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Under Wraps [OOC]


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All right, then. Set realizes that this is very weird; mummies who awaken usually have their souls come back entire. He knows from past experience that mummies who arise as rampaging automatons have usually had something screwy done to them. Also, bonus HP as civilians are being directly menaced.

 

Mummy 1: 23, Unharmed, 0 HP

Temperance: 15, Unharmed, 4 HP

Set: 14, Unharmed, 5 HP

Mummy 2: 11, Unharmed, 0 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Unharmed, 0 HP

 

Mummy 1 keeps menacing the woman in his grasp. Temperance takes the opportunity to hurl a bunch of ice at him to get him to stop. Or... not.

 

Set is up next. 

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Set

Move Action: Taunt vs. Mummy 1. (1d20+10=22) He's specifically talking to the one actually attacking a woman. Not sure if they're mindless, but Set likes to hear himself talk regardless!

Standard Action: Sand Snare. That's a Shapeable General Area effect, so DC 17 Reflex for all three mummies unless they're particularly spread out. He's using the sand descriptor in this case rather than shadows.

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The Mummy falls for it, and is Demoralized. As for the Snare, Mummy 1 escapes, Mummy 2 is Bound, and Mummy 3 is Entangled. 

 

Mummy 1: 23, Unharmed, Demoralized, 0 HP

Temperance: 15, Unharmed, 4 HP

Set: 14, Unharmed, 5 HP

Mummy 2: 11, Unharmed, Bound, 0 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Unharmed, Entangled, 0 HP

 

Mummy 2 attempts to sunder his bonds, http://invisiblecastle.com/roller/view/4055017/'>and does not miss. The Snare needs to make a DC20 Toughness save, http://invisiblecastle.com/roller/view/4055018/'>and it does.

 

Sekhmet is up next. 

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Between the talons and the fact that divine wrath - a divine wrath the mummy would recognize - is charging down, yeah, Sekhmet can Interpose. The Mummy makes his save, though.

 

Mummy 1: 23, Unharmed, Demoralized, 0 HP

Temperance: 15, Unharmed, 4 HP

Set: 14, Unharmed, 5 HP

Mummy 2: 11, Unharmed, Bound, 0 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Unharmed, Entangled, 0 HP

 

Mummy 1 takes a swing at Sekhmet, and hits. DC20 Toughness save. Temperance decides to take a swing at said Mummy, and misses. Oh, screw this. Hero Point! 

 

...you must be f**king joking. Oh, well, it still hits, and the Mummy must make a DC23 Toughness save. It does not, and is now Dazed and Staggered.

 

Mummy 1: 23, Unharmed, Demoralized, Dazed (Temperance's Action), Staggered, 0 HP

Temperance: 15, Unharmed, 3 HP

Set: 14, Unharmed, 5 HP

Mummy 2: 11, Unharmed, Bound, 0 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Unharmed, Entangled, 0 HP

 

Set is up next.

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I realized the error, but thought a -2 wouldn't change the fact as he'd still have made the save. But now that there's a vast difference, I'm rerolling.

Yeah, that makes a difference. Seeing as Mummy 1 is now most definitely inanimate, Mummy 2 will be the target of Temperance's wrath.

Temperance: 15, Unharmed, 3 HP

Set: 14, Unharmed, 5 HP

Mummy 2: 11, Unharmed, Bound, Dazed (Temperance's Action), Staggered, 0 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Unharmed, Entangled, 0 HP

Set is up next.

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Set Demoralizes the mummy, and ends up Bound. Sekhmet thus hits it, and is Injured.

Temperance: 15, Unharmed, 3 HP

Set: 14, Unharmed, 5 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Injured x1, Bound, Staggered, 0 HP

Mummy 3 tries to break the Snare, and at least hits it. DC20 TOU save for the Snare, which takes an Injury.

Temperance: 15, Unharmed, 3 HP

Set: 14, Unharmed, 5 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Injured x1, Bound (Snare - Injured x1), Staggered, 0 HP

Temperance is up next, and she unleashes another frosty volley, which hits this time. Given that the mummy's bound and has an effective Defense of 5, full Autofire bonus applies for +4, meaning a DC27 TOU save. It takes another Injury, and is Dazed. Dear God, this is an enduring corpse.

Temperance: 15, Unharmed, 3 HP

Set: 14, Unharmed, 5 HP

Sekhmet: 10, Unharmed, 0 HP

Mummy 3: 8, Injured x2, Bound (Snare - Injured x1), Dazed (Temperance's Action), Staggered, 0 HP

Set is up next.

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