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Your Spirit Lives On [OOC]


trollthumper

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The Ghost is Injured and Dazed.

Wail: 20, Unharmed, 3 HP

Ghost Gangster: 18, Injured x1, Dazed (Wail's Action), 0 HP

Nick Cimitiere: 14, Unharmed, 3 HP

The Ghost Gangster does nothing, as he is Dazed. Nick goes after him with the Talons this turn, and manages to hit. As that's +2 past his Defense, that's +1 DC from Autofire, meaning the Ghost needs to make a DC28 TOU save. Nope.

Wail is up next.

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  • 2 weeks later...

The Ghost is Dazed and Staggered, as well as Bound.

Wail: 20, Unharmed, 3 HP

Ghost Gangster: 18, Injured x1, Dazed (Wail's Action), Staggered, 0 HP

Nick Cimitiere: 14, Unharmed, 3 HP

Nick is up next. He decides to take advantage of the Ghost's state and bust out the Talons. Good thing the Ghost's Defense is effectively 5. So that's DC27, plus 5 for Autofire 1, making it DC32 TOU. The Ghost takes another Injury.

Wail: 20, Unharmed, 3 HP

Ghost Gangster: 18, Injured x2, Dazed (Wail's Action), Staggered, 0 HP

Nick Cimitiere: 14, Unharmed, 3 HP

Wail is up next.

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  • 1 month later...
  • 2 weeks later...

We're slooooow.

 

Nick Cimitiere: 13, Unharmed, 3 HP

Fetch 1: 11, Unharmed, 0 HP

Wail: 7, Unharmed, 3 HP

Fetch 2: 4, Unharmed, 0 HP

 

Nick attempts to Startle Fetch 1 as a Move action. He rolls a 21, the Fetch... is Fearless. Oh, well. So Nick then uses Ignis Fatuus on Fetch 1. That's a 27, which hits and necessitates a DC27 Will save.  It is injured and Dazed.

 

Nick Cimitiere: 13, Unharmed, 3 HP

Fetch 1: 11, Injured x1, Dazed (Nick's Action), 0 HP

Wail: 7, Unharmed, 3 HP

Fetch 2: 4, Unharmed, 0 HP

 

Fetch 1 can't do crap, so Wail is up next. 

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Fetch 2 makes its TOU save, gets Pinned. That means it's Grappled, which means it can be Thrown, which means it can hit Fetch 1, meaning both need to make TOU saves for DC30 TOU. Fetch 2 is Dazed and Staggered, while Fetch 1 makes its save

 

Nick Cimitiere: 13, Unharmed, 3 HP

Fetch 1: 11, Injured x1, Dazed (Nick's Action), 0 HP

Wail: 7, Unharmed, 3 HP

Fetch 2: 4, Unharmed, Dazed (Wail's Action), Staggered, 0 HP

 

Nick is up next, and he busts out the Talons and -3/+3 Power Attacks on Fetch 1. It hits for enough to get +1 from Autofire, requiring a DC31 TOU from Fetch 1. Fetch 1 has its Daze refresh, and is now Staggered.

 

Nick Cimitiere: 13, Unharmed, 3 HP

Fetch 1: 11, Injured x1, Dazed (Nick's Action), Staggered 0 HP

Wail: 7, Unharmed, 3 HP

Fetch 2: 4, Unharmed, Dazed (Wail's Action), Staggered, 0 HP

 

Wail is up next, and is Fatigued unless a HP is spent to negate. 

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  • 2 weeks later...

Fetch 1 makes its save, Fetch 2 goes to pieces.

 

Nick Cimitiere: 13, Unharmed, 3 HP

Fetch 1: 11, Injured x1, Dazed (Nick's Action), Staggered 0 HP

Wail: 7, Unharmed, 2 HP

 

Nick's up next, and makes another swipe with the claws with a -3/+3 Power Attack. Swing and a miss. The fetch rises up and slams into Nick, hitting him. That's a DC28 TOU for Nick, and ouch. Hero Point! Good, just a Bruise.

 

Nick Cimitiere: 13, Unharmed, 2 HP

Fetch 1: 11, Injured x1, Staggered 0 HP

Wail: 7, Unharmed, 2 HP

 

Wail is up next. 

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  • 3 weeks later...
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