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By All His Engines [OOC]


trollthumper

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Mental quickness is a wonderful thing; Dragonfly'll take 20 for a 'roll' of 25 (or an auto-15 with skill mastery if something's being jumped on her and she doesn't have the liberty of any kind of active check).

By the same token, Computers 37/27 if it comes up.

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  • 3 weeks later...

>We'll be running the demons as AA's Cyborg Illusionists, at PL11 - ATT +5 (+8 Melee/+11 Illusion), DEF +11 (+3 Flat-Footed), TOU +11, FORT +8, REF +6, WILL +8, DMG to match.

Demons go on 16, 10, 8, and 2.

Nick Cimitiere: 21, Unharmed, 4 HP

Pitch: 16, Unharmed, 1 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Unharmed, 0 HP

Dragonfly: 8, Unharmed, 3 HP

Graft: 8, Unharmed, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Nick unleashes a burst of Ignis Fatuus at the demon. And it misses.

Pitch is up next.

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  • 2 weeks later...

Well. Here's one I let go for a hideously long time. Won't happen again, I swear.

I'll say that Pitch could have gotten in there with Nick - but as the Move Action's been used, then yes, her disability comes into play, meaning she gets a Hero Point. And yes, the blast misses.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Unharmed, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Demon 1 unleashes a Mental Blast upon Pitch. Which hits and crits. Hoo boy. DC31 Will save - that is, unless Pitch has her tattoo exposed.

Demon 2, meanwhile, unleashes the same on Dragonfly. And misses.

Dragonfly is up next.

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That most certainly hits, and the Demon is Bruised.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Graft is up next.

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Alright, so...

Graft is gonna use his autofire attack. He's going to power attack by 3 because he doesn't know who this guy is. He's also going to charge, which means his attack is getting a +2. The +2 from Master Plan and the +2 from the charge mean his current attack bonus is +14. I'll be using 3 of that to fuel power attack, giving him an attack bonus of 11 right now.

 

And I rolled a 24. If that hits, that's a DC28 TOU save from power attack, plus autofire if it kicks in at all.

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That most definitely hits, and will apply +1 from Autofire. Demon 3 makes the save, however.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Demon 3 retaliates with a Mental Blast. That's a hit, requiring a DC26 Will save from Graft.

Demon 4 just... scarpers.

Top of the round, and it's Nick's turn.

Move Action: Startle. 19 versus 12, so he's Flat-Footed.

Standard Action: Ignis Fatuus again. That hits, so the demon must make a DC27 Will save. And he is Bruised.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Bruised x1, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Pitch is up next.

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Well Pitch will do an attack of some sort.,...

 

1d20+10=22 I imagine hits. 

 

If the scales here allow a move action to reach a demon, then that attack roll is to bind (from the Cantos Cane)

 

Opposed mind control roll: 1d20+10=24

 

If scales dont allow that, then a move action to get closer, and a Standard Action to snare again with some chains (so a DC 20 Reflex Snare effect)

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Demon 1 is bound. With a lower case b. As the Move Action was made to make contact with the demon, I'll say that it just stays still until you next order it - unless, that is, you want to take an Extra Effort.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Bruised x1, Mind Controlled, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Demon 1 is doing nothing, so Demon 2 is next. Demon 2 unleashes a blast on Dragonfly. Which misses.

Dragonfly is up next.

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Welp, time to keep the blast train rolling. Really ought to give Dragonfly a few more varied combat options next time I rebuild her.

Ranged Attack Roll vs. Demon 2 (blast, Master Plan +2) (1d20 + 11 + 2=14)

Nat 1? Ow. Screw it, that's what HP are for.

Ranged Attack REROLL vs. Demon 2 (blast, Master Plan +2) (1d20 + 11 + 2=23)

That is not a crit, but it does get +10 for a 33. DC26 Toughness, and Dragonfly is down to 2HP.

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