Dr Archeville Posted May 18, 2009 Author Share Posted May 18, 2009 Mid-Round 8 Wes stunts an Explosive Burst of Death. (He feels the Necro-King smiling down on him.) Huge Blob: asplodes Gargantuan Blob: Fails by 17, so unconscious + dying. Fort save for dying (DC 10). Gets a 21, which passes by 10 or more, so it stabilizes and is unconscious and disabled. Unconscious for 4 rounds. Initiative -- Name -- Condition 17 -- Wesley -- Bruise x7 -- 1 HP 0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious Begin round 9 Link to comment
Dr Archeville Posted May 18, 2009 Author Share Posted May 18, 2009 Wesley wonders what's keeping the head blob alive. He uses his mental sight to check on the monster to see if there's something he needs to do. IC Reason: It's bigger and can absorb more punishment. OOC Reason: It's not being treated as a Minion. Link to comment
Sandman XI Posted May 18, 2009 Share Posted May 18, 2009 switching back to the Aura AP and coup de gras Link to comment
Dr Archeville Posted May 18, 2009 Author Share Posted May 18, 2009 That burns your last HP. Fort save vs. Aura: fails by 6, so bruised + injured + stunned. Fort save for coup de grace: passes It's unconscious for at least 5 more rounds. Beat, beat, beat, beat the poo-blob.... After four long rounds of beating on it, it finally bursts and leaks its contents everywhere. Link to comment
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