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Noir: the Ace of Spades (OOC)


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King of Suit's sheet.


Player Name: Arichamus
Character Name: Roi "King" Suvou
Power Level: 6, 90/90PP
Trade-Offs: None
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: French immigrant come to Freedom to aid some family members caught in shady dealings.

Alternate Identity: The King of Suits
Identity: N/A
Birthplace: Rheims, France
Occupation: Tailor
Affiliations: French immigrants, those opposing the Freedom City Mob, Justice

Age: 23
Apparent Age: N/A
Gender: Male
Ethnicity: Algerian/Kenyan
Height: 6'4"
Weight: 200lbs
Eyes: Blue
Hair: Black

Roi Suvou is a tall and gangling man, with an engaging smile and a pleasant manner. He keeps his hair short enough that the lines of his skull are faintly visible, his bristling beard trimmed with all care, and his clothes in excellent condition despite the occasional need to patch and darn them.

Power Descriptions: Roi has no powers, but he does own a mysterious deck of playing cards that holds both mysterious power, and a spectacular curse. By all appearances it is no different than any other battered deck of cards in the French suits, but when their strange energy is drawn upon the cards tend to glow softly with a red and white light that deepens all shadows, and speak faintly to everyone nearby, offering them power, fame, a lover, anything they most deeply desire.

History: Born in Rheims in 1919, Roi's life was, while hardly luxurious, mostly happy and peaceful. The dreadful Great War still hung heavy on people's shoulders, but as an energetic and perpetually happy child he did a lot to ease the pain his parents had over the loss of so many friends and kin. His mother is a busy and deft seamstress, and his father is a skilled and restrained maker of boots and shoes. During his childhood years, he mastered the craft of throwing small rocks, pebbles and whatever came to hand at objects the size of pebbles, something he kept up with vigor throughout his life.

While he was still a child, Roi found a deck of brilliantly painted though worn cards hidden behind a loose panel in his father's shop. Excited at this treasure, the boy searched through it to make sure all was accounted for, only to find that the Ace of Spades was missing. Of course his mother and father knew nothing about it, as they had no way of knowing that it had been put there by the last occupant of the shop before he fled the country, the latest in a line of wretches brought under the accursed deck's whispered promises. The deck had passed down through the ages since the days of Joan of Arc, a powerful weapon created by a young sorcerer who sneaked a devil inside, the weapon changing shape into a form most innocuous and portable for the age. Naturally, this was not known, and blighted no hearts except Roi's, who could never understand why some things he did just...went wrong.

As he grew and matured, his parents and their friends watched with no little relief as the enthusiastic boy took readily to his mother's profession, revealing a keen mind and a sharp eye for details as he experimented with the fine art of cutting, sewing, folding, stitching, arranging and creating beauty with cloth.

As well, he threw himself wholly into something that warmed their hearts even further: aiding others. No matter the trouble, if Roi learned of it, he would dedicate every available hour to its easing and the redressing of wrongs. This often, sadly, got him into trouble he could rarely deal with on his own, such as trying to prevent a local group of bullies from terrorizing the smaller children at school. But his selfless actions soon won the heart of many who lived around him, and when at last he was old enough to start hit own tailoring business, he was never long without work. His nickname came from the dead-obvious play on words involving his given name and the well-made suits he became known for in his part of town, as well as simple fondness.

Not all of his family was so lucky as Roi, however. Several of his cousins, aunts and uncles had moved to the United States of America after the war, either in order to find a new life after their old one was destroyed, or to seek out better prospects, or a simple desire to move. Many of them had crossed the sea over to the famed Freedom City, where unfortunately they had come under the thumb of the crime bosses that ran the city's underworld. Upon learning of this in 1934 Roi immediately packed his bags, took his tools, manifold bolts of cloth, some money and his lucky king of spades, and boarded a ship for the city. He was determined to help his kin, whatever terrors these American gangsters might have in store.

He didn't know what was to await him there, or that his luck was soon to run out...

Personality & Motivation:
Roi is by inclination a gentle and honest man, forthright to a fault and always eager to speak his mind.

Powers & Tactics:
Roi prefers to charge in, treating even the most serious of fights like more casual boxing and wrestling matches. If he finds himself up against a threat even he can see that won't work on, he switches to his mysterious Deck of Fools, creating a clamour and blaze of light, swaying the emotions and wills of others like trees bending in the wind, slashing with suddenly razor-keen cards, or flinging cards that land like lead weights.

Fatal Flaw: Bleeding Heart Roi is all too easy to make a sucker of if someone tries to play on his heartstrings.
Cursed Weapon The Deck of Fools is fated to bring all who use it to ruin of every kind from financial to physical, and if anyone can master the thing and defeat its curse, Roi isn't them.
Chivalry A believer in a fair fight, no matter if his opponent doesn't.
Pardoné? Roi still isn't quite perfect with his English, meaning some figures of speech, allusions or particularly uncommon words might go clear over his head.
No Killing Seeing as he's both a foreign national and a softie, killing his enemies isn't in the cards no matter who they are or what evil they might do if left alive. Vigilante tourism is not his bag.
"Well of course I know what I'm doing!" Nervous about being in a strange land and among unfamiliar people, Roi is often much too defensive when it comes to offers of help.

Abilities: 2 + 6 + 2 + 4 + 2 + 6 = 22PP
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 6 + 8 = 14PP
Initiative: +3
Attack: +3 Melee, +6 Ranged
Grapple: +4
Defense: +6 (+4 Base, +2 Dodge Focus), +2 Flat-Footed
Knockback: -1

Saving Throws: 2 + 3 + 2 = 7PP
Toughness: +0 (+1 Con, +0 [Other])
Fortitude: +3 (+1 Con, +2)
Reflex: +6 (+3 Dex, +3)
Will: +2 (+0 Wis, +2)

Skills: 52R = 13PP
Bluff 8 (+11)
Craft (Artistic) 4 (+6)
Diplomacy 8 (+11)
Intimidate 6 (+9)
Knowledge (Current Events) 4 (+6)
Languages 2 (English, French(Native), German)
Medicine 4 (+6)
Notice 8 (+9)
Stealth 8 (+11)

Feats: 16PP
Accurate Attack
Attack Focus (ranged) 3
Benefit (Wealth 1)
Defensive Attack
Dodge Focus 2
Throwing Mastery 3
Equipment 1 [5EP]
Improved Aim
Power Attack
Skill Mastery 1 (Craft (Artistic), Diplomacy, Medicine, Stealth)
Sneak Attack
Takedown Attack

Handcuffs [1EP]

Powers: 17 + 1 = 18PP

Device 5(Deck of Fools; 25PP Device; Easy-to-Lose; Power Feats: Restricted 2(One Victim Only))[17PP]
Lengthening Breath 10(20PP Array; Power Feats: Alternate Power 5)[25PP]
Base Power: Blast 5(Extras: Autofire; Feats: Improved Disarm, Knockback 2, Mighty 1 [Damage 6], Precise Shot)[20PP]
AP: Confuse 6(Extras: Area(Perception, Visual Senses), Selective Attack; Flaws: Sense-Dependent(Visual Senses); Feats: Reversible)[13PP]
AP: Damage 5(Extras: Penetrating 5; Feats: Mighty [Damage 6])[11PP]
AP: Emotion Control 6(Flaws: Sense-Dependent(Visual Senses); Feats: Mind Blank)[7PP]
AP: ESP 5(250ft.; Visual Senses, Auditory Senses, Tactile Senses)[20PP]
AP: Obscure 3(25-ft.; Visual, Auditory; Extras: Independent, Selective Attack)[15PP]

Speed 1(10MPH, 100-ft. per Move Action)[1PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block
Unarmed Touch DC16 Toughness (Staged) Damage
Blast Ranged DC21 Toughness (Staged) Damage
Confuse Perception DC16 Will Save (Staged) Confused
Damage Touch DC0 Toughness (Staged) Damage
Emotion Control Ranged DC16 Will Save Emotion Changed

Totals: Abilities (22) + Combat (14) + Saving Throws (7) + Skills (13) + Feats (16) + Powers (18) - Drawbacks (0) = 90/90 Power Points

Edited by Arichamus
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Character Name: Agnes “Angel†Alla

Power Level: 6 (90 PP)

In Brief: Up and coming Jazz singer whose only aim is to find the man who killed her lover and extract revenge.

Identity: Secret

Birthplace: Harlem, New York

Occupation: Jazz Singer


Age: 25 (DoB: July 24th 1917)

Gender: Female

Ethnicity: Mixed (Caucasian / Afro-Caribbean)

Height: 5’5â€

Weight:150 lbs.

Eyes: Brown

Hair: Brown

Agnes projects an air of detached elegance appearing disinterested in everything going around her. Around people she knows she much friendlier, though there still seems to keep people at a distance. She dresses in the most stylish cloths and her hair is cut short and style in the manner of Josephine Baker.

Power Descriptions:

When she uses her power’s a fain aura of light appears around her, this builds in intensity when she build’s to a flash of blinding light.


Agnes never knew her father he was killed in the last days of the Somme during the great war. She never knew her mother either, she was an American socialite who had to misfortune to meet an attractive young Jamaican solider who was on leave in Paris.

Rather than face the scandal, of not only being an unmarried mother but bearing a baby of mixed race, Agnes was given up for adoption.

Despite this Agnes managed to grow into a normal well-adjusted young woman. She kept her head down worked hard and didn’t cause any trouble, for Agnes had a dream to be a singer. Moving to Freedom City she found her chance in a young Saxophonist Edwin Collins and his band. Their relationship developed from just mutual respect into a love affair, which coincided with the rise of the band success. ON the night the band managed to secure a residency at Freedom Cities hottest Jazz club Edwin asked Agnes to marry her, and she didn’t hesitate to accept.

What Agnes didn’t know was that some of the Freedom City mobs had been controlling some of the Jazz bands and clubs, for either the prestige and as a way to earn a little extra money. One of the Mob’s had an eye on Edwin’s band for a while, but he’d managed to resist there offers.

On the night they got engage one of Mob’s sent some of their men to try and get Edwin to finally give control of his band to them. They were only meant to scare the man but that wasn't the man style and Edwin was killed, poisoned with only a card to announce the event.

IN the depths of her grieving an apparition of a woman appeared to her and offered her chance to get justice on the Mob boss who’d gotten her true love killed, someone who was immune to normal methods of justice.

So Agnes now sings again, but only sad songs and only as a way of getting near the Mob Boss who killed her finance.

Personality & Motivation:

Little of the joyful Agnes remains, consumed with her desire for revenge. Normally she projects an air of refined sophistication, using it to keep people at arm’s length.

Whilst her music still gives her some pleasure most of her waking time is consumed with her plans for revenge.

Powers & Tactics:

Empowered by this Spirit of Justice she has only one ability that allows her to blind her opponents. After that she has to rely on her trusty revolver..


Fatal Flaw: Agnes has only aim in life to kill the mob Boss who took her

Abilities: 6 + 8 + 6 + 6 + 4 + 6 = 36PP

Strength: 16 (+3)

Dexterity: 18 (+4)

Constitution: 16 (+3)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 16 (+3)

Combat: 8 + = 14PP

Initiative: +4

Attack: +4 Base, +6 Revolver

Grapple: +6

Defense: +6 (+2 Base, +4 Dodge Focus), +1 Flat-Footed

Knockback: -3

Saving Throws: 2 + 1 + 5 = 8PP

Toughness: +6 (+3 Con, +3 [Other])

Fortitude: +5 (+3 Con, +2)

Reflex: +5 (+4 Dex, +1)

Will: +7 (+2 Wis, +5)

Skills: 47R = 12PP

Bluff 5 (+8, +12 w/Attractive)

Diplomacy 5 (+8, +12 w/Attractive)

Drive 3 (+7)

Gather Information 5 (8)

Notice 7 (+9)

Perform (Dance) 6 (+9)

Perform (Singing) 10 (+13)

Sense Motive 6 (+8)

Feats: 0PP

Attack Specialization (Revolver)


Equipment 4 (

Large Revolver [8EP]

Town Car [8EP]

Powers: 8 + 3 = 11PP

Dazzle 4 (Visual Senses, 40' Range) [8PP] (Blinding Light)

Protection 3 [3PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block:

ATTACK           RANGE     SAVE                        EFFECT

Unarmed Touch DC18 Toughness (Staged) Damage (Physical)

Large Revolver Ranged DC19 Toughness (Staged) Damage (Physical)

Blinding Light Area DC 14 Ref/Fort Blinding

Totals: Abilities (36) + Combat (14) + Saving Throws (8) + Skills (12) + Feats (9) + Powers (11) - Drawbacks (0) = 90/90 Power Points

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