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Paint the Town (OOC)


Raveled

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Jay's up next.

Blue Jay

Move Action: Try to escape from the grapple. Blue Jay's Escape Artist check to escape grapple. (1d20+15=29) Bruiser can beat that without rolling.

Bruiser

Standard Action: Throws Tona into a wall. DC 30 Toughness check.

Blue Jay's Toughness save, vs D 30. (1d20+9=21) Le sigh. Rerolling that.

Blue Jay's Toughness save, vs D 30. Reroll (1d20+9=21) ... You have got to be kidding me.

Initiative

34 -- Speed Freak 1 -- Asleep -- GM

25 -- Speed Freak 2 -- Uninjured -- GM

24 -- Suit -- Bruisex1 -- GM

23 -- Kit -- Uninjured -- HPx2

22 -- Crimson Tiger -- Uninjured -- HPx3

21 -- Blue Jay -- Bruisex1 + Daze (11) -- HPx2

11 -- Bruiser -- Escaped! -- GM

9 -- Blodeuwedd -- Bruisex1 -- HPx2

Blod is Dazed and one of the Freaks is down. Freak 2 moves over to Kit.

Speed Freak 2

Move Action: Move to Kit.

Standard Action: Attack! ATATATATATATATA! Speed Freak 2's melee attack check, vs Kit's Def. DC 25 Tou + Autofire (1d20+10=19) That just barely hits. DC 25 Tou.

Suit is up next.

Suit

Move Action: Fast Taunt. DC 27 Bluff/Will/Sense Motive check to resist going flat-footed.

Standard Action: Attack w/ +5/-5 Power Attack vs. Crimson Tiger. Suit's melee attack check, vs Crimson Tiger's Def. DC 25 Tou (1d20+10=26) Owch. That'll hit without the Feint.

If Kit's not downed by the attack, she'll be up next.

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Initiative

34 -- Speed Freak 1 -- Asleep -- GM

25 -- Speed Freak 2 -- Bruisex1 + Daze (9) -- GM

24 -- Suit -- Bruisex1 -- GM

23 -- Kit -- Bruisex1 -- HPx1

22 -- Crimson Tiger -- Uninjured -- HPx2

21 -- Blue Jay -- Bruisex1 -- HPx2

11 -- Bruiser -- Escaped! -- GM

9 -- Blodeuwedd -- Bruisex1 -- HPx2

Suit

Move Action: Feint. Skill Mastery makes that a DC 27 Will, Bluff, or Sense Motive to resist.

Standard Action: Punchy punchy. Suit's melee attack check, vs Crimson Tiger's Def. DC 20 Tou (1d20+15=29) That should hit.

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Blue Jay

Move Action: Stand up.

Standard Action: CHAAAAAARGE the remaining Speed Freak. With all things being equal, using full Power Attack on that, as well. Blue Jay's melee attack check w/ Charge & +5 Power Attack, vs Speed Freak's Def. DC 25 Tou (1d20+12=15) :argh: Though even without Power Attack that wouldn't've hit.

Blod's up next.

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Speed Freak 2's Toughness save, vs DC 18. (1d20+9=17) Bruisex2

Initiative

34 -- Speed Freak 1 -- Asleep -- GM

25 -- Speed Freak 2 -- Bruisex2 -- GM

24 -- Suit -- Bruisex1 + Staggered + Dazed (22)-- GM

23 -- Kit -- Bruisex1 -- HPx1

22 -- Crimson Tiger -- Uninjured -- HPx2

21 -- Blue Jay -- Bruisex1 -- HPx2

11 -- Bruiser -- Escaped! -- GM

9 -- Blodeuwedd -- Bruisex1 -- HPx2

Speed Freak

Free Action: Switching to the Area AP on his Zoom Array.

Standard Action: He'll punch both Blod and Blue. Speed Freak 2's melee attack check, vs Def. DC 25 Tou (1d20+10=28) o.o Yikes.

Blue Jay's Toughness save, vs DC 25. (1d20+8=12) That... is very much not good. Rerolling that.

Blue Jay's Toughness save, vs DC 25. Reroll (1d20+8=15) +10, so 25 means she juuuuust makes it.

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