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Cavalier (PL10/13) - Trollthumper (Gold)


trollthumper

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Player Name: Trollthumper

Character Name: Cavalier

Power Level: 10/13 (166/228PP)

Trade-Offs: None

Unspent Power Points: 62

 

In Brief: Alien abductee turned troubleshooter for the rough end of the universe turned Star Knight. 

 

Alternate Identity: Kyle Steward

Identity: Public

Birthplace: Freedom City, NJ

Occupation: Unemployed

Affiliations: Rygar's Runabouts (troubleshooter band), the Star Knights

Family: Jenny Steward (mother, reporter), Alan Steward (father, aeronautics engineer), Guy Steward (brother, college student)

 

Description:

Age: 23 (DOB November 11, 1989)

Apparent Age: 23

Gender: Male

Ethnicity: Caucasian

Height: 5'11"

Weight: 180 lbs.

Eyes: Brown

Hair: Brown

 

Appearance: Still getting used to Earth clothes for the first time in forever, Kyle usually wears sturdy, industrious clothes when he's about, stuff that sits well and offers a measure of protection. He keeps his hair relatively well-trimmed, but is okay with letting his facial hair grow out for a day or two - a side effect of the Cloud having many clippers for the more furry species, but a lack of good razors for operation by humanoid hands. When his armor deploys, it grows to cover almost all of his body, taking on a bright green coloring.

 

Power Descriptions:

All - Device, Technological

Blast - Energy

Enhanced Strength - Physical (Bludgeoning)

Snare - Energy, Entrapment

 

History:

 

Kyle Steward had a plan for his life. He was going to go to HIT, study engineering, and find work in aerodynamics. But before he did any of that, he was going to go across the country with some of his high school friends, a chance to see the country and let loose before the responsibility of college pressed down on them all. When the car sprung two flats outside a cornfield in Kansas and the rest of the group waited for AAA, Kyle stepped into the field to take care of some business. No one remembers exactly what happened next, but by the time the tow truck arrived - a time none of Kyle's friends could ever fully recall - he was nowhere to be found. He had stepped into the cornfield and simply vanished. 

 

From Kyle's perspective, it was an entirely different story. After witnessing a strange light and feeling the world spin, he passed out. When he came to again, he was naked, strapped to a plinth, and being examined by something that looked like a cross between a jellyfish and a centipede. He wasn't the only captive, though he really couldn't tell what any of the others were. The tests were extensive, painful, and seemingly without any motivation. Right before it seemed his captors were about to cut him open, the ship was boarded by Rygar's Runabouts, a team of mercs hired to retrieve the abducted son of the Magistrex of Volanus. They quickly managed to take the ship, but the strange aliens chose suicide over surrender and completely wiped the ship's data banks in the process. As the Runabouts retrieved Kyle from his plinth and established a telepathic link for ease of communication, a few things became clear. 

 

First, with the ship's databanks wiped, there was no clear map back from wherever he was to Earth. Second, the ship had taken him to the edge of the Large Magellanic Cloud, well outside the Milky Way. Third, none of the names of stars or planets he had translated directly to the astronomical knowledge of his companions. For the time being, he was stranded in the universe, unable to make his way home. 

 

With no other options, he crewed with the Runabouts, aiding them in their jobs and learning the ins and outs of the new galaxy. From Jellana, the weaponsmaster, he learned how to manage himself in a firefight, a situation that popped up more often than he liked. From Moritus, high priest of the Divine Engine, he learned how starships ran, from majestic cruisers to their old rust bucket. From Gelar, the ship's layabout and self-appointed "diplomat", he learned all about the various species of the Cloud. For three years, he shared in their exploits - that is, until their charter got revoked following a diplomatic incident ("you blow up one gray goo-infested military outpost..."). The various Runabouts went their separate ways, and Kyle was left working as an independent troubleshooter, solving issues for the highest bidder.

 

It was eighteen months into his new career that he heard a set of words that sounded all too familiar - "Star Knight." Mentor's recruitment efforts had finally expanded into the edges of the Cloud, and Kyle had a possible way back home. He tracked down the first Star Knight in the Cloud, Hal'aste of Renosa, and gave him his story. Hal'aste, of a charitable heart, said that once his latest tour of his sector of the Cloud was done, he'd take Kyle to Citadel and make sure he got home. During the tour, however, Kyle and Hal'aste visited a world that came under attack by an expeditionary force of the Khanate. As the two helped the locals to drive the Khanate back, Hal'aste suffered a mortal wound. The planet still at risk, Kyle fought to save Hal'aste's life, but to no avail. But with no other Star Knights in the sector and the Khanate still bearing down, Mentor issued an emergency override, and Hal'aste's armor jumped to the closest candidate - Kyle. 

 

After the agents of the Khanate had been driven from the planet's skies, Kyle was instantly taken to Citadel, where he was trained in the ways of the Star Knights. Maria Montoya was recalled to Citadel for brief stretches to oversee his training, as well as get him used to all that had happened on Earth. With the course recently concluded, Kyle - taking the name "Cavalier" to distinguish himself from Earth's standing Star Knight - is ready to come home. He has no idea what he's in for...

 

Personality & Motivation:

Kyle's seen a hell of a lot, and it's changed him. He keeps up a joyful demeanor most of the time, but snark and hostility sneak out more often than he'd like. On some level, though, he knows he's seen things most people never will, and has a deep appreciation of that. He wants to put all the things he learned in the Cloud to good use on Earth, while also serving as an upstanding example of a Star Knight. 

 

Powers & Tactics:

 

Blast - Cavalier's armor molds to form a blaster-style attachment in his hand that launches bolts of concussive force in great volume. 

Enhanced Strength - The armor redirects ambient power into the muscles and outer carapace, allowing for heightened resilience and strength.

Snare - The blaster shifts loads to produce a hard-light construct that entraps its target, using a Von Neumann principle to maintain full operational strength unless sufficiently disrupted. 

 

 

 

 


Complications:

Close Encounters of the WTF Kind - Kyle still doesn't know what sort of aliens dragged him off of Earth, or for what purpose. That wouldn't be such a big deal, but it appears Mentor didn't even know what sort of aliens they were. What was their agenda, and what might happen if they return?

Friends in Low Places, Enemies in High Ones - Kyle's old buddies in the Runabouts are making sure to keep in touch with him through the wonders of quantum communication, and may give him reason to return to the Cloud. That, and he's made a number of enemies in both the Cloud and the Milky Way, the Khanate among them. 

"Oh, Right, That's Still An Issue Here..." - Kyle is gay, and has spent five years in a part of the universe where sexual orientation is not usually that big of a deal (mainly because the number of genders and orientations ranges anywhere from one to double digits amongst any given species). He knows to be more discreet on Earth, but coming face-to-face with direct homophobia might trigger a reaction. 

"So, Did They Ever Get Off the Island?" - Kyle may have gotten the Cliff's Notes on the past five years from Maria, but he's still been gone from Earth for a while. Recent changes in politics, pop culture, and the superhero scene might catch him off guard.

 

Abilities: 4 + 4 + 4 + 6 + 4 + 4  = 26 PP

Strength 14 (+2)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 14 (+2)

Charisma 14 (+2)

 

Combat: 14 + 14 = 28 PP

Attack: +7 (+10 Star Knight Armor)

Defense: +11 (+7 Base, +4 Dodge Focus), +3 Flat-Footed

Initiative: +2

Grapple: +22/+8

Knockback: -11/-5/-1

 

 

Saving Throws: 6 + 6 + 6 = 18 PP

Toughness: +11/+2 (+2 CON, +9 Protection)

Fortitude: +8 (+2 CON, +6)

Reflex: +8 (+2 DEX, +6)

Will: +8 (+2 WIS, +6)

 

 

Skills: 84r = 21 PP

Bluff 10 (+12)

Computers 9 (+12)

Diplomacy 10 (+12)

Disable Device 8 (+11)

Gather Information 6 (+8)

Investigate 4 (+7)

Intimidate 6 (+8)

Knowledge (galactic lore) 5 (+8)

Knowledge (physical sciences) 7 (+10)

Notice 6 (+8)

Search 6 (+9)

Sense Motive 7 (+9)

 

Feats: 13 PP

All-Out Attack

Challenge (Fast Feint)

Dodge Focus 4

Evasion

Luck 2

Power Attack

Skill Mastery (Bluff, Disable Device, Knowledge (physical sciences), Notice)

Taunt

Uncanny Dodge (auditory)

 

 

Powers: 60 PP

 

Star Knight Armor, 75 PP Device (Hard to Lose) [60 PP]

 

Offensive Capabilities, 33 PP Array (Power Feats: Accurate 2, Alternate Power 3) [38 PP]

 

Base: Blast 11 (Extras: Autofire 1) [33 PP]

AP: Enhanced Strength 18 [18 PP] + Impervious Toughness 11 [11 PP] + Super-Strength 2 (Effective Lifting Strength 40) [4 PP]

AP: Snare 11 (Extras: Regenerating) [33 PP]

AP: Nullify Technology 11 [33 PP]

Comprehend 2 (Languages) [4 PP]

Enhanced Feat 1 (Quick Change) [1 PP]

Flight 1 (10 MPH, 100 ft/round) [2 PP]

Auxiliary Thrusters, 8 PP Array (Power Feats: Alternate Power 1) [9 PP]

 

Base: Enhanced Flight 4 (250 MPH, 2500 ft./round) [8 PP]

AP: Enhanced Space Flight 8 (500c) [8 PP]

Immunity 9 (life support) [9 PP]

Protection 9 [9 PP]

Space Travel 1 (1c) [1 PP]

Super-Senses 2 (Communication Link [Mentor], Radio) [2 PP]

 

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed                                      Touch       DC15 Toughness (Staged)      Damage (Physical)

Blast                                             Ranged     DC26 Toughness (Staged)     Damage (Energy)

Snare                                            Ranged    DC21 Reflex                              1/2 save

                                                                      DC21 Reflex (Staged)              Ensnared

Enhanced Strength Unarmed     Touch      DC26 Toughness (Staged)     Damage (Physical)

Nullify Technology                       Ranged    DC21 Will                                  Nullify

 

Totals: Abilities (26) + Combat (28) + Saving Throws (18) + Skills (21) + Feats (13) + Powers (60) - Drawbacks (0) = 166/228 Power Points

 

Edited by Thevshi
+1 PP for Jan 2024
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