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The New War (OOC)


Thevshi

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The other guy takes a shot a Solar, and misses by a mile as well.

 

This takes us to…

 

Round Two

 

19 ??? (unharmed)

18 Officer 2

17 Officer 1

16 Thug 5

15 Officer 4

11 Solar Sentinel (1 HP, unharmed)

9 Thug 6

8 Thug 4

6 Thug 3

7 Thug 2

2 Officer 3

 

The mystery man steps out of the bank and shots a blast of energy at the lead police car, hitting with a 26.

 

The squad car only just misses the toughness save, so takes an Injured condition.

 

But, the officer driving does not do well on a Drive check, so he crashes the squad car into a telephone pole.

 

Solar is up!

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Thug 6 emerges from the bank, and takes a swing at Solar with his pistol, missing with a 12.

 

Thug 2 will turn his attention to the other approaching police car, firing his pistol at it as he moves towards the van.  But misses with a 14.

 

The second police car pulls up and Officer 4 uses his saved action to step out and shoot at Thug 2, just hitting with a 12.

 

Thug 2 misses his Tough save and goes down.

 

Round Three

19 Jack o’ Lantern (unharmed)

16 Thug 5

11 Solar Sentinel (1 HP, unharmed)

9 Thug 6

8 Thug 4

6 Thug 3

2 Officer 3

2 Officer 4

 

JOL drops his bag of money, bursts into flames and files up into the air.  Then he sends a ball of flame back down to the ground over near the second police car, catching it and the two officers in small explosion. 

 

Both officers miss their Reflex saves.  They also both miss their Toughness saves, so they are unconscious.

 

The police car takes some damage.

 

Thug 5 is in the driver seat of the van and starting it up.

 

Edited by Thevshi
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Round Four

 

19 Jack o’ Lantern (bruised)

16 Thug 5

11 Solar Sentinel (1 HP, unharmed)

9 Thug 6

8 Thug 4

6 Thug 3

 

JoL fires a laser blast down at Solar Sentinel, hitting with a 22 (been adding in the wrong bonus).

 

A DC 25 toughness save is needed.

 

Thug 5 pulls the van away from the scene.

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As the guys in the van cannot really do anything, we are on to…

 

Round Five

 

19 Jack o' Lantern (bruised)

16 Thug 5

11 Solar Sentinel (1 HP, unharmed)

9 Thug 6

8 Thug 4

6 Thug 3

 

JoL uses his AoE, causing some fires in the bank and catching Solar in the blast.  Need a Reflex save DC 18, if you make it, the toughness save will be DC 19, if not, it will be DC 23.

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Okay, punching him triggers his flaming aura, so a DC 19 toughness save is needed.  Then..

 

Round Six

 

19 Jack o’ Lantern (bruised)

16 Thug 5

11 Solar Sentinel (1 HP, unharmed)

9 Thug 6

8 Thug 4

6 Thug 3

 

JoL will shoot a laser at Solar, hitting with a 22.

 

DC 25 toughness save please.

Edited by Thevshi
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