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Blod in the Air (OOC)


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Right all the Avian are Minions and use the Soldier archtype. There combined Initiative is 1d20+1=17.

And Blod's initiative is 1d20+5=7.

So we have

21 El Heraldo, unharmed, 5 hp

17 Avians (minions), unharmed

9 Lord steam, unharmed, 3 hp

7 Blodeuwedd, unharmed, 3 hp

(oh everyone got a HP for Madame Vapeur's escape)

How many round we have to go depend on what everyone does, but for each round it takes the group will have to fend off an Avian attack.

EH goes first.

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Free action to transform and say words suitable to the situation.

Move Action up to the Avians, Standard to try and blow them down with a blast of Super-Breath! Strength roll:

(09:38:43) Arichamus: Wait..yeah, that's the right Attack bonus.

(09:40:46) Arichamus: Vanguard OOC posted.

(09:45:37) System: Arichamus rolls 1d20 and gets (12)+9=21.

The Strength/Dexterity DC is 21.

Then moving back down to nearby the door, setting a Reaction to Interpose the next attack on Blodeuwedd, and a free action to suggest he bust a hole in the airship and carry folks out.

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Taking 10 on an attack shifted +4 DC, -4 Attack, so an attack roll of 20, and if that hits, DC 23 Toughness.

Move Action: Move!

Also: In case needed (forgive me for being premature) a knowledge roll [technology] to see if he can tell what the Avians further on are constructing...1d20+15=26 (unless you feel its non-steampunkish / mechanical enough to evoke a complication).

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Toughness Save : 1d20+5=17, so he's down.

There each carrying some form of compact firearm, beautifully finished in Brass and Wood (of cause :D), Lord Steam can't work out how exactly they work, but they'll pack quite a punch.

Blod will move out to join the rest, and launch a series of knives towards the Avians 1d20+7=13, well obviously she has to work on her knife skills.

And back round to the top

21 El Heraldo, unharmed, 5 hp

17 Avians (minions) x 2, unharmed

9 Lord steam, unharmed, 3 hp

7 Blodeuwedd, unharmed, 3 hp

And EH is up next.

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