GranspearZX Posted December 20, 2012 Share Posted December 20, 2012 An OOC thread for the similarly-titled IC thread. Participants: TheAbsurdist [Errant] Scuffles [Glow] Freely_Seek [Warp] GranspearZX [Arcturus] Arichamus [El Heraldo] Link to comment
Ari Posted January 16, 2013 Share Posted January 16, 2013 Notice roll using Super-Senses: 13. I'm guessing no. Link to comment
GranspearZX Posted January 16, 2013 Author Share Posted January 16, 2013 Sorry, no. :) Link to comment
Ari Posted January 16, 2013 Share Posted January 16, 2013 That's too bad, but at least it's impetus to buy up higher Skill ranks later. Link to comment
TheAbsurdist Posted January 20, 2013 Share Posted January 20, 2013 Correction. Spending 1 HP to stunt ESP to scan for them. Link to comment
GranspearZX Posted January 24, 2013 Author Share Posted January 24, 2013 Ah! That changes things a little bit then; I was gonna ask to clarify, but now... Elias can 'see': One man in a STAR uniform, running towards you--probably about 200 yards away, being chased by a number of flying gargoyle-looking creatures. There's also a very large, red-skinned creature dragging an unconscious figure in a STAR uniform into the woods. Link to comment
TheAbsurdist Posted February 6, 2013 Share Posted February 6, 2013 So Elias is stunting this version of ESP specifically: ESP 7 (Visual (All), Hearing; Extras: Simultaneous) Link to comment
Ari Posted February 7, 2013 Share Posted February 7, 2013 Can EH try again with the Notice thing, to get a bead on anything ahead of him? Link to comment
GranspearZX Posted February 7, 2013 Author Share Posted February 7, 2013 Yep. Go for it! Link to comment
Ari Posted February 7, 2013 Share Posted February 7, 2013 Alright, Notice roll: 9. Reroll(3HP): 14. +10 makes it 24. Link to comment
GranspearZX Posted February 10, 2013 Author Share Posted February 10, 2013 Initiative time! +1 HP to Heraldo for the costume complication. Link to comment
Ari Posted February 10, 2013 Share Posted February 10, 2013 El Heraldo's initiative: 6. He's surprised alright. Link to comment
Curious Key Posted February 11, 2013 Share Posted February 11, 2013 Warp tries to be less surprised than Heraldo. Initiative: 1d20+4=12 Success! Link to comment
Scuffles Posted February 14, 2013 Share Posted February 14, 2013 Glow tries to be less surprised than Heraldo but more surprised than Warp: Initiative: 9 Success! Link to comment
TheAbsurdist Posted February 16, 2013 Share Posted February 16, 2013 1d20+10=12 Tied with Warp. Link to comment
Curious Key Posted February 26, 2013 Share Posted February 26, 2013 Okay, who is up now? Is it the gargoyles or one of us? Link to comment
GranspearZX Posted February 28, 2013 Author Share Posted February 28, 2013 Apologies for the hold-up. Been having a bit of a rough week and I'm still getting used to the new shiny whats-its around the board. But I have my notes back and I've got peoples' character sheets properly bookmarked, so here we go! Arcturus's Initiative: Initiative: (1d20+5=15) And the gargoyles: Initiative: (1d20+2=19) So our breakdown ends up as such: 19 :: Gargoyles 15 :: Arcturus [2 HP; Unharmed] 12 :: Warp [1 HP, Unharmed] 12 :: Errant [1 HP, Unharmed] 9 :: Glow [2 HP, Unharmed] 6 :: Heraldo [5 HP, Unharmed] And the gargoyles open up with a volley of fireballs intended for the colorful paragon: Blast 6 (Fling Flame): (1d20+6=23, 1d20+6=19, 1d20+6=20) So that's 3 TOU checks vs DC 21. Arcturus leaps into action in a very literal way, aiming at the nearest gargoyle: Claws (Strike 1, lightning): (1d20+12=20) ...which leaves the first gargoyle staggered and stunned. IC post forthcoming, after which it'll be Warp's turn! Link to comment
Curious Key Posted February 28, 2013 Share Posted February 28, 2013 Warp is gonna point her hand at an unharmed gargoyle and let them taste an entropic bolt.Attack: 32That is probably a hit. Link to comment
GranspearZX Posted February 28, 2013 Author Share Posted February 28, 2013 Indeed it is. FORT check: (1d20+7=13) Failed. -7 TOU. Ow. TOU check: (1d20+6=8) Subtracting the previous drain amount, meaning it fails by... a lot. Gargoyle disintegrates into a mass of pixels. Link to comment
Ari Posted February 28, 2013 Share Posted February 28, 2013 Impervious Toughness 10 means those Blasts can't hurt El Heraldo. They do only superficial damage to his costume! Link to comment
TheAbsurdist Posted February 28, 2013 Share Posted February 28, 2013 Elias will take a full move to the guy they were chasing and attempt to interpose. Though, not really. Link to comment
Scuffles Posted March 2, 2013 Share Posted March 2, 2013 Okay, so Glow will be interposing for Warp if she gets attacked. I believe there's a Gargoyle left unharmed, so Glow wants to give that a bit of a telekinetic smack about the head. Attack roll: 12. Lame. Also, I don't think I did anything to use one yet, so Glow should come with 2 HP - she has a rank of luck. Link to comment
GranspearZX Posted March 2, 2013 Author Share Posted March 2, 2013 Noted; thanks for the correction. I wasn't sure because I haven' gone to look for your character sheet. Signature links have changed, so you may want to fix that... So that puts El Heraldo next! Link to comment
Ari Posted March 3, 2013 Share Posted March 3, 2013 Heraldo sets an Interpose for Errant since that boy has not eaten enough burgers yet. Meanwhile, he zips over to the other flying guy and Accurate Attacks it for a tradeoff of +3 Attack -3 Damage: 14. That would be a miss I'm guessing, so reroll(2HP) 13. +10 from the reroll makes it 23. DC23 TOU save for the gargoyle. Link to comment
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