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Conquest is Dazed and Staggered.

War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HP

Wander: 15, Unharmed, 2 HP

Gabriel: 26, Unharmed, 2 HP

Conquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -12 TOU, 0 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Injured x1, 0 HP, 1 Free Extra Effort

Death: 12, Bruised, Dazed (Nick's Action), 0 HP

Nick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra Effort

Conquest is up next. He is doing nothing.

War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HP

Wander: 15, Unharmed, 2 HP

Gabriel: 26, Unharmed, 2 HP

Conquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Injured x1, 0 HP, 1 Free Extra Effort

Death: 12, Bruised, Dazed (Nick's Action), 0 HP

Nick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra Effort

Famine is up next. He attempts to unleash all the locusts, directly on Comrade Frost. And misses.

Wander is up next.

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And once more with the bob-and-weave-and-stab, this time for all the marbles! 

 

Move Action: Acrobatic Bluff, skill mastery, DC 27

 

Standard Action: Full Power Attack with sword 

First roll is bad, so very bad. Spending an HP to reroll 

Second roll is less bad, but still not great, so here's hoping he fails that SM check! It's a 22

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And War fails his Sense Motive check, and gets hit. But he makes his save.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Unharmed, 1 HP

Gabriel: 26, Unharmed, 2 HP

Conquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Injured x1, 0 HP, 1 Free Extra Effort

Death: 12, Bruised, Dazed (Nick's Action), 0 HP

Nick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra Effort

Death shakes off the Dazed - HP for Nick - and swings at him. It hits, requiring a DC28 TOU save. Nick takes a Bruised.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Unharmed, 1 HP

Gabriel: 26, Unharmed, 2 HP

Conquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Injured x1, 0 HP, 1 Free Extra Effort

Death: 12, Bruised, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Nick takes a swing in turn, and hits, with a +2 from Autofire for a DC29 TOU save. And Death takes another Bruise.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Unharmed, 1 HP

Gabriel: 26, Unharmed, 2 HP

Conquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Injured x1, 0 HP, 1 Free Extra Effort

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Comrade Frost is up next.

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Indeed it does.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Unharmed, 1 HP

Gabriel: 26, Unharmed, 2 HP

Conquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Top of the round. War is up next. Trying to choose between Move and Standard, he goes for Standard. He attempts to Drain Toughness + Strike on Wander, and... oof. The Drain Toughness only affects objects, fortunately, so it's mainly just DC32 TOU save for her.

Gabriel is up next.

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Right then, this time I think I'm just going to do 1 regular attack...

 

Free Action: Switch Sonic Control Array to Blast 12.

Free ActionAll-Out Attack 5. Defense is now +7, Attack is +17.

Free ActionPower Attack 5. Attack back to +12, Toughness DC is now 32.

Standard Action: Ranged Attack vs Conquest. 22.

That just barely hits. So that's a DC 32 Toughness Save!

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And Conquest is down!

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Unharmed, 1 HP

Gabriel: 26, Unharmed, 2 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Famine is up next.

Free Action: Accurate Attack as a Maneuver, so +2 ATT for -2 DMG.

Standard Action: Grapple via Move Object. It hits, necessitating a DC36 Opposed Grapple check.

Wander is up next.

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So noted. And, as Wander was Bruised and Dazed (my bad for failing to track that), we move on.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Bruised x1, Dazed (War's Action), 0 HP

Gabriel: 26, Unharmed, 2 HP

Famine: 16, Unharmed, Slowed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Death is up next, and takes another swipe at Nick. And a miss. Nick pops the claws and returns the favor. Also a miss.

Comrade Frost is up next.

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And Famine is Paralyzed.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Bruised x1, Dazed (War's Action), 0 HP

Gabriel: 26, Unharmed, 2 HP

Famine: 16, Unharmed, Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

War's turn. He takes a swipe with the Autofire option, and while it hits, it's not as bad as it could be. That's a DC28 TOU save.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Bruised x1, 0 HP

Gabriel: 26, Unharmed, 2 HP

Famine: 16, Unharmed, Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Gabriel is up next.

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Gotcha.

War: 27, Bruised x1, Staggered, 0 HP

Wander: 15, Unharmed, +5 from Inspire, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Unharmed, Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, +5 from Inspire, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra Effort

Famine is up first. He's still Paralyzed, so... nothing.

Wander is up next.

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All right, let's use this Inspire for all it's worth. 

Move Action for Acrobatic Bluff, skill mastery because my dice luck has been so horrifying lately. DC 32 with the inspire. 

 

Standard Action will be a charging power attack with her sword, which will drop her defense by 2 for War's next attack. We're going all in on this one! 

 

1d20+12+2+5-5=26  It could be worse! DC 32 plus any Autofire. 

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War is caught off guard, so he gets the full +5. He is Bruised and Dazed.

War: 27, Bruised x2, Dazed (Wander's Action), Staggered, 0 HP

Wander: 15, Unharmed, +5 from Inspire, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Unharmed, Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, +5 from Inspire, 0 HP

Death: 12, Bruised x2, 0 HP

Nick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra Effort

Death tries his best to Demoralize Nick as a Move Action. 13 versus 15, so it doesn't do much. Nick's turn.

Move Action: Startle Death. 22 versus 23, so Death wins... except I temporarily forgot that the +5 from Inspire applies to checks. So, Death loses.

Standard Action: Strike w/ Autofire. That definitely hits, and will get the full +5 from Autofire. So, DC32 TOU. And Death is Bruised again. Wow.

War: 27, Bruised x2, Dazed (Wander's Action), Staggered, 0 HP

Wander: 15, Unharmed, +5 from Inspire, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Unharmed, Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, +5 from Inspire, 0 HP

Death: 12, Bruised x3, 0 HP

Nick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra Effort

Comrade Frost is up next. Om nom nom.

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And yet. That's a Bruised and Dazed for Famine.

War: 27, Bruised x2, Dazed (Wander's Action), Staggered, 0 HP

Wander: 15, Unharmed, +5 from Inspire, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Bruised x1, Dazed (Comrade Frost's Action), Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, +5 from Inspire, 0 HP

Death: 12, Bruised x3, 0 HP

Nick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra Effort

Top of the round. War is... still dazed. Gabriel is up next.

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Well, Gondor Wander called for aid, so mote it be.

 

Move Action: Spur Horse to get to battlefield next to Wander.

Free Action: Change Array to Blast.

Free Action: All-Out Attack 5.

Free Action: Power Attack 5.

Standard Action: Ranged Attack: 32. Oh snap. DC 27 Base, +5 Power Attack, +5 Crit, for a DC 37, before Autofire comes into play. 

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Well, this'll be a thing. +5 from Autofire for a DC42 TOU. And... pounded.

Wander: 15, Unharmed, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Bruised x1, Dazed (Comrade Frost's Action), Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x3, 0 HP

Nick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra Effort

Famine is up next... and Dazed. So Wander goes next.

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With War gone, Wander is going to wade into the fight and start depriving Hell of its foot soldiers. Taking 10 and using Takedown Attack 2, she has 10,000 feet of move action to use up in five-foot steps. This will hopefully cut a fairly broad swath, yes? 

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Gah. I let this one go for some time. Sorry, it's been a busy last few days.

Death takes another swing at Nick. http://invisiblecastle.com/roller/view/4506773/]He hits, for DC28 TOU save. Nick takes a Bruise.

Wander: 15, Unharmed, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Bruised x1, Dazed (Comrade Frost's Action), Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x3, 0 HP

Nick Cimitiere: 12, Bruised x2, 5 HP, 1 Free Extra Effort

Nick goes in turn.

Move Action: Startle. Nick gets 17, and Death gets 18. So, never mind.

Standard Action: Strike. He hits, for +1 from Autofire, so that's a DC28 for Death. Another Bruise.

Comrade Frost is up next, so... Famine is Bruised and Dazed once more.

Wander: 15, Unharmed, 0 HP

Gabriel: 26, Unharmed, 1 HP

Famine: 16, Bruised x2, Dazed (Comrade Frost's Action), Paralyzed, 0 HP

Comrade Frost: 6, Unharmed, 0 HP

Death: 12, Bruised x3, 0 HP

Nick Cimitiere: 12, Bruised x2, 5 HP, 1 Free Extra Effort

Top of the round. Gabriel is up next.

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