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Fearsome Five by Five (OOC)


Gizmo

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  • 2 weeks later...

We're not in rounds just yet - and it's probably wise to remember that there's another three villains about somewhere - but feel free to get reaction posts up. Post Initiative here when you can so that it's ready to go when we need it.

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  • 3 weeks later...

Alright! So far Glamazon in on the scene, with Temperance hidden around a corner nearby and Elias and Set/Sekhmet en route.

 

HG, let me know if Thaelia is planning on doing any talking or jumping right into combat. troll, if you want to make a Stealth check, Eliza has the opportunity for a surprise attack here.

 

Blackfire - Initiative. (1d20+2=10)

Khania - Initiative. (1d20+5=11)

Guy Fawkes - Initiative. (1d20+11=27)

Set - Initiative. (1d20+3=18)

Sekhmet - Initiative. (1d20+5=14)

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Blackfire: Intimidate Check vs. DC 22. (1d20+12=16)
Khania: Intimidate Check vs. DC 22. (1d20+16=31)
Guy Fawkes: Intimidate Check vs. DC 22. (1d20+16=25)

Diehard: Initiative. (1d20+7=11)
Heka: Initiative. (1d20+3=23)

 

Okay, so here's the dealio: the first set of initiative is for the people currently on the scene. The second set will be added in next round once they arrive.

 

27 - Guy Fawkes - Uninjured
17 - Temperance - Uninjured, 3HP
11 - Khania - Uninjured
10 - Blackfire - Uninjured
4 - Glamazon - Uninjured, 1HP

27 - Errant - Uninjured, 2HP
23 - Heka - Uninjured
18 - Set - Uninjured, 4HP
14 - Sekhmet - Uninjured
11 - Diehard - Uninjured

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Khania
Bluff Check vs. DC 12. (1d20+12=22) Not so much.
 
Guy Fawkes
Move Action: Fast Startle vs. Temperance with Skill Mastery; DC 26 Save.
Standard Action: Thrown Knives vs. Temperance. (1d20+8=18)

 

If she's caught flat-footed by the Startle, that's a DC 21 Toughness Save for Temperance. Otherwise, it misses.

 

Errant arrives on the scene and is up in Initiative!
 
27 - Guy Fawkes - Uninjured
27 - Errant - Uninjured, 2HP
23 - Heka - Uninjured
18 - Set - Uninjured, 4HP
17 - Temperance - Uninjured, 3HP
14 - Sekhmet - Uninjured
11 - Diehard - Uninjured
11 - Khania - Uninjured
10 - Blackfire - Uninjured
4 - Glamazon - Uninjured, 1HP

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Heka
Move Action: Fly onto the scene!
Standard Action: Ranged Touch Attack vs. Errant. (1d20+10=30)
Opposed Telekinetic Grapple Check. (1d20+25=34)

Heka is using his Mage Hand spell to grapple Errant. Absurdist, give me an opposed grapple check for Elias.

Set
Move Action: Dash on the scene!
Standard Action: Shadow Snare vs. Blackfire and Guy Fawkes.
 
Blackfire
Reflex Save. (1d20+5=8, 1d20+5=8)
 
Guy Fawkes
Reflex Save. (1d20+8=22, 1d20+8=16)

Blackfire is bound but Fawkes passes the Area Effect Save and therefore makes the diminished save against the Snare.

27 - Guy Fawkes - Uninjured
27 - Errant - Uninjured, 2HP, Pending Grapple Check
23 - Heka - Uninjured
18 - Set - Uninjured, 4HP
17 - Temperance - Uninjured, 3HP
14 - Sekhmet - Uninjured
11 - Diehard - Uninjured
11 - Khania - Uninjured
10 - Blackfire - Uninjured, Bound/Helpless
4 - Glamazon - Uninjured, 1HP

Temperance is up!

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Sekhmet

Move Action: Catch up to Set.

Free Action: Shift into lioness form.

Standard Action: Charge Guy Fawkes. (1d20+9=17) Miss.

 

Diehard

Full Round Action: Move and Charge Glamazon; All-Out Attack 3, Power Attack 5. (1d20+12=28)

That'll be a DC 28 Toughness Save.

Khania

Move Action: Feint Set. (1d20+11=26)

 

Set

Bluff Check vs. DC 26. (1d20+15=30)

 

Khania

Standard Action: Eyebeam Attack vs. Set. (1d20+12=25)

 

Set

Toughness Save vs. DC 23. (1d20+4=16) Bruised and Dazed!

Blackfire

Standard Action: Strength vs. Snare; Power Attack 2. That's DC 27 and I'm taking 10 for the Snare, meaning it's now disabled: still entangling but no longer binding him.

 

27 - Guy Fawkes - Uninjured

27 - Errant - Uninjured, Bound/Helpless, 2HP

23 - Heka - Uninjured, Bound/Helpless

18 - Set - Bruised x1, Dazed, 4HP

17 - Temperance - Uninjured, 3HP

14 - Sekhmet - Uninjured, -2 Defense

11 - Diehard - Uninjured, -3 Defense

11 - Khania - Uninjured

10 - Blackfire - Uninjured, Entangled

4 - Glamazon - Uninjured, Pending Toughness Save, 1HP

Glamazon is up once she makes her Toughness Save. Don't forget about that person stuck inside the collapsing building, guys!

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Guy Fawkes
Move Action: Retrieve Knife.
Move Action: Hide in Plain Sight - Stealth Check 22 with Skill Mastery.
 
Sekhmet
Notice Check vs. DC 22. (1d20+10=22)
 
Also, should have done this as soon as he failed the Reflex Save, but:
 
Heka
Concentration Check vs. DC 20. (1d20+10=18)

 

That means he doesn't maintain the Telekinetic grapple and Errant is free to act!

27 - Guy Fawkes - Uninjured
27 - Errant - Uninjured, 2HP
23 - Heka - Uninjured, Bound/Helpless
18 - Set - Bruised x1, Dazed, 4HP
17 - Temperance - Uninjured, 3HP
14 - Sekhmet - Uninjured, -2 Defense
11 - Diehard - Uninjured, -3 Defense
11 - Khania - Uninjured
10 - Blackfire - Uninjured, Entangled
4 - Glamazon - Bruised x1, Dazed, 1HP

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