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The Year of the Snake (OOC)


Thevshi

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Okay, John's action will move us on to...

 

Round Three:

 

Grey Suit: 38 (unharmed)

Myrmidon: 37 (Unharmed, 4 HP)

Tsunami: 28 (Unharmed, 2 HP)

FoS group 2 (swords): 25  (4 active)

Bloody Mess: 24 (bruised, 4 HP)

FoS group 6 (swords): 23 (3 active)

FoS group 5 (staves): 22 (4 active)

Fang Leader: 21 (Unharmed)

Hound: 16 (Unharmed)

FoS group 2 (staves): 10 (4 active)

FoS group 1 (staves): 8 (4 active)

FoS group 4 (swords): 7 (4 active)

 

It is now back to Myr's action. 
 

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Okay, John charging rushes the sorcerer, intending to introduce him to the laws of gravity by flinging him off the building. He can move up to double his move, so he can potentially throw the sorcerer up to 200 ft. Johns defense is at -2 due to the charge maneuver (+8 this round).

 

Bonuses: +14 total

+8 base from STR

+2 from the charge maneuver,

+3 from 3 ranks of Super-Stength

+1 from Speed 1

 

Opposed roll: 1d20+14=19. Why have you forsaken me, IC!?! HP to re-roll.

HP Re-roll: 1d20+14=31.

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Okay, with the reroll, you easily win (would have won without it, but just barely).  He only gets a 18.  So, he is going to be flying away.  Any particular direction John want's to fling him?  Into a building?  Out over an a street intersection?


Also, for the IC post, you can describe a forcefield of golden energy that John impacts, not that it will stop the results of the Rush.

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Okay, for the throw/fall the sorcerer takes, he has to make a DC 25 toughness save, only gets a 21, so that is bruise.

The transformer exploding I will call a DC 24 toughness save, he gets a 22, another bruise.

He manages to avoid getting tangled up in the wires and such that he goes through with a 26

Edited by Thevshi
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FoS group 6 comes at Mess, one using the Aid Other action first: 15, so #2 gets a +3 on his attack roll.

 

The other two attack Mess directly, #2 power attacking -2 atk/+2 dam (+7 attack total with aid).  #2 gets a: 9, so he still misses.

 

#3 goes for a straight attack on Mess, getting a 18, so that is a hit, DC 19 toughness save for Mess.

 

FoS group 5 go after Tsuanmi, the first using the Aid Other action: 19, so +3 for #2.

 

#2 and #3 both attack her, getting a: 28 and 19, so #2 hits.  Her toughness save is a: 25, easily resisting the DC 19 check.

 

The Fang leader comes back in at Mess, power attacking -5 atk/+5 dam.  He gets a: 23, so another DC 21 toughness save for Mess.

Edited by Thevshi
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And on to…

Round Four:

 

Grey Suit: 38 (2 bruised)

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (Unharmed, 2 HP)

FoS group 2 (swords): 25  (4 active)

Bloody Mess: 24 (2 bruised, 5 HP)

FoS group 6 (swords): 23 (3 active)

FoS group 5 (staves): 22 (3 active)

Fang Leader: 21 (bruised)

FoS group 3 (staves): 10 (4 active)

FoS group 1 (staves): 8 (4 active)

FoS group 4 (swords): 7 (4 active)

 

The sorcerer has taken his actions, so Myr is up. 

 

So, just to be clear about things, Myr has Group 2 on him, two of them directly in melee with him (after charging), so he could takedown attack both if he chooses.  The other two are too far away to get to with a takedown attack. 

 

The three members of Group 3 are engaging Bloody Mess, along with the Fang Leader over near where John had initially landed on the rooftop.  The swordsmen have backed away from Mess, the Fang Leader is in melee with him.

 

The three members of Group 5 are spaced around Giang on another part of the rooftops, with the eight members of Groups 1 and 3 spaced around them.

 

The four members of Group 4 have tried to position themselves between the parts of the roof where John and Mess are and the part where Giang is, but clearly won’t be able to prevent either of them from getting over there if they choose to.

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Allrighty, John will use the lights going out as a distraction and for his move: Hide in Plain Sight, using his skill mastery on Stealth to take 10. That's a DC 31 Notice to spot him

Free Action to summon his Armor, and he'll activate the Armor Subroutine: Enhanced Feat 1 (Ultimate Save [Toughness]) + Immunity 2 (Critical Hits) + Protection 0 (Extra: Impervious 10) + Super-Strength 0 (PF: Bracing)

Standard Action to pop out of the shadows behind them and All-out power attack & Takedown attack those two sword guys. +20 To attack, -5 to defense (+5 total) and DC 28 TOU save if it hits.

Edited by Semi-Autogyro
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Semi, if you are power attacking, then it would be +10 attack as you shift the 5 from All Out Attack to Power Attack.  But, in any event, these guys are minions, so you only need +5 to hit them, so no need to All Out Attack if you don't want to.

 

Either way, they both go down with a 10 and 14 on their toughness saves.

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Tsunami is going to stunt: Blast 8 (Extra: Targeted Burst Area (50’ radius), Selective; Flaw: 0 Range; Feats: Accurate 2) {26/26PP}

 

She will Power Attack: -2 atk/+2 dam and Defensive Attack: -3 atk/+3 def, taking 10 to hit the guys with staves gathered around her.  DC 25 toughness saves.

 

The 11 martial artists make toughness saves, and 2 actually make it and suffer no harm.  The rest are out.

 

Semi, did you want to use Myr’s move action this round to make your notice check to look for the sorcerer? 

Edited by Thevshi
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The last member of Group 5 tries to aid other action against Giang for the last guy in Group 3, getting a 26, succeeds (not the best use of a 20).

 

The last guy in Group 3 attacks Giang, getting a: 21, which is not quite good enough thanks to her defensive attack.

 

The Fang leader attacks Mess, getting a 21, which just hits, another DC 21 toughness save for Mess.

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