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  • 2 weeks later...

Hm... splitting the party three ways? Scholar sneaks in to disable the reactor, Victory and Solar Sentinel go for the honorable fight as a distraction, and Stormbreaker waits a bit before launching an attack with her own ship as a further distraction?

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And now for the first challenges!

 

Victory/Solar Sentinel: They end up facing a trio of alien robots! Which mysteriously have similar numbers to the Foundry War Model. Make Initiative rolls please. Theirs: 14.

Scholar: Stealth and Notice rolls would be good to keep out from the eye of the internal sensors and the more organic threats prowling the ship's innards, and a Knowledge(Technology) roll wouldn't go amiss.

 

Stormbreaker doesn't have anything happen immediately, but the Ages Lost scanners pick up energy spikes in the hull nearby. DC15 Knowledge(Tech) to figure out what's up.

Edited by Arichamus
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The sensors: 13. failed. And the weird things with teeth can't possibly match that. Knowledge(Tech) roll lets her easily get around the security systems barring the way, and Notice lets her keep well away from the unknown life forms. A small clue is missed, however.

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  • 2 weeks later...

Its Flat-Footed defense is through the floor so that hits like a doozy!

DC29 Toughness save: 30.

 

And now it tries to make with the over-friendly overtures via tractor beams. Attack roll: 24 alright then, Grapple Check with Rank 27 Move Object: 47.

Edited by Arichamus
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  • 3 weeks later...

That hits, because it is an Awesome-sized ship and Jonah Hex could hit it if he had his eyes closed and he was asleep. On another planet. DC29 Toughness check: 40. Invisible Castle, you...wacko.

 

Okay, and now it will try to shoot the Ages Lost with its basic Blast that is nowhere near as Accurate: 9. Misses.

 

EDIT: Oh, and to remedy a mistake of mine, have a replacement HP Blue.

 

Ships are now at Round 2:

 

Ages Lost(Stormbreaker): Unharmed, 1HP

Grievance Heart(Phantasmagore): Unharmed-GM

Edited by Arichamus
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  • 2 weeks later...
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