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trollthumper

I Crush Everything [OOC]

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Here is our order:

Temperance: 25, Unharmed, 3 HP

Silver Spider: 18, Unharmed, 3 HP

Wave-Eye: 18, Unharmed, 2 HP

Leviathan Aspect: 13, Unharmed, 0 HP

Everyone gets an HP, as there are civilians at risk. Temperance strikes first with her Autofire-based Blast. It hits, at least, necessitating a DC23 Toughness save. It shakes the blow right off.

Silver Spider is up next.

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The creature does seem to have its eyes clustered tight together. It's possible it could be blinded with a shot of webbing.

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Diving into the water, moving up to the aspect of Leviathan, Surging for an extra Move action and using a HP to cancel the Fatigue(1HP).

Using the Damage power of the Conch. Attack roll: 22! DC27 TOU save for the Aspect.

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The Leviathan is Dazed and Staggered.

Temperance: 25, Unharmed, 3 HP

Silver Spider: 18, Unharmed, 3 HP

Wave-Eye: 18, Unharmed, 1 HP

Leviathan Aspect: 13, Unharmed, Dazed (Wave-Eye's Action), Staggered, 0 HP

It has no action, so it's Temperance's turn. She decides to keep it suspended for now and hope that works, using Snare. Or not. Hero Point! That's better. That's a DC23 Reflex save for the Leviathan... and it's Bound.

Temperance: 25, Unharmed, 2 HP

Silver Spider: 18, Unharmed, 3 HP

Wave-Eye: 18, Unharmed, 1 HP

Leviathan Aspect: 13, Unharmed, Dazed (Wave-Eye's Action), Bound, Staggered, 0 HP

Silver Spider is up next.

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Well, Silver's been fairly useless thus far but, since the Levi is bound but still active, let's blind him just to be safe. 1d20+8=22, well he gets a DC 18 reflex save to avoid getting an ocular cavity full of synthetic webbing.

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Unarmed Power Attack(+-2) against the Aspect of Leviathan: 21. DC25 TOU save for it.

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That's a Bruise, and a refreshed Daze.

Temperance: 25, Unharmed, 2 HP

Silver Spider: 18, Unharmed, 3 HP

Wave-Eye: 18, Unharmed, 1 HP

Leviathan Aspect: 13, Bruised x1, Dazed (Wave-Eye's Action), Bound, Staggered, 0 HP

But the Leviathan shakes off that Daze, and everyone takes a Hero Point! The Leviathan takes a Standard Action to try and break its Snare. That's a DC27 for a Rank 8 Snare, and is heavily damaged, allowing for holes. It can't move, but it can theoretically snake a tentacle out next round.

Temperance: 25, Unharmed, 3 HP

Silver Spider: 18, Unharmed, 4 HP

Wave-Eye: 18, Unharmed, 2 HP

Leviathan Aspect: 13, Bruised x1, Dazed (Wave-Eye's Action), Bound, Staggered, 0 HP

Temperance decides to unleash a hail of... hail on the Leviathan. It hits, as the Leviathan is still Bound, with a +3 autofire bonus for DC26. It makes it, however.

Silver Spider is up next.

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Well, since Levi's still bound a 1d20+8=14 should hit, adding some extra toughness to the iceblock by webbing up the cracks.

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Using the Move Object power of the Conch to try for a grapple. Attack roll: 21. Grapple roll: 29. Huh.

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Sorry for the delay. All right, the attack will hit, as Leviathan is still Bound. And now it is doubly Bound.

Temperance: 25, Unharmed, 3 HP

Silver Spider: 18, Unharmed, 4 HP

Wave-Eye: 18, Unharmed, 2 HP

Leviathan Aspect: 13, Bruised x1, Bound x2, Staggered, 0 HP

The Leviathan attempts to break the Opposed Grapple as a Move Action. It gets a 35 versus Wave-Eye's 40, so that fails. So it attempts to strike at the ice as a Standard Action. Assuming a DC27 Toughness save... that thing is gone. But Leviathan is still grappled.

Temperance: 25, Unharmed, 3 HP

Silver Spider: 18, Unharmed, 4 HP

Wave-Eye: 18, Unharmed, 2 HP

Leviathan Aspect: 13, Bruised x1, Bound, Staggered, 0 HP

So Temperance Power Attacks on her Blast w/ Autofire to hit Leviathan for -4/+4. The Leviathan has an effective Defense of 5, thanks to Wave-Eye, so that hits for +3. DC30 for the Leviathan... and he makes a 20. As he's already Staggered, he sinks back into flotsam and jetsam. We're out of rounds.

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So Temperance is stunting this off of her Immunity...

Flight 3 (50 MPH, Flaws: Platform) [3 PP]

And spending an HP to negate Fatigue.

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I was going to stunt Detect Magic, but realized that Magic Awareness was what I was thinking of. So, stunted off of Wave-Eye's existing Super-Senses suite,

Super-Senses 5(Magic Awareness(Visual), Analytical(Visual senses), Counters Concealment)[5PP] EDIT: Visual's already Accurate.

Notice roll with it to see if he can see anything with it around the docks: 9. Rerolling(0HP left): 16. Well then.

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Oh, there is most definitely one warehouse that seems to be faintly glowing. Inside of it are four humanoid figures and a gigantic tank of water.

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Here we go, then:

Deep One 1: 22, Unharmed, 0 HP

Wave-Eye: 18, Unharmed, 0 HP

Temperance: 17, Unharmed, 2 HP

Deep One 2: 17, Unharmed, 0 HP

Deep One 3: 14, Unharmed, 0 HP

Deep One 4: 11, Unharmed, 0 HP

Silver Spider: 10, Unharmed, 0 HP

The first Deep One takes a full-round action to manipulate the water. In five rounds, another aspect of the Leviathan shall arrive...

Wave-Eye is up first.

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