Supercape Posted December 6, 2012 Share Posted December 6, 2012 OOC for this thread. Bee Keeper and Solar Sentinel give some pan-galactic aid! Link to comment
SpicyWaffle Posted December 7, 2012 Share Posted December 7, 2012 Beeeeees iiiiiiin spaaaaaaaace!~~ But no, seriously, present and accounted for! Link to comment
Supercape Posted December 7, 2012 Author Share Posted December 7, 2012 Knowledge [Tech] Roll from Solar Sentinel please! this can be untrained, DC 15. If failed... Bzzt! Crackle! Electric shock as you touch her...a DC 23 Electrical Damage attack! Link to comment
Thunder King Posted December 7, 2012 Share Posted December 7, 2012 2! Solar Sentinel is aware that electricity exists. But at least it didn't hurt him, 30 Link to comment
Supercape Posted December 8, 2012 Author Share Posted December 8, 2012 3 rounds till Lunar impact. The Robot is using slightly modified Core Rules Medium Robot. Added: Super Strength 2 (+10 Effective Strength), Blast 5 (Plasma thrower), and Flight 5 Key stats: Att +5, Defence +0, Toughness +10, Fort -, Reflex +0, Will -, Grapple +12 Round 1! SS has initiative. Link to comment
Thunder King Posted December 8, 2012 Share Posted December 8, 2012 Got an 18 on the attack roll Damage shifting by five, going all out in the first round, DC 28 TOU save Link to comment
Supercape Posted December 8, 2012 Author Share Posted December 8, 2012 An impressive start! 1d20+10=15, meaning Disabled, Injured, Dazed! Post away! Link to comment
Supercape Posted December 8, 2012 Author Share Posted December 8, 2012 2 Rounds till Impact! Silver Sentinel up again! Link to comment
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