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Stopwatch 2: Prototype (OOC)


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Velocity will make a reluctant attack on Robert, using the Stunning Attack feat of her Strike power.  She gets a 23 on the attack roll.

 

How sad is it that she has only used this aspect of her power on her ex-boyfriend/boyfriend so far?  (assuming it is her boyfriend at the moment)

Edited by Thevshi
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That hits, and has no effect!

 

The Infiltration Unit responds, by smashing Velocity with his fist! Its a shifted attack -2 DC, +2 Attack

 

1d20+12=23 Miss!

 

Then, it activates it stealth field, gaining concealment to all visual senses!

 

Round 2
 
48 - Velocity - Fatigued - 3 HP
27 - Robert - Unharmed
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Okay, Velocity will use her new hero point to take care of the Fatigue she has.

 

Then she will stunt off her Superspeed Array (which leaves the stunted power off her Speed still in place).

She will go with:  Strike 10 (Extra: Area, Selective) [30/30pp]

 

This is like the Rapid Attack AP she already has, but is not targeted, but, as it is a smaller area (50’ radius area), she is literally punching everywhere in a split second, except any space that she chooses to not hit.

 

The android of course gets a DC 20 Reflex save to take half damage (of avoid all damage if it has Evasive).  DC 25 toughness save.

 

She will of course not punch Steed, the pillar, the fragment, the equipment, anything she can see, she is not hitting, otherwise her fist will be everywhere else.

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Velocity will once again use her stunted alt power, this time focusing her flurry of punches on the area around the floating fragment.  Still a DC 20 Reflex save to try to reduce the damage.  If successful, it is a DC 20 toughness save, otherwise a DC 25 tough save.

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Velocity will move so she is just at the entrance to the tunnel up, then use her stunted alt power once more.  The area is large enough to cover the entire cave where the fragment was, as well as 50’ up the tunnel.  She will target the now visible android, but also all the apparently empty space in the chamber and up the tunnel as well.

 

Again, DC 20 Reflex save to avoid, DC 20 or 25 Toughness save, depending on whether it makes its Reflex save.

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ATU is fast enough to be out of the Cave and Velocities blows. 

 

The Andriod, you discover, is a holographic projection! Her fists go right through it, and it remains in the same pose!

 

Post away!

 

As part of that stunt, going up the tunnel, you see Lvov, Sobchak, and Robert fast asleep at the tunnel entrance. They appear unharmed, although the cold is a hazard as they are not keeping warm by moving...

 

Which means a Fort Check at -2 for Very Cold conditions. DC 10. And a -1 penalty for being the second check. 

 

Lvov is using the Soldier Archetype, with INT, CHA, and WIS increased to 14, and Survival 8 (+11), Tactics 8 (+10) Skills, and Endurance 1 feat. 

Sobchak is using the Scientist Archtype with Endurance 1 feat. 

 

The three Fort Checks are: 1d20-3=13, 1d20-3=17, 1d20-3=0

Lvov and Sobchak make it. 

Robert takes 1 point of CON drainage. 

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  • 2 weeks later...

Round 1:

 

19 Super Spetznas - Unharmed

14 Hronos - Unharmed - 0HP

 

So the Septznas will fire off a round from his Rifle as a standard action: Shifting this +2 DC, -2 Attack

1d20+13=30 will hit, and its a DC 22 Tough Save. 

 

For his move action he will set off in the Buggy, driving around Hronos. In this weather it will travel as if Speed 2 (i.e. 25mph). Including having to take a detour, that will put him at about 100' away. 

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A high Reflex save, but no evasion. 

 

1d20+12=25 for half effect

 

1d20+12=24 for no effect!

 

Round 2:
 
19 Super Spetznas - Unharmed
14 Hronos - Injured - 0HP
 
The Super Spetz is now 100 feet away. Easy picking for his Sniper Rifle. Another Shifted Attack
 
1d20+13=20 which is another hit and another DC 22 TOughness Save
 
He is taking up partial cover behind the Defunct buggy. 
 
Hronos is up again!
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  • 1 month later...

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