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Merneptah's Ini (1d20+7=11)

Golden Glove's Ini (1d20+7=22)

Blue Jay's Ini (1d20+15=32)

Warp and Jay get a HP for the Secret Identity Complication.

Initiative

32 Blue Jay -- Uninjured -- HPx3

22 Golden Glove -- Uninjured -- GM

18 Warp -- Uninjured -- HPx2

11 Merneptah -- Uninjured -- GM

Jay's running off to change for her first action.

Golden Glove

He'll start with a Startle on Merneptah. Skill Mastery means an automatic 25. Merneptah's Sense Motive, vs DC 25. (1d20+10=15) Merny's flat-footed.

Follow it up as a full Power Attack. Golden Glove's melee attack check, vs. Merneptah's flat-footed Def. DC 26 Tou. (1d20+9=14) That actually just barely hits. Wow.

Merneptah's Toughness save, vs DC 26. (1d20+8=16) Wow, maybe GG doesn't need help after all! Staggered + Disabled + Dazed.

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Initiative

32 Blue Jay -- Uninjured -- HPx3

22 Golden Glove -- Uninjured -- GM

18 Warp -- Uninjured -- HPx2

11 Merneptah -- Staggered + Disabled -- GM

Time to be back to fighting!

Golden Glove

He'll open up with a Startle. -5 to make it a move action. Golden Glove's Startle check. (1d20+10=14) Nope.

Golden Glove's melee attack check, vs Warp's Def. DC 21 Tou (1d20+14=19) Double nope!

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Warp uses a martial arts strike: 28 That's a 22DC toughness save. She then uses her move action to taunt, at a -6 modifier I think, because she already used bluff on him this scene. I'll roll instead of use skill mastery, since twenty is getting a little too low of a result for my taste . . . 11. Oh my God.

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Initiative

32 Blue Jay -- Uninjured -- HPx3

22 Golden Glove -- Pinned -- GM

18 Warp -- Uninjured -- HPx2

11 Merneptah -- Staggered + Disabled -- GM

Mernepath is being helped off the field by Doctor Professor.

Blue Jay

She'll try a Ranged Pin on GG. Blue Jay's ranged pin attempt w/ +2 Accurate Attack & +2 All-Out attack. (1d20+19=21) F--- you too, IC.

Golden Glove's Reflex save, vs DC 21. (1d20+7=19) Well at least he's Pinned.

Golden Glove

Golden Glove's Strength check, vs DC 21. (1d20+6=20) Well he'll stay tied down for one turn, anyway.

Edited by Raveled
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  • 4 weeks later...

So let's say it's Prince, Illusionist, Jay, and then Warp again.

Initiative

Warp -- Uninjured -- HPx2

Prince -- Staggered -- GM

Illusionist -- Uninjured -- GM

Jay -- Uninjured -- HPx4

The Prince is still hurting so he'll retreat. The Illusionist will try to attack Warp and go after the Prince!

Attack, DC 25 Will save. That misses Warp.

Jay will try to kick the Illusionist! Hi-ya! Attack, DC 20 Toughness.

That hits her. Toughness save, vs DC 20. But she makes the save handily!

Edited by Raveled
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