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Raveled

Paint the Town (OOC)

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That one's an offensive Morph ability. Only DC12 Will, so if you want to break it, just do it. No need to roll in the light-hearted silliness. (And for a general idea of how good the illusion is, it's DC25 Notice.)

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So, just putting this out there. If you want to see Tona in a skirt or dress, you're going to have to suggest it to her.

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Well, it looks like Sam has the firmest grasp on the situation:

1d20+6=25

Also, she uses her emotion control on the guy committing simple assault to inflict fear. DC17 Will.

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Those who beat DC 20 notice that the Bruiser has a small white patch on his underarm. Looks kind of like a nicotine patch.

For the record the bad guys are a pair of Zoom survivors, a Powerhouse (though rather stupider than that one suggests), and a Psychic Martial Artist.

Speed Freak 1 & 2's Ini. (1d20+14=34, 1d20+14=25)

Bruiser's Ini. (1d20+2=11)

Suit's Ini. (1d20+8=24)

Blue Jay's Ini. (1d20+15=21)

Bruiser's Will save, vs DC 17. (1d20+6=8) Hah! Well he's not feeling like fighting ATM.

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Initiative

34 -- Speed Freak 1 -- Uninjured -- GM

25 -- Speed Freak 2 -- Uninjured -- GM

24 -- Suit -- Uninjured -- GM

23 -- Kit -- Uninjured -- HPx2

22 -- Crimson Tiger -- Uninjured -- HPx4

21 -- Blue Jay -- Uninjured -- HPx3

11 -- Bruiser -- Uninjured -- GM

9 -- Blodeuwedd -- Uninjured -- HPx3

Everyone gets a HP for being in their Secret Identities.

Speed Freak 1

Move Action: Moving up to Blod.

Standard Action: Attack Blod with Unarmed + Autofire. Speed Freak 1's melee attack check, vs Blod's Def. DC 25 + Autofire (1d20+10=15) 3 pts over her flat-footed Def, so that's +1 DC, for a total of DC 26 Toughness.

Speed Freak 2

Move Action: Moving to Kit.

Standard Action: Grappling. Speed Freak 2's melee attack check, vs Kit's Def. (1d20+10=12) That will just barely hit.

Speed Freak 2's Grapple check. (1d20+20=33) Yikes.

Suit

Free Action: Activate Concealment 4 (All Visual, Flaw: Miss Chance only).

Move Action: Step up to Mali.

Standard Action: Punch her in the face. Suit's melee attack check, vs Mali's flat-footed Def. DC 20 Tou (1d20+15=19) Yikes, that will hit.

Okay, once IC post is up, it'll be Kit's turn.

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Holy crap, that's a lot of grapple.

Escape Artist!

1d20+10=28

Blarg. Woulda wanted to save that roll. That's failure by five or more, which means Kit's bound. Can't do anything that requires physical action, but that's not a problem for Kit. I make eye contact and try to put him to sleep. Stun (Sleep), DC17 Will. Perception range, requiring eye-contact. It's distracting, but that's not really an issue when already defenseless.

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