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TNTeen (PL 7) -- Raveled (Gold)


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Player Name: Raveled

Character Name: TNTeen

Power Level: 7/8 (112/117PP)

Trade-Offs: +1 Tou/-1 Def

Unspent Power Points: 5

Progress To Platinum Status: 17/120

In Brief: A boy who only wants to be overlooked gets a most spectacular power.

Alternate Identities: Eugene King, Gene

Identity: Secret

Birthplace: Freedom City, New Jersey

Occupation: Student, superhero

Affiliations: Claremont Academy

Family: Adam (father), Renee (mother), Malcolm & Derek (brothers), Launa & Candice & Cassandra & Karine (sisters).

Description:

Age: 16 (DoB: October 1998)

Gender: Male

Ethnicity: African

Height: 5' 5"

Weight: 130 lbs

Eyes: Black

Hair: Black

Gene King is not a physically imposing teenager. In fact he's short and slim, with elbows and knees everywhere. His hair is dark and curly, his face is long and thin, and his dark eyes are usually in a book. Most of the time he wears jeans and tee-shirts, like almost every other teenager, but when there's danger likely he dons a red shirt with a cartoon bomb on the front, and a red head-mask.

Power Descriptions: Gene can absorb kinetic energy from his environment and release it as explosive spheres. With a little concentration he can even choose how long it will take for the spheres to detonate, potentially setting up a very nasty surprise!

He can also focus the energy into a powerful, ground-eating leap, or bleed enough kinetic energy off an attack to completely nullify it.

History: Eugene King was born to a big family in Ashton, the baby of seven. Being the youngest he was used to making his own fun, and quickly learned to enjoy quieter pastimes. Very soon grew into a quiet, bookish child. He excelled in academics at school and devoured all sorts of books; he especially loved comic books about Freedom City's local heroes. They inspired him in his life, even though he preferred to be much more low-key than the four-colored titans he read about.

He may have gone through life in a placid way if not for the accident. It was a foggy day, and everyone was packed into family van as they drove home from the holidays. The highway was crowded with cars, and as a band of thicker mist rolled across the road drivers in front of the pack slowed down, too quickly for those in the rear to react. Cars collided and slid into one another, and very soon there was a developing pile-up.

The Kings, ironically enough, avoided the mass of the accident only to slide down the side of the road and hit a tree. Gene was absorbed in a book for most of the time, and his only clear memories are of the car sliding across the road, his father swearing, and his mother screaming before the van came to an abrupt halt. Moments later the tree fell on the car, neatly pinning the family.

No one was seriously hurt, but none of the kids were reacting well to the situation. Young Gene, in particular, was terrified. He felt full of energy, but unable to move due to his seat-belt locking and the tree deforming the car. He reached out, and instinctively pushed it away. He had just enough time to see the tree explode into dust before he passed out.

None of the Kings experienced worse than some nasty bumps and bruises, and within a couple of days they were on the road again in a rented van. No one really wanted to talk about the accident and how the tree exploded, and a thicker silence than normal fell over Gene's life. That was broken when Duncan Summers showed up at the front door with a scholarship offer -- and answers.

That was two years ago. Gene's refined his powers and his control over them, and now he has decided to try and fight crime with them. It's not exactly how he wants to live his life, but he has to know if his abilities can be used to do any good.

Personality & Motivation: Gene prefers to be quiet and inconspicuous most of the time, but when he has an opinion he can be the loudest voice in the room. While he's not confrontational growing up with a bunch of older siblings has taught him that sometimes to the only way to get what you want is to push.

Gene is rather terrified of his powers. He's worried that there's nothing good that he can do with his powers, and so he pushes himself to prove that he can be a hero with them.

Powers & Tactics: Gene's not big on hurting people. He prefers to use his non-damaging powers to set up his allies to take enemies down, or delay combat long enough to get any hostages away. When he is forced into direct conflict, he prefers to stay far away so that his lack of physical strength isn't an issue.


Complications:

Secret Identity Gene doesn't want anyone to know that he's the TNTeen, mostly because...

T-Baby Blues Having powers from the Terminus preys on his mind.

Demolisher Gene's powers manifest as small, explosive spheres, so it's easy for them to roll into corners or cracks. Because of that he tends to do more damage to buildings than he intends to.

Claustrophobia Small spaces tend to make Gene freak out and make his powers fire off randomly.

Abilities: -2 + 4 + 2 + 4 + 2 - 2 = 8PP

Strength: 8 (-1)

Dexterity: 14 (+2)

Constitution: 12 (+1)

Intelligence: 14 (+2)

Wisdom: 12 (+1)

Charisma: 8 (-1)

Combat: 6 + 12 = 18PP

Initiative: +6

Attack: +3 melee, +3 ranged, +7 Kinetic Concussion

Grapple: +2

Defense: +6 (+6 Base, Dodge Focus), +3 Flat-Footed

Knockback: -8/-0

Saving Throws: 3 + 5 + 3 = 11PP

Toughness: +8/+1 (+1 Con, +6 Force Field, 8 Impervious vs. Physical)

Fortitude: +4 (+1 Con, +3)

Reflex: +7 (+2 Dex, +5)

Will: +4 (+1 Wis, +3)

Skills: 88R = 22PP

Computers 8 (+10)

Craft (Chemical) 3 (+5)

Craft (Electronic) 3 (+5)

Disable Device 8 (+10)

Investigate 8 (+10)

Knowledge (Civics) 3 (+5)

Knowledge (Earth Sciences) 3 (+5)

Knowledge (Life Sciences) 3 (+5)

Knowledge (Physical Sciences) 8 (+10)

Knowledge (Technology) 8 (+10)

Medicine 4 (+5)

Notice 6 (+7)

Search 9 (+11)

Sense Motive 6 (+7)

Sleight of Hand 8 (+10)

Feats: 12PP

Accurate Attack

All Out Attackk

Attack Specialization (Kinetic Concussion Array) 2

Defensive Attack

Evasion

Improved Initiative

Improved Sunder

Luck

Online Research

Power Attack

Quick Change

Powers: 7 + 29 + 2 + 1 + 4 = 43PP

All powers have the Mutation & Terminus descriptors

Force Field 7 (Projected Force Shield) [7PP]

Kinetic Concussion Array 10.5 (21 PP, Feats: Alternate Power 5, Indirect, Trigger 2 [Time, Tripwire) (29PP]

BE: Blast 7 (Extra: Area/Cone (General)) (Full Frontal Assault) (Kinetic) [21PP]

AP: Blast 7 (Extra: Area/Burst (General)) (Big Boom) (Kinetic) [21PP]

AP: Blast 7 (Extra: Autofire [7]) [21PP] (Barrage) (Kinetic) [21PP]

AP: Dazzle 7 (Visual, audio) [21PP] (Flashbang) (Light, Pressure) [21PP]

AP: Stun 7 (Extra: Range/Ranged) [21PP] (Stun Bomb) (Pressure) [21PP]

AP: Trip 7 (Extra: Area/Burst [General], Knockback) [21PP] (Blow 'em Down) (Kinetic) [21PP]

Leaping 2 (x5)/b] (Bound and Rebound) (Kinetic) [2 PP]

Immunity 1 (Own powers) [1PP]

Impervious Toughness 8 (Flaw: Limited [Not vs. Energy]) (Kinetic Bleed-off) [4PP]

Drawbacks: 2 = 2PP

Power Loss (Daka crystals, Uncommon) [2PP]

DC Block:

ATTACK                 RANGE          SAVE                       EFFECT
Unarmed                Touch          DC 14 Toughness (Staged)   Damage (Physical)
Full Frontal Assault   Ranged/Cone    DC 22 Toughness (Staged)   Damage (Energy, Kinetic)
Big Boom               Ranged/Burst   DC 22 Toughness (Staged)   Damage (Energy, Kinetic)
Barrage                Ranged         DC 22 Toughness (Staged)   Damage (Energy, Kinetic)
Flashbang              Ranged         DC 22 Fort                 Dazzle
Stun Bomb              Ranged         DC 22 Fort (Staged)        Dazed/Stunned
Blow 'em Down          Area/Burst     DC 22 Str/Acrobatics       Knockdown/Knockback
Abilities (8) + Combat (18) + Saving Throws (11) + Skills (22) + Feats (12) + Powers (43) - Drawbacks (2) = 108/117 Power Points Edited by Fox
+1pp for November 2014
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