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Earth Victoriana: The Face of Politics (OOC)


Supercape

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All right, I may have knocked Ludd off of his footing, but let's make sure his minions get out of the way. 

 

Free Action: Five foot movement, turning back to Ludd.

Move Action: Startle, use Skill Mastery for 21.

Standard Action: Bring hands together for Shockwave. Don't know if I'll get Ludd's accomplices in the cone at this range, but it should sure hit him in the face. DC21 Reflex to halve, DC21 Toughness to damage. 

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1d20+5=14 so Dazed and Staggered. Also, sailing through the air. 500 feet knockback, to be precise. Ill have him cut that short at 200 feet (as in a park), and hitting a pavillion for another DC 20 Toughness Save

 

1d20+5=18 which earns him a bruise. 

 

The Coppers are going to move around Cannonade and Silhouette, as they have just commited acts of violence, and speak!

 

The 3 Puttymen who have not been grappled by Sil will start backing off into the crowds. 

 

Moving out of combat for a moment...

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So flashing ministry badge for Sil will likely do the job, but Coppers are suspicious b***rds. So a DC 5 CHA check to see if she pulls that off without questions. 

 

Cannonade on the other hand will be without information, so its bluff, intimidate, or diplomacy (or run, jump, fly, or whatever!)

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