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Avenger Assembled, January 27, 2014 in Archives
Aw yeah this is bad
Alright, Initiative as needed:
Jump: Initiative. (1d20+7=14)
Jive: Initiative. (1d20+4=6)
Wail: Initiative. (1d20+6=16)
Paige will go on 7, whenever Richard finishes absconding with her
http://invisiblecastle.com/roller/view/4396536/ = Richard goes on 43
Let's go ahead and say there are three groups of 20 Omegadrones each.
These are green troops, so they get +1 Attack, +4 Damage, +1 Defense, no Tou or Init bonuses, and they are at -3 on the Morale table - as well as an additional +5 given their sizes.
Area attacks against them do +2
The three groups go on
http://invisiblecastle.com/roller/view/4396555/ = 20, 19, and 4
Group A: 20
Group B: 19
Group C: 4
Fast-Forward runs away! At Speed 10 and moving all-out, he and Paige can be eight miles away in a round. He takes them out over the ocean!
Group A and Group B make a combined attack vs. Wail.
>Omegadrone base stats
If you're using Wail's current sheet, Giz, I believe the DC to hit him is 18 before he acts in combat? Checking, they hit him even if he's not flat-footed, sooo.
The drones have +7 to attack +5 for their Force Modifier and +1 for being green troops.
And they both hit, ouch, with one as a crit!
OK so that's 7 + 2 + 5 = 14
DC 29 Tou save for Wail.
Toughness Save vs. DC 29. (1d20+13=33)
LaMarr is sending the Omegadrones his drycleaning bill. Do you want to get an IC post up for the invaders, AA?
Standard Action: Sonic Scream vs. Omegadrones. That's:
DC 28+2=30 Toughness and DC 19+2=21 Fortitude.
Move Action: Acrobatic Bluff. (1d20+10=28)
Standard Action: Zam Bam Thank You Ma'am vs. Omegadrones. (1d20+13=26) That's:
DC 22+2=24 Toughness, plus any Autofire depending on how that Acrobatic Bluff works with these group mechanics; I don't really know!
Tou vs 30 (since it's an Area attack)
http://invisiblecastle.com/roller/view/4398720/ = 21
The Omegadrone build I'm using is immune to Fort saves, yowsa!
They are shaken and disrupted - they are at -1 to all further rolls and -2, so they are at a total of -3 to all rolls.
A teleporter could plausibly take a group flat-footed, yeah. And they're all flat-footed - but that drops their defense to 12, not 11, so that misses!
Aw yeah, that's better - and gives you the full +5.
http://invisiblecastle.com/roller/view/4398762/ = they actually fail by a total of 14, so they are staggered, disrupted, and disabled - at -3 and no longer able to attack
JiveMove Action: DC 25 Acrobatic Feint with Skill Mastery and Fast Challenge.Standard Action: Unarmed Attack vs. Omegadrones; Power Attack 5. (1d20+10=18)
Not an Area attack, in this case, to be clear, but DC 25.
I'll say he was hitting Group A, out of synergy with Wail?
They fail that Sense Motive -
And are destroyed
Group C opens fire on Jive
Yikes! Well, at least in theory that's a DC 27 save for Jive, though I assume Wail will Interpose? Let me know, and I'll get the new round going once you roll.
Yeah, he'll Interpose.
Toughness Save vs. DC 27. (1d20+13=18)
Toughness Save vs. DC 27, HP Reroll. (1d20+13=15)
Jeeeeeze. Alright, so that ends up being 25, anyway. Wail takes the bruise, or injury as the case may be.
Fast Forward returns to the scene using an accelerated move. He surges (spending an HP to cancel the fatigue) and attacks Group A with his Area Attack - and hits, thanks to their damaged state.
All right, Group A is down! B is too damaged to attack.
Wail is up.
Standard Action: Sonic Wail vs. Omegadrones; All-Out Attack 5, Power Attack 5. (1d20+13=24) That's:
So DC 33+5=38, arguably 40 if the Line Area counts for the purposes of that +2.
Lemme know how that goes before I post Jump's actions.
Group B explodes too!
Move Action: Acrobatic Bluff vs. Omegadrones. (1d20+10=18)
Standard Action: Zam Bam Thank You Ma'am vs. Omegadrones. (1d20+13=32)
Hopefully that scores some Autofire, at least!
He does get the full Autofire, but they just make ti!
Okay, gonna stack the Entropic Damage on top of the regular Damage for extra damagey goodness! DC 27 Will Saves
Move action to seek cover!
They fail by 10 exactly, and so are staggered, disrupted, disabled - and at -3!
JiveMove Action: DC 25 Acrobatic Feint with Skill Mastery and Fast Challenge.Standard Action: Unarmed Attack vs. Omegadrones; Power Attack 5. (1d20+10=22)
Boom! Group C is gone too
Let's just go ahead and fluff this last wave, and let it finish off Day 1.
(Two more to go!)