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I Crush Everything [OOC]


trollthumper

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Using Speed to catch up to them, Wave-Eye Moves adjacent to the Depthshades. Readying the Conch, he SURGEs for another Move Action so he can conclude the Full-Action attack, then attacks them with the Damage Cone. Accurate Attacking(+2 Attack -2 Damage): 16, 22. He hits Depthshade #2 For a DC27 Toughness save, misses #1. He is now Fatigued.

Edited by Arichamus
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Depthshade 2 takes a Bruise

 

Silver Spider: 22, Unharmed, 0 HP

Wave-Eye: 15, Unharmed, 2 HP

Temperance: 13, Unharmed, 2 HP

Deep One: 8, Unharmed, Bound, 0 HP

Depthshade 1: 6, Unharmed, 0 HP

Depthshade 2: 3, Bruised x1, 0 HP

 

Temperance takes a Move Action to try and catch up, and then a Standard Action to unleash a Blast on Depthshade 1. It just hits, so that's a DC23 TOU. And the Depthshade makes it. 

 

The Deep One attempts to unleash a Blast of boiling water at Wave-Eye. He hits, necessitating a DC23 TOU save. Depthshade 1 moves towards the group and drops the Targeted Area Shapeable Snare. And fails. Depthshade 2, meanwhile, focuses on smashing things.

 

Silver Spider is up next. 

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Fair point, Az. A Hero Point for all! 

 

Silver Spider: 22, Unharmed, 1 HP

Wave-Eye: 15, Bruised x1, Dazed (Deep One's Action), 3 HP

Temperance: 13, Unharmed, 3 HP

Deep One: 8, Unharmed, Bound, 0 HP

Depthshade 1: 6, Unharmed, 0 HP

Depthshade 2: 3, Bruised x1, 0 HP

 

Silver Spider is up next. 

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  • 2 weeks later...

I thought Dazes stuck around for one round then were removed automatically unless reinstated?

 

EDIT: As in, they can't be removed with a check, unless they can and I had no idea.

 

EDIT 2: And I just realized you can use Hero Points to remove such Conditions. Duh. Doing so, he now has 2HP left.

 

Move Action: Run over to Depthshade #1 who wacked him. He has forgotten it wasn't because of the Depthshade, because being hit in the head does things to you when you're old.

Standard Action: Power Attack(-3 Attack, +3 Damage): 9. A miss.

Edited by Arichamus
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  • 3 weeks later...

Gah. Long delay. I apologize deeply. 

 

Silver Spider: 22, Unharmed, 1 HP

Wave-Eye: 15, Bruised x1, 2 HP

Temperance: 13, Unharmed, 3 HP

Depthshade 1: 6, Unharmed, 0 HP

Depthshade 2: 3, Bruised x1, 0 HP

 

Temperance unleashes a Blast on Depthshade 2. It goes wild. Depthshade 1 shifts to Enhanced Strength and takes a swing at Temperance. That hits, necessitating a DC23 Toughness save. Bruised.

 

Silver Spider: 22, Unharmed, 1 HP

Wave-Eye: 15, Bruised x1, 2 HP

Temperance: 13, Bruised x1, 3 HP

Depthshade 1: 6, Unharmed, 0 HP

Depthshade 2: 3, Bruised x1, 0 HP

 

Depthshade 2 attempts to strike at Silver Spider, and hits. DC23 TOU save.

 

Silver Spider is up next. 

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  • 2 weeks later...
  • 2 weeks later...

Silver Spider: 22, Bruised x1, Dazed (Depthshade 2's Action), 1 HP

Wave-Eye: 15, Bruised x1, 2 HP

Temperance: 13, Bruised x1, 3 HP

Depthshade 1: 6, Bruised x1, Dazed (Wave-Eye's Action), 0 HP

Depthshade 2: 3, Bruised x1, 0 HP

 

Temperance is up next, and she unleashes her Autofire Blast on Depthshade 2. And there's a +4 from Autofire, meaning a DC27 TOU save. It takes another Bruise.

 

Silver Spider: 22, Bruised x1, Dazed (Depthshade 2's Action), 1 HP

Wave-Eye: 15, Bruised x1, 2 HP

Temperance: 13, Bruised x1, 3 HP

Depthshade 1: 6, Bruised x1, Dazed (Wave-Eye's Action), 0 HP

Depthshade 2: 3, Bruised x2, 0 HP

 

Depthshade 2 takes a swing at Temperance. And goes wild.

 

Silver Spider: 22, Bruised x1, 1 HP

Wave-Eye: 15, Bruised x1, 2 HP

Temperance: 13, Bruised x1, 3 HP

Depthshade 1: 6, Bruised x1, Dazed (Wave-Eye's Action), 0 HP

Depthshade 2: 3, Bruised x2, 0 HP

 

Silver Spider is up next. IC post tomorrow. 

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  • 4 weeks later...

Well then, since somebody is too hoity-toity to accept a proffered conch, Wave-Eye will grab the nearby Depthshade with Accurate Attack(+2 Attack, -2 DC): 11. That misses, so rerolling (1HP left): 10. +10 from the Hero Point. That hits for a DC33 check to resist the Grapple, and a DC21 Toughness save.

 

Moving over to the second Dazed Depthshade, SURGing for another Standard Action to try and grab this one too! Same Accurate Attack as before: 29, hits! DC30 opposed Grapple check, and another DC21 Toughness save.

 

Wave-Eye is now Bruised and Fatigued.

Edited by Arichamus
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  • 2 weeks later...

Depthshade 1 breaks the grapple, but is Dazed and Staggered. Depthshade 2 breaks the Grapple, but is Bruised and Dazed

 

Silver Spider: 22, Bruised x1, 1 HP

Wave-Eye: 15, Bruised x1, 1 HP

Temperance: 13, Bruised x1, 3 HP

Depthshade 1: 6, Bruised x1, Dazed (Wave-Eye's Action), Staggered 0 HP

Depthshade 2: 3, Bruised x4, Dazed (Silver Spider's Action), 0 HP

 

Temperance unleashes a Blast on Depthshade 2. A miss, so Hero Point. Well, that's a 23, at least, so that's a +2 from Autofire for a DC25 TOU save. The Daze refreshes and the Depthshade is Staggered, so Temperance SURGES for another attack on Depthshade 1. It hits for a +1 from Autofire, meaning a DC24 TOU save. And he's out.

 

 

Silver Spider: 22, Bruised x1, 1 HP

Wave-Eye: 15, Bruised x1, 1 HP

Temperance: 13, Bruised x1, 3 HP

Depthshade 2: 3, Bruised x4, Dazed (Temperance's Action), Staggered, 0 HP

 

Silver Spider is up next. 

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