from her feline nature (most especially speed and agility), with the magic being more of a supplement to be used outside of combat.

 

So, here is what I have thus far.

 

Player Name: Tsura
Character Name: Whiskers the Wonder Cat
Power Level: 10 (150/150
Trade-Offs: +2 Defense, -2 Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: A witches familiar, endowed with a human form and magical power, seeking out the killer of her mistress.

Alternate Identity:
Identity: Public
Birthplace:
Occupation: Cat
Affiliations:
Family:

Description:
Age:
Apparent Age:
Gender: Female
Ethnicity: Orange Tabby Cat/Caucasian
Height:
Weight:
Eyes:Green
Hair: Red-Orange

 

 

Abilities: 10 + 20 + 4 + 0 + 4 + 4 = 42PP


Strength: 20 (+5)
Dexterity: 30 (+10)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)

 

Combat: 8 + 8 = 16PP


Initiative: +10
Attack: +4 Melee, +4 Ranged,+10 Claws
Grapple: +14
Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed
Knockback: -4

 

Saving Throws: 4 + 4 + 4 = 12PP


Toughness: +8 (+2 Con, +2 Protection, +4 Defensive Roll)
Fortitude: +6 (+2 Con, +4)
Reflex: +14 (+10 Dex, +4)
Will: +6 (+2 Wis, +4)

 

 

Skills: 44R = 11PP


Acrobatics 12 (+22)

Bluff 2 (+4)

Escape Artist 2 (+12)

Knowledge: Arcana 8 (+8)

Notice 8 (+10)

Stealth 12 (+22)

 

 

Feats: 26PP

Acrobatic Bluff
Dodge Focus 8
Attack Specialization (Claws) 3

Defensive Roll 2

Elusive Target

Evasion 2

Grappling Finesse

Hide In Plain Sight

Improved Critical (Claws) 2

Move-By Action

Uncanny Dodge (Auditory)

Luck 2

Ritualist

 

 

 

Powers: 3+6+2+3+2+4+1+3+4+2+13 = 43PP

 

Leaping 3 [3PP] (Feline Agility)

 

Damage 5 (Feats: Mighty) [6PP] (Cat Claws)

 

Protection 2 [2PP] (Mystic Protection)

 

Speed 3 (50MPH) [3PP] (Feline Agility)

 

Super Movement (Slow Fall) [2PP] (Always land on your feet)

 

Super Movement (Wall Crawling)[4pp](Claws make for easy climbing)

 

Super Senses (Vision) (Low Light Vision) [1PP] (Feline Eyes)

 

Super Senses (Hearing) (Accurate (2), Extended (2)) [4PP](Feline Hearing)

 

Super Senses (Smell) (Acute (1),Tracking (1)) [2PP](Feline Smell)

 

Displacement (Flaws: Limited (Only While Moving)(-1) [3PP](Moving too fast for the eye to follow)

 

 

Witches Magic (10pp Array Feats: Alternate Power 3) [13PP]

 

Base PowerShrinking 8 Linked Morph 4 (Single Form) Linked Comprehend (Animals) 2 (Drawbacks: Full Power Shrinking (-1), Cannot Speak Human (-2), No hands (-3) {10pp/10pp}(Returning to her true feline form)

Alternate PowerTeleport 5 (Extras: Accurate (+1); Flaws: Limited (Short Range Only)(-1) ) {10pp/10pp}

 

Alternate PowerMind Reading 8 (Extras: Action (+1) ; Flaws: Limited (Mind Probe)(-1); Feats: Subtle 2) {10/10}

 

Alternate PowerCreate Object 10 (Flaws: Touch Range (-1), Full Round Action (-1) Feats: Subtle, Precise 2, Progression 2) {10 /10} (Objects Created through mystic power)

 

 

 


DC Block

 

ATTACK         RANGE     SAVE                              EFFECT

Claws          Touch     DC25 Toughness (Staged)    Damage(Physical)

Mind Probe   Perception  DC18 Will                 Mind Probed

 

 

 

Totals: Abilities (42) + Combat (16) + Saving Throws (12) + Skills (11) + Feats (26) + Powers (43) - Drawbacks (0) = 150/150Power Points

 

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I have considered that, since its been suggested a few times now. I'm only hesitant because I'm not exactly sure how best to go about it so that the point values in both forms work out. If you've got suggestions on that front, I'd be happy to hear them. 

 

EDIT:

 

Did some fiddling with Metamorph, and you know what? It actually did come out fantastically! Took a bit more effort to juggle between the two forms, making sure everything added up, but I'm pretty satisfied with the results. 

 

 

Human Form

 

Abilities: 10 + 20 + 4 + 0 + 4 + 4 = 42PP


Strength: 20 (+5)
Dexterity: 30 (+10)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)

 

Combat: 8 + 8 = 16PP


Initiative: +10
Attack: +4 Melee, +4 Ranged,+10 Claws
Grapple: +14
Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed
Knockback: -4

 

Saving Throws: 4 + 4 + 4 = 12PP


Toughness: +8 (+2 Con, +2 Protection, +4 Defensive Roll)
Fortitude: +6 (+2 Con, +4)
Reflex: +14 (+10 Dex, +4)
Will: +6 (+2 Wis, +4)

 

 

Skills: 44R = 11PP


Acrobatics 12 (+22)

Bluff 2 (+4)

Escape Artist 2 (+12)

Knowledge: Arcana 8 (+8)

Notice 8 (+10)

Stealth 12 (+22)

 

 

Feats: 25PP

Acrobatic Bluff
Dodge Focus 8
Attack Specialization (Claws) 3

Defensive Roll 2

Elusive Target

Evasion

Grappling Finesse

Hide In Plain Sight

Improved Critical (Claws) 2

Move-By Action

Uncanny Dodge (Auditory)

Luck 2

Ritualist

 

 

 

Powers: 3+6+2+2+2+4+1+3+1+3+4+13 = 44PP

 

Leaping 3 (x10 jumping distance) [3PP] (Feline Agility)

 

Damage 5 (Feats: Mighty) [6PP] (Cat Claws)

 

Protection 2 [2PP] (Mystic Protection)

 

Speed 2 (25MPH) [2PP] (Feline Agility)

 

Super Movement (Slow Fall) [2PP] (Always land on your feet)

 

Super Movement (Wall Crawling 2)[4pp](Claws make for easy climbing)

 

Super Senses (Vision) (Low Light Vision) [1PP] (Feline Eyes)

 

Super Senses (Hearing) (Accurate (2), Extended (1)) [3PP](Feline Hearing)

 

Super Senses (Smell) (Acute (1) [1PP](Feline Smell)

 

Displacement (Flaws: Limited (Only While Moving)(-1) Feats: Subtle) [3PP](Moving too fast for the eye to follow)

 

Morph (Single Form) 3 (Feats: Metamorph [4PP](Shifting to and from cat-form)

 

 

 

Witches Magic (10pp Array Feats: Alternate Power 3) [13PP]

 

Base PowerObscure (Vision) 5 [10PP](Magical inky black fog)


Alternate PowerTeleport 5 (500ft range Extras: Accurate (+1); Flaws: Limited (Short Range Only)(-1) ) {10pp/10pp}

 

Alternate PowerMind Reading 8 (Extras: Action (+1) ; Flaws: Limited (Mind Probe)(-1); Feats: Subtle 2) {10/10}

 

Alternate PowerCreate Object 10 (Flaws: Touch Range (-1), Full Round Action (-1) Feats: Subtle, Precise 2, Progression 2) {10 /10} (Objects Created through mystic power)



DC Block

 

ATTACK       RANGE       SAVE                          EFFECT

Claws        Touch       DC25 Toughness (Staged)       Damage(Physical)

Mind Probe   Percp.      DC18 Will                     Mind Probed

 

 

 

Totals: Abilities (42) + Combat (16) + Saving Throws (12) + Skills (11) + Feats (25) + Powers (44) - Drawbacks (0) = 150/150Power Points

 

 

 

 

CAT FORM

Abilities: 10 + 20 + 4 + 0 + 4 + 4 = 42PP


Strength: 12 (+1)
Dexterity: 30 (+10)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)

 

Combat: 8 + 8 = 16PP


Initiative: +10
Attack: +6 Melee, +6 Ranged,+12 Claws
Grapple: +8
Defense: +14 (+4 Base, +8 Dodge Focus,+2 Size), +4 Flat-Footed
Knockback: -3

 

Saving Throws: 4 + 4 + 4 = 12PP


Toughness: +6 (+2 Con, +2 Protection, +4 Defensive Roll, -2 size)
Fortitude: +6 (+2 Con, +4)
Reflex: +14 (+10 Dex, +4)
Will: +6 (+2 Wis, +4)

 

 

Skills: 56R = 14PP


Acrobatics 16 (+26)

Bluff 2 (+4)

Escape Artist 10 (+20)

Knowledge: Arcana 8 (+8)

Notice 8 (+10)

Stealth 12 (+30)

Intimidate 0 (-2)

 

 

Feats: 25PP

Acrobatic Bluff
Dodge Focus 8
Attack Specialization (Claws) 3

Defensive Roll 2

Elusive Target

Evasion  

Grappling Finesse

Hide In Plain Sight

Improved Critical (Claws) 2

Move-By Action

Uncanny Dodge (Auditory)

Luck 2

Ritualist

 

 

 

Powers: 4+4+2+3+3+2+2+2+4+1+3+1+3+13 = 47PP

 

Shrinking 8 (Tiny Size Flaws: Permanent (-1)) [4PP]

 

Morph (Single Form) 3 (Feats: Metamorph [4PP](Shifting to and from cat-form)

 

Comprehend (Animals) 2 (Flaws: Limited (Felines)(-1)) [2PP]

 

Leaping 3 (x10 jumping distance) [3PP] (Feline Agility)

 

Damage 2 (Feats: Mighty) [3PP] (Cat Claws)

 

Protection 2 [2PP] (Mystic Protection)

 

Speed 2 (12.5MPH) [2PP] (Feline Agility)

 

Super Movement (Slow Fall) [2PP] (Always land on your feet)

 

Super Movement (Wall Crawling 2)[4pp](Claws make for easy climbing)

 

Super Senses (Vision) (Low Light Vision) [1PP] (Feline Eyes)

 

Super Senses (Hearing) (Accurate (2), Extended (1)) [3PP](Feline Hearing)

 

Super Senses (Smell) (Acute (1) [1PP](Feline Smell)

 

Displacement (Flaws: Limited (Only While Moving)(-1) Feats: Subtle) [3PP](Moving too fast for the eye to follow)

 

 

 

Witches Magic (10pp Array Feats: Alternate Power 3) [13PP]

 

Base PowerObscure (Vision) 5 [10PP](Magical inky black fog)



Alternate PowerTeleport 5 (500ft range Extras: Accurate (+1); Flaws: Limited (Short Range Only)(-1) ) {10pp/10pp}

 

Alternate PowerMind Reading 8 (Extras: Action (+1) ; Flaws: Limited (Mind Probe)(-1); Feats: Subtle 2) {10/10}

 

Alternate PowerCreate Object 10 (Flaws: Touch Range (-1), Full Round Action (-1) Feats: Subtle, Precise 2, Progression 2) {10 /10} (Objects Created through mystic power)

 

Drawbacks: (-3) + (-3) = -6PP

 

Disability: Mute (Cannot communicate in human languages; Frequency: Common; Intensity: Moderate) [-3PP]

Disability: No Hands (Cannot perform actions requiring hands; Frequency: Uncommon; Intensity: Major) [-3PP]


DC Block

 

ATTACK       RANGE       SAVE                          EFFECT

Claws        Touch       DC18 Toughness (Staged)       Damage(Physical)

Mind Probe   Percp.      DC18 Will                     Mind Probed

 

 

 

Totals: Abilities (42) + Combat (16) + Saving Throws (12) + Skills (14) + Feats (25) + Powers (47) - Drawbacks (6) = 150/150Power Points

Edited by Tsura
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