Brown Dynamite Posted January 12, 2014 Share Posted January 12, 2014 OOC for >this thread. Link to comment
RobRX Posted January 15, 2014 Share Posted January 15, 2014 By the way, first chance Cho gets once (if?) we're in combat, assuming Cho is in range she'll try to use Interpose. Even if Glamazon is tougher than Cho, it's purely out of instinct, she'll try to take the blow. Link to comment
RobRX Posted January 19, 2014 Share Posted January 19, 2014 (edited) Basically, I'm stunting the super breath feat with a hero point. I suppose you wouldn't mind if I keep it until there's some action going on? If not I'll just spend another hero point. Edited January 19, 2014 by RobRX Link to comment
Brown Dynamite Posted January 26, 2014 Author Share Posted January 26, 2014 Instead I shall just give you back the HP you spent on it and you can reuse it on the super breath come action time. Which speaking of which before I finish up writing this post. Might as well get initiative up and going as some action is a coming now. So roll for initiative. Glam's Initiative Roll: 1d20+1 2...bound to happen eventually Link to comment
RobRX Posted January 26, 2014 Share Posted January 26, 2014 http://orokos.com/roll/162442 And done, rolled an 8 for a total of 10! Link to comment
RobRX Posted February 5, 2014 Share Posted February 5, 2014 Charging then spending a HP to try to tackle the guy to the ground. I'm not sure what the latter is, action-wise. http://orokos.com/roll/165019 Link to comment
Brown Dynamite Posted February 5, 2014 Author Share Posted February 5, 2014 I suppose the effect you're going for could be a hand waved Overrun if I understand what you want to do. Which should prompt a trip attempt as it does indeed hit. Link to comment
RobRX Posted February 6, 2014 Share Posted February 6, 2014 I suppose the effect you're going for could be a hand waved Overrun if I understand what you want to do. Which should prompt a trip attempt as it does indeed hit. Probably that, then. Link to comment
Brown Dynamite Posted February 8, 2014 Author Share Posted February 8, 2014 Alright for the Overrun attempt not going to let him use his acrobatics even though it is his highest defense.Trip Check: 1d20+2 19 Now no need to surge if just overrunning like I said so no need to spend the hp to get rid of the fatigue as we're just counting it as part of the charge. It'll be handwaved in the sense of landing on top of a prone thief as opposed to ramming through him. DC5 DEX check to catch the hostage who will inevitably get knocked loose from the fall. Link to comment
RobRX Posted February 8, 2014 Share Posted February 8, 2014 (edited) http://orokos.com/roll/165646 Overun roll, since my last roll was an attack roll. http://orokos.com/roll/165650 Dex roll, 20 total. Edited February 8, 2014 by RobRX Link to comment
Brown Dynamite Posted February 8, 2014 Author Share Posted February 8, 2014 (edited) And with that we can put up their respective initiatives. Thiefs 2-7 are minions (Although Cho shouldn't take 10 without Atk shifting in some way). Initiative Rolls: 7#1d20+6 8, 8, 13, 20, 15, 10, 12, Round 1 20 - Thief # 4 15 - Thief # 5 13 - Thief # 3 12 - Thief # 7 10 - Thief # 6 10 - Cho Paige Lee - 1HP Holding Hostage 8 - Thief # 1 - Prone 8 - Thief # 2 2 - Glamazon - 1HP Edited February 8, 2014 by HG Morrison Link to comment
Brown Dynamite Posted February 8, 2014 Author Share Posted February 8, 2014 They haven't spotted Glamazon yet as Thaelia didn't openly dive towards the floating man. So Cho's taking some fire. Thief # 4 Fires Blaster at Cho (DC20): 1d20+7 26 Which hits but her Impervious shrugs it off and then uses Move by Action to get to Cover behind a car. Thief # 5 Fires Blaster at Cho (DC20): 1d20+7 15 Still hits, still impervious also seeks cover afterwards. Thief 7 & 6 go for a combined attack. Thief 7's Combined Blaster Shot vs Cho: 1d20+7 26 Thief 6's Combined Blaster Shot vs Cho: 1d20+7 25 Both shots hit Prompting a DC22 TOU save from Cho. Link to comment
RobRX Posted February 8, 2014 Share Posted February 8, 2014 http://orokos.com/roll/165665 Rolled a 16. Link to comment
Brown Dynamite Posted February 8, 2014 Author Share Posted February 8, 2014 Bruised and Dazed, but that's alright. Link to comment
RobRX Posted February 8, 2014 Share Posted February 8, 2014 (edited) Edit: Nevermind, forgot Cho was dazed. Edited February 8, 2014 by RobRX Link to comment
Brown Dynamite Posted February 13, 2014 Author Share Posted February 13, 2014 Alright Thief # 1 is standing and getting some distance away from Cho backing up into the Jewelry store. Thief # 2 is still smashing and grabbing away at the jewelry. Glam runs onto the scene and takes 10 to attack Thief #4 TOU Save vs DC23: 1d20+5 8 He's out Link to comment
Brown Dynamite Posted February 13, 2014 Author Share Posted February 13, 2014 Bringing us to Round 220 - Thief # 4 Unconscious 15 - Thief # 5 13 - Thief # 3 12 - Thief # 7 10 - Thief # 6 10 - Cho Paige Lee - 1HP Holding Hostage, Bruised x1 8 - Thief # 1 8 - Thief # 2 2 - Glamazon - 1HP Thief 5 Attacks Cho with Blaster: 1d20+7 17 Hits, but no effect due to impervious Thief 3 delays his action until Thief 2 acts. Thief 7 throws a flashbang into the area prompting a DC14 Reflex save from both girls to cut the effect by half. If they do not pass said reflex save it is another DC14 Reflex to avoid being blinded and deafened. And Thief 6 Attacks Glamazon with Blaster (DC20): 1d20+7 21 Also no effect due to impervious Link to comment
RobRX Posted February 13, 2014 Share Posted February 13, 2014 http://orokos.com/roll/166598 Rolled 19 on Reflex. So, Cho's turn after that, right? Link to comment
Brown Dynamite Posted February 13, 2014 Author Share Posted February 13, 2014 Glam's Reflex Save (DC 14): 1d20+4 23 And yup Cho's turn indeed. Now for me to get those IC posts out of the way. Link to comment
Brown Dynamite Posted February 13, 2014 Author Share Posted February 13, 2014 Alas Glam failed the second Reflex save thoughReflex Save (DC 12): 1d20+4 9 Link to comment
RobRX Posted February 13, 2014 Share Posted February 13, 2014 Wait, do I need a second reflex save? Link to comment
Brown Dynamite Posted February 13, 2014 Author Share Posted February 13, 2014 Yup. Passing the first halved the effect. So the second is a DC12 instead of a DC14 Link to comment
RobRX Posted February 13, 2014 Share Posted February 13, 2014 http://orokos.com/roll/166615 17, passed! Link to comment
RobRX Posted February 19, 2014 Share Posted February 19, 2014 (edited) Dropping person as a free action, moving and attacking the nearest thug. Attack roll is a 21! http://orokos.com/roll/167894 Edited February 19, 2014 by RobRX Link to comment
Brown Dynamite Posted February 19, 2014 Author Share Posted February 19, 2014 Thief #5 couldn't make the save even if he tried. So he's out. Link to comment
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