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horngeek

The Blacksmith (Tier 2 NPC- PL7)

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Player Name: horngeek
Character Name: Blacksmith
Power Level: 7 (105/105PP)
Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None")
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Golem built as a tireless artificer, sealed away for years, then uncovered and gained personality somewhere along the line.

Alternate Identity: Ginerva
Identity: Public
Birthplace: ? (She doesn't remember where she was built, but she gained sentience shortly before being sealed away)
Occupation: Artificer
Affiliations: (People and/or groups you work with)
Family:

Description:
Age: ???
Apparent Age: 20
Gender: Female
Ethnicity: N/A
Height: 6'0"
Weight: 200 lb (looks like she should be 110lb)
Eyes: The entire area where the iris and pupil would be is dark red.
Hair: A dark steel color.
2ro2kg4.jpg
Blacksmith (or Ginerva, as she's started calling herself) appears to be a tall and muscular woman, with strong features that appear to be quite classical- and unblemished, for that matter. What shatters this illusion is the fact that her entire body is made out of a metallic substance that looks like steel (and feels like it to a degree). Her hair is made out of darker metallic strands as well, and her eyes appear a dark red (which, as she becomes angry, almost seems to be burning red).
She generally wears casual clothes nowadays- a tank top and some jeans have become her most common outfit, and she generally carries a spatha (a type of roman sword) which she made herself.

Power Descriptions:
N/A- Blacksmith's powers are all in her body and in the artifacts she makes.

History:
Long ago, a wizard made a golem. He desired a tool that would work tirelessly on his forges, assisting him when he wished to make artifacts of great renown, and to work on tasks he set when he wished to attend to other matters. Most evidence points to her creator being Sumerian- that language comes most naturally to her- but she's not sure. If he was indeed from that long-gone empire, the golem is almost as old as civilisation itself. Certainly, no record, grimoire or tome speaks of her creation. They do speak of her works as she passed from master to master- a golem, possessing no personality or innate spell-casting of her own, but able to craft works that any mortal was incapable of. In particular, able to craft raw magic without distilling it through cultural traditions or perceptions.

As such, the golem was sought among the magical community. Some wise ones, who wished to keep it away from the many wicked who sought to turn it to their own ends. The Blacksmith was an object to be fought over for its works... until one day, 'it' woke up. Ginerva doesn't know why, she just remembers coming to consciousness in the ruins of a village, with a druidess standing over her. "Ah, good, it worked. Come along, please."

The next few years were... confusing. The druidess, Feidlimid, told the newly awakened golem that she had awakened her so she could make her own choices. But... others would seek to strip that away from her once more, and the golem would not be accepted in any case. Not at the present moment, at least. Feidlimid told The Blacksmith that she could seal her away, for two and a half thousand years, to a time where Feidlimid hoped that men might have grown wiser and more accepting. The Blacksmith accepted. The last thing she remembers is Feidlimid's face. And... the spell worked. She woke up only a few month ago. Since then, she's tried to make a place for herself- and in this, she's been disappointed and satisfied at the same time. Wiser... there are more spellcasters who seek to use their powers wisely, now. Adam Eldrich found The Blacksmith- who took the name Ginerva- and helped her to find a home in Riverside, near his own sanctuary- and set her up with some equipment, as well. He's had a few chats with Ginerva, trying to help her find a path for her life. At the moment, she respects the superheroes of Freedom City but doesn't particuarly wish to join them, but events may well change that. 

Personality & Motivation:
Blacksmith- or Ginerva as she's started to call herself- doesn't speak except when she sees the need to. She tries to be friendly, but she's only got a few years experience interacting with people- and she's very much a fish out of water. She's not as self-conscious about her appearance as you might think, however- in her mind, there's just no need for it.

 

Ultimately, while she now has a personality- and indeed, could now be said to have a 'soul', the nature of what she was made for very much influences her.  She's most at home at the forge, working on new works of artifice. 

Powers & Tactics:
Right now, Ginerva is a fairly standard fighter, using her sword in close combat to augment her blows. If she needs to, she can make additional artifacts for short term use quite quickly, but she hasn't been able to create anything more long-lasting just yet.



Complications:
Out of Water: The last time Ginerva was active and aware was a full two and a half thousand years ago. She's adapted well- to a degree, but she's still caught off-guard by some things. In particular, she has a 'mental block' with modern science, and while she understands principles behind things, she just can't... fix or build anything relying on anything that relies on electricity. She tries, but draws a blank as soon as she gets to 'turn it off and back on'.

Unusual: She's made out of metal. This will draw attention. No more needs be said.

Valuable: The fact remains that Ginerva is The Blacksmith, and although not many know she's active- yet- as this changes, a lot of people may try to capture and enslave her again for her... unique skills.

Abilities: 10 + 10 - 10 + 10 + 2 + 0 = 22PP
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: - (-)
Intelligence: 20 (+5)
Wisdom: 12 (+1)
Charisma: 10 (+0)


Combat: 6 + 8 = 14PP
Initiative: +5
Attack: +4 Melee, +3 Ranged, +6 (Spatha)
Grapple: +9
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed
Knockback: -3


Saving Throws: 2 + 2 = 4PP
Toughness: +7 (- Con, +7 Protection)
Fortitude: -
Reflex: +7 (+5 Dex, +2)
Will: +3 (+1 Wis, +2)


Skills: 40R = 10PP
Acrobatics 2 (+7)
Craft (Artistic) 10 (+15)
Craft (Structural) 10 (+15)
Intimidation 4 (+4)
Languages 4 (Greek, English, Japanese, Sumerian (Native), Celtic)
Knowledge (Arcane) 10 (+15)

Feats: 12PP
Attack Focus (Melee)
Attack Specialization (Magic Blade)
Artificer
Dodge Focus 3
Equipment 3 (15 points)
Luck 2

Equipment: 3PP = 15EP
The Blacksmith's Forge (Large, Toughness 20, Concealed (DC 25), Defense System (Blast 7), Fire Prevention System, Gym, Library, Power System (all features run off magic, not electricity), Living Space, Workship)
This house (and the series of caves underneath it) were provided to The Blacksmith by Adam Eldrich, and further improved by the forger- in fact, that's what she's spent most of her time the past few years doing. As a result, the cave system is very secure. It would take a determined foe to reach the bottom of the cave system where Ginerva works and rests.[XEP]


Powers: 30 + 7 + 2 + 3 = 42PP
All Magic

Immunity 30 (Fortitude Saves) [30pp]
Protection 7 [7pp]
Regeneration 2 (-3 Recovery Checks) [2pp]

Device 1 (Spatha, Flaws: Easy to Lose [-2]) [3PP]
Strike 3 (Feats: Mighty, Improved Critical) [5PP]


Drawbacks: (-0) + (-0) = -0PP


DC Block
(see below)

Totals: Abilities (24) + Combat (14) + Saving Throws (4) + Skills (4) + Feats (11) + Powers (42) - Drawbacks (0) = 105/105 Power Points

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Actually, thinking about it, there's something that should be gone-over- my concept is that the Blacksmith, when not 'sentient, is able to forge much stronger items than her current existence as Ginerva.  Now, the question is how to represent that mechanically- any thoughts?

 

My first thoughts on the matter (and this is what I'd go for in a 'single-GM' game) would be that her 'full' forging skills come out to, effectively, a plot device more than anything else, since only villains would ever have access to it. 

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