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The Great Escapist [OOC]


GranspearZX

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1d20+6=22

So the gargoyle fails and gains a bruise.

 

New round begins:

 

19 :: Gargoyles [bruised x1] [staggered, Stunned]

15 :: Arcturus [2 HP; Unharmed]

12 :: Warp [1 HP, Unharmed]

12 :: Errant [1 HP, Unharmed]

9 :: Glow [2 HP, Unharmed]

6 :: Heraldo [5 HP, Unharmed]

 

and being stunned, the gargoyle can't do anything... so Arc stomps on it.

1d20+9=11

 

And he misses. D'oh.

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