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Fenris (PL 12) - KnightDisciple (Gold)


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Player Name: KnightDisciple
Character Name: Fenris
Power Level: 12 (196/207PP) [Gold Reward Slot]
Effective Power Level: 10 (All Caps put at PL10)
Trade-Offs: -0 Attack / +0 Damage, -3 Defense / +3 Toughness
Unspent PP: 11
Progress to Platinum Status: 32/120 (Gold Status earned with " href="]">Gabriel) (15PP earned pre-bump [5PP for PL12 slot])
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In Brief: As Fenris, Magnus Katastrof uses the incredible abilities of his armored suit to defend those who cannot defend themselves, and to howl his defiance at gods, monsters, and mortals alike who would oppress the helpless!

Alternate Identities: Baron Magnus Vilhelm Katastrof
Identity: Secret
Birthplace: Gothenburg, Sweden
Occupation: Swedish Baron, Primary Shareholder for Katastrof & Sorenson Technologies
Affiliations: Katasrof & Sorenson Technologies, Katastrof Family
Family: Gostav Jarle Katastrof (father); Sonja Malena Katastrof (mother); Eira Katastroff (Younger Cousin, "Niece"); Bernard Katastroff (Cousin) and Magda Katastroff (Cousin-in-law)

Age: 26 (DoB: April 23, 1986)
Gender: Male
Ethnicity: Swedish
Height: 5'10", 6'6" Armored
Weight: 150 lbs., 270 lbs. Armored
Eyes: Blue
Hair: Blonde

Description:
At first glance, Magnus Katastrof doesn't live up to his name very well. He's of only average height, and he's certainly not particularly large and muscular. His blonde hair is kept in a short, simple cut. He tends to wear subdued business casual (slacks and polo/collared shirts), going for darker blues, greens, and grays. When he dresses in one of his finely-tailored suits, he cuts a somewhat more noticeable figure. That said, the way he carries himself is a strong indicator of his noble birth and upbringing; there's a grace in his motions, and a sense of confidence in any motion he makes.

As Fenris, he cuts a radically different figure. Standing at six and a half feet tall and cutting a very broad figure, Fenris would be imposing just by sheer stature. That his head is modeled after a robotic wolf just makes it worse. His overall color scheme is a dark gray, almost black in spots. His eyes shine an unearthly blue, and his teeth are shining white fangs in a mouth that moves almost like an normal human's. The ears on his head actually move around, sometimes pointing in different directions, sometimes seemingly focusing on a particular spot. There are dark blue lines visible in intricate patterns on his hands and forearms, as well as his feet; these patterns fade somewhat as they head up his limbs and onto his torso and head. The patterns converge on his back, culminating in a blue glowing circle near the top of his shoulder blades; said circle seems flush with the rest of his armor, meaning it's not a true weak point or anything similar. When firing his energy weapons, the lines on his forearms and hands light up very brightly; when in close-combat mode, the blue lines glow a bright blue all over his body. When using the Vacuum Flux Capacitor, his legs shine brightly, while the torso and arms display a duller glow.

Power Descriptions:
(Full details found )

Fenris combines innate nanite technology with a cutting-edge personalized suit of armor to make himself a powerhouse the equal of any meta-human patrolling the streets. An electrifying foe to fact in a fight, his armor equips him to quickly and thoroughly deal with criminals mundane and super alike.

History:
(Full history found )

Though coming from a past that would drive others away from heroics, Magnus has found himself a man forged for destiny, and determined to meet it head-on. He will create his own unique path through life, with a determination to leave a positive mark on the world!

Personality & Motivation: Magnus Katastrof is an intense, driven young man. He strives to make up for the blemish on his family's name due to his father's actions, and the large amount of charitable work his company does is a testament to that. He has few friends, mostly due to his general policy of keeping people at an arm's length. Those friends he does have, however, he displays a fierce loyalty towards.
While not a man of great anger, he does have a few things that tend to task him more greatly than others. For one, those who speak too strongly against the very concept of nobility (he and his peers are positive, contributing members of society, thank you very much); connected to that, those who rail against any accumulation of wealth or status. Those who speak down to him as a Swedish man (a rare occurrence in America, but somewhat common in his earlier studies abroad Europe) earn even more ire. He has a strong distrust for those who delve deeply into magic, willing as he may be to judge them on a case-by-case basis; those whose traditions call upon the Norse pantheon have an even stronger uphill battle. Finally, those who speak too harshly of his father face a cold anger that nonetheless runs the risk of burning them (metaphorically speaking).

As Fenris, he tends to project a sense of bravado and calm in the face of danger. He doesn't resort to calling for single combat, however; he's more than willing to dash from hiding spot to hiding spot, sniping his enemies with impunity. He tends to drift towards attempting to take charge of any group he's in, but is generally willing to follow the lead of others if there's a clear chain of command with a competent head.

Powers & Tactics: Ideally, Fenris would be mobility-focused, using mainly his Teleport and Blast to harry his foe, perhaps while fellow heroes work to finish them. He only switches to his close-combat mode when absolutely necessary. The name of the game is "run and gun," really, especially with his extended range.



Complications:
AHHH! Robot Wolf!: Heroic or no, Fenris's appearance is more than a bit intimidating. A big, metallic wolf-man who talks tends to set people on edge. People who hear his name and are familiar with Norse legend might almost distrust him more until he really explains himself.
Who Needs That Stuff: Magnus distrusts magic and/or divine power as overall concepts. He doesn't reject their existence, or try to explain them away with pseudo-science. He simply doesn't like how "easy" they seem to be. He views it as humanity taking a shortcut, and relying too strongly on something beyond themselves. He is often a bit distrustful or disrespectful of individuals who make heavy use of such abilities.
Tarnished Name: Even putting aside the rather unfortunate implications of "Katastrof", Magnus now has to deal with the cloud of suspicion his father's activities have caused. Not only is he viewed with caution, his company has experienced a drop in sales as people sometimes distance themselves from the company once owned by a "Viking-obsessed madman".
Responsibility: Magnus owns a controlling share of a large, multi-national technology company, and is often personally involved in both the business side, and the R&D side. As well, he takes his duties as "patriarch" of his family seriously, keeping in touch with the comparatively small but still tight-knit group. He feels a special kinship with his neice, Eira, and feels fiercely protective of her (sometimes dangerously so).


Abilities: 2 + 2 + 2 + 12 + 4 + 4 = 26PP
Strength: 24/12 (+7/+1)
Dexterity: 18/12 (+4/+1)
Constitution: 18/12 (+4/+1)
Intelligence: 30/22 (+10/+6)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 10 + 8 = 18PP
Initiative: +4/+1
Attack: +10/+5
Grapple: +22/+17/+6
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed
Knockback: -5/-0


Saving Throws: 5 + 5 + 7 = 17PP
Toughness: +13/+4/+1 (+4/+1 Con, +9 Protection [Armor])
Fortitude: +9/+6 (+4/+1 Con, +5)
Reflex: +9/+6 (+4/+1 Dex, +5)
Will: +9 (+2 Wis, +7)


Skills: 116R = 29PP
Computers 10 (+20/+16)
Craft (Electronic) 12 (+22/+18)
Craft (Mechanical) 12 (+22/+18)
Diplomacy 6 (+8, +11 Wealth)
Disable Device 8 (+18/+14)
Knowledge (Arcane Lore) 2 (+12/+8)
Knowledge (Business) 10 (+20/+16)
Knowledge (Civics) 4 (+14/+10)
Knowledge (Current Events) 4 (+14/+10)
Knowledge (History) 4 (+14/+10)
Knowledge (Life Sciences) 8 (+18/+14)
Knowledge (Physical Sciences) 8 (+18/+14)
Knowledge (Technology) 12 (+22/+18)
Languages 4 (English, German, French, Russian, Swedish [Native])
Notice 6 (+8)
Sense Motive 6 (+8)


Feats: 11PP
Benefit 4 (Status [swedish Nobility: Baron], Wealth 3 [Rich])
Connected
Dodge Focus 3
Eidetic Memory
Inventor
Move-by Action


Powers: 10 (8+2) + 10(1+3+6) + 75 = 95PP
 
Computronium-Laced Brain 2 (10PP Container [Passive, Permanent]) [10PP] (Technology)
Enhanced Intelligence 8 [8PP]
-Quickness 4 (Flaws: Mental Only; 10 times faster) [2pp]

 
Nanite Infusion 2 (10PP Container [Passive, Permanent]) [10PP] (Technology)
Datalink 1 (Radio, 10ft) (Technology) [1PP] (Transmitter Nanites)
Regeneration 3 (Recovery Rate 3: Bruised [No Action]) [3PP] (Medical Nanites)
Enhanced Constitution 6 [6PP] (Physiology Reinforcement)

 
Fenris Armor (Mark 2.1.1) 18 (90PP Device/Container, Flaws: Hard-To-Lose, Feats: Restricted 2 (Only Magnus), Subtle) (Technological) [75PP]
Enhanced Attack 5 (Targeting Computers and CQB Targeting Protocols) [10PP]
Enhanced Dexterity 6 (Enhanced Reflexive Motive Systems) [6PP]
Enhanced Feat 1 (Quick Change) [1PP] (Flux Tunneling Beacon)
Enhanced Strength 12 (Electroactive Polymer Muscle) [12PP]
Immunity 9 (Life Support [Disease, Poison, Suffocation, All Environmental Conditions]) (Life Support Systems) [9PP]
Protection 9 (Composite Armor Plating) [9PP]
Super-Senses 4 (Darkvision, Direction Sense, Ultrasonic Hearing) (Sensory Enhancement Package) [4PP]
Teleport 6 (600ft per Move Action, 20 miles per Full Action, Feats: Change Direction, Change Velocity, Easy, Turnabout) (Vacuum Flux Capacitor) [16PP]

Arsenal (21PP Array, Feats: Alternate Power 2) [23PP]
Base PowerBlast 10 (Feats: Improved Range [4 250ft Increments, 1000ft Max Range]) (Electricity/Lightning) [21PP] (Particle Projection Cannons)
Alternate Power: Strike 3 (Extras: Penetrating [10], Feats: Mighty) (Electricity/Lightning, Slashing Damage (Lethal + Nonlethal)) [14PP] (Electro-Claws and Teeth)
Alternate PowerSuper-Strength 5 (Effective Strength: 49 [Light Load 4 tons, Medium 8 tons, Heavy 12 tons, Maximum 24 tons, Push/Drag 60 tons] +5 Grapple Bonus) [10PP] (Electroactive Polymer Muscle, Stage Two)


Drawbacks: 0PP


DC Block:
ATTACK RANGE SAVE EFFECT
Unarmed Touch DC22/16 Toughness (Staged) Damage (Physical)
Blast Ranged DC25 Toughness (Staged) Damage (Energy)
Strike Touch DC25 Toughness (Staged) Damage (Energy + Physical)

Abilities (26) + Combat (18) + Saving Throws (17) + Skills (29) + Feats (11) + Powers (95) - Drawbacks (0) = 196/207 Power Points Edited by Thevshi
+1 pp for January 2014
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