Ari Posted November 5, 2012 Author Share Posted November 5, 2012 Trasher goes for Wave-Eye with a grapple attempt: 19, hits. Grapple check: 30. Wave-Eye's opposed Grapple check: 31. Combine tries again to punch Gabriel, with Power Attack(+-2): 17, miss. Link to comment
Ari Posted November 8, 2012 Author Share Posted November 8, 2012 Round 5! Rubber Burner: Unharmed-GM Wave-Eye: Bruise(x1), 1HP Gabriel: Unharmed, 2HP Trasher: Bruise(x1), Injured(x1)-GM Combine: Bruise(x1)-GM Blackout: Bruise(x3), Dazed, Staggered-GM Rubber Burner will shoot fireballs at Gabriel: 19, miss. Moving next to Gabriel. Wave-Eye will punch at Combine: 26. Hits. DC23 Toughness save: 22. Bruised again. Gabriel's up. Link to comment
KnightDisciple Posted November 9, 2012 Share Posted November 9, 2012 Move Action: Adjust position, still using his body to shield the civilian. Standard Action: Ranged Attack against Blackout. 24. So....DC 28 Toughness Save with Autofire. Link to comment
Ari Posted November 10, 2012 Author Share Posted November 10, 2012 Let's see how this goes. DC28 Toughness save: 20, he's out! Trasher knows nought of your legitimate business malarkey, and will try and Grapple Gabriel, Accurate-Attacking (+-2) 31, a Critical hit, opposed Grapple check DC is increased by 5, Grapple roll: 27. +5 is 32. Combine waxes wordy and punches at Wave-Eye: 23. That hits, DC25 Toughness save for him: 11. Rerolling(0HP): 23. Another Bruise. Round 6. Rubber Burner: Unharmed-GM Wave-Eye: Bruise(x2), 0HP Gabriel: Unharmed, 2HP Trasher: Bruise(x1), Injured(x1)-GM Combine: Bruise(x1)-GM Rubber Burner will attack Gabriel after the Grapple check is finished. Attack roll: 24, hits. DC23+Autofire 1, 10 greater than his Grapple-lowered Defence, makes that a DC28 Toughness save. Wave-Eye will make an Attack attempt on Combine with the Conch. Attack roll 27. Hits, DC27 Toughness for him: 18, Staggered and Dazed. Wave-Eye sets a Reaction to Interpose the next attack aimed at Gabriel. Link to comment
KnightDisciple Posted November 10, 2012 Share Posted November 10, 2012 Opposed Grapple Check: 28. EDIT: I totally missed: DC28 Toughness save. 22. So...Dazed, 1 Bruise. Link to comment
Ari Posted November 14, 2012 Author Share Posted November 14, 2012 Delay was almost my middle name. As Gabriel is Dazed, Trasher will maintain the Pin, and Combine will make a Snare attempt on Wave-Eye: 14, miss. Round 7. Rubber Burner: Unharmed-GM Wave-Eye: Bruise(x2), 0HP Gabriel: Bruise(x1), Dazed, Pinned, 2HP Trasher: Bruise(x1), Injured(x1)-GM Combine: Bruise(x1)-GM Rubber Burner will make for the attacking again: 22. +4 bonus from target being pinned makes it 26. DC23+Autofire makes it DC28. Wave-Eye interposes, his save: 16. Staggered and Dazed. Trasher maintains the Pin. Combine will attack Wave-Eye: 14. Miss. Link to comment
Ari Posted November 14, 2012 Author Share Posted November 14, 2012 Round 8. Rubber Burner: Unharmed-GM Wave-Eye: Bruise(x2), Dazed, Staggered, 0HP Gabriel: Bruise(x1), Pinned, 2HP Trasher: Bruise(x1), Injured(x1)-GM Combine: Bruise(x1)-GM Rubber Burner attacks Gabriel again: 15. With the +4 bonus from the target being Pinned, 19. 5 more than the target's current Defence, so DC25 Toughness save. And then Gabriel's up. Link to comment
KnightDisciple Posted November 14, 2012 Share Posted November 14, 2012 Right, DC 25, 1 Bruise... 16. Uh, no. Hero Point Reroll. 21, but because of the HP that becomes 31. So he at least doesn't take any more damage. Now. Time to break free. Seems like the best way is to just break the robot. Standard Action: Use Blast against Thrasher. 32. DC 27 Toughness, +5 for Crit becomes DC 32, plus however much Autofire comes into play. Link to comment
Ari Posted November 14, 2012 Author Share Posted November 14, 2012 Going with Ecalsneerg's suggestion to put a -4 pentalty to the Attack roll, though that's still a critical hit regardless. 28 is 5 greater than 23, so that's a DC34 Toughness save for Mr. Trasher: 22. Failed by 12, so Staggered, Disabled and Dazed. Combine attacks Gabriel: 13, miss. Going to wait until we're up to date on the IC thread before continuing. Link to comment
Ari Posted November 16, 2012 Author Share Posted November 16, 2012 Alright, Round 9. Rubber Burner: Unharmed-GM Wave-Eye: Bruise(x2), Staggered, 0HP Gabriel: Bruise(x1), 2HP Trasher: Bruise(x1), Dazed, Disabled, Injured(x1), Staggered-GM Combine: Bruise(x1)-GM Rubber Burner Power Attacks(+-2) Gabriel: 23. Hits. DC25 Toughness save. Wave-Eye moves closer to the speedster, setting a Reaction to Interpose for the next attack that goes for Gabriel. Link to comment
KnightDisciple Posted November 16, 2012 Share Posted November 16, 2012 20. So, another Bruise, and Dazed. Again. :? Link to comment
Ari Posted November 17, 2012 Author Share Posted November 17, 2012 Unfortunate. Trasher has no moves this round, thankfully. Combine goes again with the Power Attacking(+-3): 26. Incredible. That's a DC28 Toughness save, which Wave-Eye Interposes into. His save(he can't make it all, but he can try): 11. Failed. He is OUT! Round 10. Rubber Burner: Unharmed-GM Gabriel: Bruise(x2), 2HP Trasher: Bruise(x1), Disabled, Injured(x1), Staggered-GM Combine: Bruise(x1)-GM Rubber Burner tries to make an Intimidation check against Gabriel to try and Demoralize him: 24. Gabriel is up! Link to comment
KnightDisciple Posted November 17, 2012 Share Posted November 17, 2012 Auto-30 Counter-Intimidate, Gabriel's not impressed. This situation calls for extreme measures. Free Action: Extraordinary Effort, for one Stunt and one Surge Stunt: Off of Sonic Control. It will be Damage 12 (Extras: Area [Targeted, Burst, 60 ft Sphere], Selective) Surge: Will be an extra Standard Action Move Action: Position Gabriel mostly over Wave-Eye's unconscious form. Standard Action: Attack all the fools. 21 for the first one, a DC 27 Toughness Save. Standard Action (Surge): Attack all the fools. Again. 24 for the second attack. DC 27 Toughness. Free Action: Technically next round, but. Spend a Hero Point to put him at only Fatigued. Leaves 1 Hero Point. IC will wait for you to post. EDIT: To be clear, using the wonders of Selective, Gabriel is hitting any bad guys who are still even slightly conscious. Link to comment
Ari Posted November 18, 2012 Author Share Posted November 18, 2012 Rubber Burner's DC27 Toughness save: 22! Bruised and Dazed. Combine's DC27 Toughness save: 20! Bruised again and Dazed. Round 11 Rubber Burner: Bruise(x1), Dazed-GM Gabriel: Bruise(x2), 1HP Trasher: Bruise(x1), Disabled, Injured(x1), Staggered-GM Combine: Bruise(x2), Dazed-GM Gabriel is up again! Link to comment
KnightDisciple Posted November 18, 2012 Share Posted November 18, 2012 Again, he's Fatigued. -2 to Str and Dex. -1 Attack and Defense. But! I'm keeping the Stunt going. Standard Action: AOE Attack with -1 Penalty. 12. Nope. Spending that last one....Hero Point Reroll. 31. That's a Natural 20. So. Add +5 to Save DC. DC is now 32 Toughness. Link to comment
Ari Posted November 18, 2012 Author Share Posted November 18, 2012 Rubber Burner's DC32 Toughness save: 10. That takes care of that. Combine's DC32 Toughness save: 10. ...Also knocked unconscious. Link to comment
Ari Posted November 20, 2012 Author Share Posted November 20, 2012 Sorry for not specifying, but going to have Trasher simply get deactivated by all the punishment. We're out of rounds. Link to comment
Recommended Posts