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Raveled

Leave Only Wreckage, Take Only... (OOC)

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OOC for this thread, where the Silver Spider, Bee-Keeper III, and Starlight certainly will not encounter nefarious villains. No sir, no how.

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Just here for the history lesson. Honest! Nope, not prepared for a climactic battle within blast radius of priceless artifacts in the least.

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Zuth, want to get a post in for the Spider?

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Baxter'll wait until Sirocco is suitably distracted before moving all-out towards someplace away from prying eyes. Probably the bathroom, or a janitor's closet or something of the ilk where he can change into the Bee-Keeper Armor without giving away his identity.

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Initiative Order

15 - Bee-Keeper -- Uninjured -- HPx5

13 - Starlight -- Uninjured -- HPx5

10 - Silver Spider -- Uninjured -- HPx2

8 - Siroccoro -- Uninjured -- GM

8 - Hooded Menace -- Uninjured -- GM

3 - Ricochet -- Uninjured -- GM

Everyone gets a HP for their secret identity. Zuth, Spider's up first.

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Since Baxter's transformation into the Bee-Keeper Armor is a full-round action, he'll be sitting this round out. But next time! Oh, yes. The stinging is a'comin'.

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Well there's a couple folks that are near. There's Sirocco, who is currently already Helpless, and then there's Hooded Menace, who hasn't actually done anything yet.

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In that case, instead of spraying first and asking questions never, Silver'll just ready herself for when he does something worth being covered Weaponized Epoxy Binding...

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Sirocco

Free Action: Switch Array to Insubstantial.

Standard Action: Activate Insubstantial.

Move Action: Float out of the grapple.

Hooded Menace

Standard Action: Smash the case.

Move Action: Grab a jar.

Free Action: Yell to Sirocco.

That will trigger Spider's Ready action, so now she can attack.

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Ricochet

Free Action: Switch array to Bombardment

Standard Action: Attack Silver Spider.

Ricochet's ranged attack check, vs Spider's Def. DC 25 Tou + Autofire (1d20+10=20) One point over Def, so DC 26 Tou.

After that is Starlight.

Starlight

Free Action: Switch array to Blast.

Standard Action: Attack Hooded Menace.

Starlight's ranged attack check, vs HM's Def. DC 25 Tou (1d20+10=13) Miss.

Initiative Order

15 - Bee-Keeper -- Uninjured -- HPx5

13 - Starlight -- Uninjured -- HPx5

8 - Siroccoro -- Insubstantial, Uninjured -- GM

8 - Hooded Menace -- Uninjured -- GM

10 - Silver Spider -- Uninjured -- HPx2

3 - Ricochet -- Uninjured -- GM

Bee-Keeper's up next.

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Alright, so...

Move Action: Fly back to the scene! Specifically, Baxter'll interpose himself between the unconscious guards and... well, everyone else to the best of his ability.

Standard Action: Bee-Keeper holds his initiative until he can figure out who's friendly (and, thus, otherwise treat everyone as foes).

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Starlight

Standard Action: Attacking Hooded Menace using +5 Accurate Attack.

Starlight's ranged attack check w/ +5 Accurate Attack, vs Hooded Menace's Def. DC 20 Tou. (1d20+15=25) Hits. HM's Vulnerability means that's actually a DC 22 Tou.

Hooded Menace's Toughness save, vs DC 22. (1d20+10=20) Bruise x1.

Sirocco

Free Action: Drop Insub.

Free Action: Switch array to Strike AP.

Standard Action: Attack! It's Targetted and Selective AoE. He'll hit the security guards, along with Bee-Keeper and Starlight.

Sirocco's melee attack check, vs Def. DC 25 Tou. (1d20+12=30) Yikes. That will most certainly hit.

Starlight's Toughness save, vs DC 25. (1d20+10=18) Daze, no thank you. Rerolling.

Starlight's Toughness save, vs DC 25. Reroll. (1d20+10=19) Minimum of 21. I'll take a Bruise.

Hooded Menace

Free Action: Elongation his Additional Limbs.

Standard Attack: Striking Starlight with all his many, many limbs.

Hooded Menace's melee attack check, vs Starlight's Def. DC 25 Tou + Autofire (1d20+10=14) Nope. And for the record, it wouldn't have gotten through Starlight's Impervious Toughness, anyway.

Silver Spider is up next!

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Ricochet can beat that without rolling, and that Dazzle misses her. Sorry.

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Oh, man. Okay, so, that puts Bee-Keeper at the end of the initiative for the roundd since he held it. Everyone else has gone, so let's get this train wreck moving...

Bee-Keeper's First Round Actions (Cont'd)

  • Spend a Hero Point to use Ultimate Toughness, since that attack from Sirocco seems implausible for Bee-Keeper to succeed on naturally; total Toughness Save result is 30 (HP Remaining: 4)
    Using Extra Effort to Surge and get another Standard Action (Remaining Actions: Two Standard Actions); Bee-Keeper III becomes Fatigued at the beginning of his next turn.
    Utilizing All-Out Attack (-5 Defense/+5 Attack) and Power Attack (-5 Attack/+5 Damage); Total Shift is -5 Defense/+5 Damage.

    Standard Action #1: All-Out Power Attack Blast 10 vs. Sirocco -
1d20+10 → [15,10] = (25); DC30 Toughness
Standard Action #2: All-Out Power Attack Blast 10 vs. Sirocco - 1d20+10 → [11,10] = (21); DC30 Toughness

This would put Bee-Keeper at the top of the initiative for the next round, if I'm still following correctly. I'll wait and see how this pans out though before his next course of action.

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Actually Ricochet still needs to act.

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Sirocco's Toughness save, vs DC 30. (1d20+8=15) Well then. That is exactly unconscious.

Ricochet

Standard Action: Since it worked so well the first time, attack Silver Spider again!

Ricochet's ranged attack check, vs Silver Spider's Def. DC 25 Tou + Autofire (1d20+10=21) That's 3 points beyond Spider's Def, so DC 26 Tou.

Waffle, since Bee-Keeper used the Delay action, his new spot in the Initiative order would be where he acted, right at the end. He wouldn't get to act right after himself. It doesn't make much difference in the long run (since he was at the top of the Ini order before) but you should know how the rules work. Also, I made a mistake: Spider should be going before HM, not after.

Initiative Order

13 - Starlight -- Bruisex1 -- HPx4

8 - Siroccoro -- Unconscious -- GM

10 - Silver Spider -- Bruisex1 -- HPx1

8 - Hooded Menace -- Bruisex1 -- GM

3 - Ricochet -- Uninjured -- GM

15 - Bee-Keeper -- Fatigue -- HPx4

Okay, Starlight is up. Time to keep the heat on HM.

Starlight

Standard Action: Starlight's ranged attack check, vs Hooded Menace's Def. DC 25 Tou (1d20+10=11) Yikes, that won't hit.

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