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The Year of the Snake (OOC)


Thevshi

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And now Round Five:

 

Grey Suit: 38 (2 bruised)

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (Unharmed, fatigued, 2 HP)

FoS group 2 (swords): 25  (2 active)

Bloody Mess: 24 (3 bruised, dazed, 5 HP)

FoS group 6 (swords): 23 (3 active)

FoS group 5 (staves): 22 (1 active)

Fang Leader: 21 (bruised)

FoS group 3 (staves): 10 (1 active)

FoS group 4 (swords): 7 (4 active)

 

 

The sorcerer will try to use his TK/move object to grab Tsunami, getting a Natural 20 on his attack roll!

 

Grapple check is 25 +5 for the critical hit for a 30. Tsunami gets a 26, not quite good enough (though would have been but for the critical success on the attack roll!)

Edited by Thevshi
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Giang makes a concentration roll to try to use her powers while grappled.  Getting a 24

 

She uses a hero point to remove her fatigue and power stunts a new power:  Fatigue (dehydration) 10 (Extra: Ranged; Flaw: Full Action; Feat: Accurate 2, subtle, Indirect 2) {25pp}

 

She power attacks the sorcerer -2 atk/+2 DC.  Her attack roll is a: 21 for a hit.

 

The sorcerer makes a fort save (DC 22) getting a: 17.  Just failing by 5 makes him Exhausted (-6 Str and Dex, -3 attack and defense)

Edited by Thevshi
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And now Round Six:

 

Grey Suit: 38 (2 bruised, Exhausted)

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (Unharmed, fatigued, 1 HP)

FoS group 2 (swords): 25 (2 active)

Bloody Mess: 24 (4 bruised, 5 HP)

FoS group 6 (swords): 23 (3 active)

FoS group 5 (staves): 22 (1 active)

Fang Leader: 21 (bruised)

FoS group 3 (staves): 10 (1 active)

FoS group 4 (swords): 7 (4 active)

 

Myr is up!

Edited by Thevshi
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The sorcerer makes concentration checks for his sustained powers (DC 25):

 

His TK/Move object check is a 24, so the “serpent†that was holding Giang vanishes, freeing her.

 

His Forcefield check is a 21, also a fail, meaning his forcefield goes down as well.

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Giang gets an 18 for her Acrobatics check to land on her feet and avoid taking any damage when she is freed in midair.

 

For her action, she will hit the sorcerer with her stunted Dehydrate attack once again.  Power attacking -5 atk/+5 DC.  Her attack roll is a 23, so it is a hit.

 

Sorcerer’s Fort save (vs DC 25) is a: 16, so he goes unconscious from fatigue.

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Well, he does just about as good as he can, with a 28, which is still another bruise and dazed.


Go ahead and post IC! (ah, you already posted IC)

 

Toughness save for one of the other martial artists that the leader slams into due to knockback: a 7, so you knock out one of them as well.

Edited by Thevshi
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FoS group 6 moves in to attack Bloody Mess, getting a 12 and 15 on their attack rolls.  The second just hits, so a DC 19 toughness save for Mess (lethal damage)

 

The two remaining guys with staves move to attack Tsunami, both scoring hits with a 23 and 26!  (luckily they are minions and can’t get critical hits).  Tsunami’s toughness saves are: 28 and 11, so from the second hit she takes a bruise and is dazed. 

 

She easily makes her concentration roll to keep her forcefield up with a 27

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Okay, once I get the toughness save for Myr and Mess (both DC 19 lethal),

 

We are now on…

Round Seven:

 

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (bruised, fatigued,  dazed, 1 HP)

FoS group 2 (swords): 25  (2 active)

Bloody Mess: 24 (4 bruised, dazed, 4 HP)

FoS group 6 (swords): 23 (2 active)

FoS group 5 (staves): 22 (1 active)

Fang Leader: 21 (2 bruised, dazed)

FoS group 3 (staves): 10 (1 active)

FoS group 4 (swords): 7 (4 active)

 

And Myr is up!

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Tsunami will stunt the same AOE attack she used before, Blast 8 (Extra: Targeted Burst Area (50’ radius), Selective; Flaw: 0 Range; Feats: Accurate 2) {26/26PP}

 

She will use her last hero point to remove her current fatigue (which will be right back after this power stunt).  She will Power Attack -2 atk/+2 dam and Defensive Attack -3 atk/+3 def.  She takes 10 to target all the remaining minions.

 

All the remaining minions fail their toughness saves, so they are out.

 

Mess is up (after he makes his saving throw).

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