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Silver Spider (PL 9/10) - Azuth65 (Silver)

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Silver Spider

Power Level: 9/10 (145/153PP)

Trade-Offs: +2 Attack, -2 Damage (unarmed), +1 Attack, -1 Damage (Web)

Unspent Power Points: 8



In Brief: Young genius with minor gravity warping powers after a lab accident.


Alternate Identity: Jennifer Owens [Adoptive], Sierra Thomas [Actual]

Identity: Secret

Birthplace: Freedom City, USA

Occupation: Lab Tech, Adventurer-scientist

Affiliations: Owens Enterprises

Family: James (adoptive younger brother), Judy (adoptive younger sister), Marcus (adoptive father), Karen (adoptive mother), Alisha Thomas (Biological Mother, [captured by Omegadrones] deceased), Unknown Biological Father.


Description: Jen sticks to blue jeans and t-shirts most of the year for her casual outfits, when she's in the lab she usually wears a black pantsuit with a light colored blouse and pumps. She lets her hair hang straight to about shoulder length but when she's in the lab it usually gets tied up in a bun.


Her heroic outfit is a silver and blue costume with a web motif across it.

Age: 20 (DoB: January 1st, 1992 [given by Child Protective Services], November 30th, 1991 [Actual])

Apparent Age: 20

Gender: Female

Ethnicity: Black

Height: 5'9â€

Weight: 160lbs

Eyes: Green

Hair: Black


Power Descriptions:

Her gravity altering powers don't give off any visible sign (lights, sounds, etc) when she uses them.




Jennifer's first year on earth was spent with her mother, living in a one-room apartment in the Fens. Her mother worked two jobs to make ends meet. Their life was difficult given she didn't know who the father of her child was and her parents had died years earlier. Still, Alisha felt all she needed was her daughter and everything would be alright.


That dream of hers came to an abrupt end in early fall 1993 when Omega invaded Freedom City. Alisha had been on her way back home with her daughter after a day at the Hanover Zoo when the bus was attacked by Omegadrones. Sierra was stuck near her eye by some of the broken glass as they made their escape. Seeing people dragged away and having caught the attention of one of the drones, Alisha did her best to hide her child in the hollow of a rubble pile before she was dragged away.


When Sierra was found, no records of fingerprints could be found and her mother, having no close friends, didn't have anyone who could identify her. She was entered into the system as 'Doe, Jane' and remained there for several weeks before being adopted by Marcus and Karen.


Her parents own a powerful and successful company, Owens Enterprises, having contracts with dozens of other companies, law enforcement, government, the military, and more researching everything from medicine to weapons to gravitons and their applications.


From a young age Jennifer showed an interest in science and technology. Growing up she routinely won her school's science fairs, as a child she built a robotic cat out of old VCRs and a box of scraps from her dad's company. During the summer break, she'd accompany her father and sometimes her siblings on 'field trips'.


By the age of 16 her custom built motorcycle could hover off the ground and had a force field but due to it being horribly fuel inefficient it was mothballed. At 18 she had a near doctorate education in multiple scientific fields and had been inducted into the Order of the Engineer. At 20 she was splitting her working hours in the labs at O.E. and on various field assignments with her father.


During the Mutagenic outbreak in March 2012 one of the security guards, Steven Barrett, in her wing of the labs had downloaded an assortment of blueprints and stole a few prototypes from the vault. When she tried to stop him she was blasted by a weaponized graviton emitter into a shelf full of chemicals.


After a few days in the hospital she was cleared to go home and resume her routine. The first morning after being released, while practicing her rock climbing for an upcoming field assignment in the Andes in Chile, she jumped to reach one of the higher handholds she liked to use to pull herself up with and ending up clinging to a smooth patch of the wall some fifteen feet up.


After an overwhelming mix of fear and excitement ran their course through her mind, she finally dislodged herself several minutes later. Spending the rest of the day experimenting with her new powers she found what she believed to be her limits. Over the next week she learned how to control the power and made a point during this time to tell no one, going so far as to keep her recordings in a plain notebook.


Planning to keep her powers a secret, she went about her life until some members of The Brotherhood tried to mug her, using weapons obviously made (poorly) as close to the specs from the stolen blueprints. Using a prototype polymer spray and it's launcher she had signed out to work on at home, she tied up the thugs in what looked like a silver spider's web, destroyed their knockoff-weapons, and made an anonymous phone call to the cops from a payphone. It was there she got the idea to use her abilities and scientific ideas on a more localized level.


Personality & Motivation:

Jennifer is normally a friendly soul, lots of smile and jokes.


Her motivation for going out and fighting crime is based on a mixture of guilt over her failure to keep Steven from making off with a bunch of her family's tech and her having taken the Engineer's Oath to heart.


Powers & Tactics:

Silver relies heavily on her web launchers as her gravity altering abilities generally aren't very useful in direct conflict. She also relies on her enhanced speed and agility to quickly find an opening to exploit with her enhanced strength or webs.


Aside from her metahuman abilities, Jenni is a genius and skilled in my scientific fields. With access to the right tools and materials, she can likely whip up an invention to aid in nearly any situation.




Enemy: Some of the border patrols around New Freedom were not happy with her and her father's team taking a spacecraft that had crashed close to (but not within) their territory. The leadership might send mercs to take out their frustrations.

Fame: Jennifer Owens is fairly famous, being the oldest child of billionaire, genius, adventurer, philanthropists. It can make her civilian identity a target for kidnappers among other things.

Secret: Identity.




Abilities: 14 + 10 + 12 + 14 + 2 + 2 = 54PP

Strength: 24 (+7)

Dexterity: 20 (+5)

Constitution: 22 (+6)

Intelligence: 24 (+7)

Wisdom: 12 (+1)

Charisma: 12 (+1)



Combat: 8 + 8 = 16PP

Initiative: +9

Attack: +4 Base, +5 Melee, +10 Web-array, +11 Unarmed

Grapple: +10

Defense: +9 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -4



Saving Throws: 0 + 1 + 4 = 5PP

Toughness: +9 (+6 Con, +3 [Costume])

Fortitude: +6 (+6 Con, +0)

Reflex: +6 (+5 Dex, +1)

Will: +5 (+1 Wis, +4)



Skills: 68R = 17PP

Acrobatics 4 (+9)

Bluff 8 (+9)

Computers 2 (+9)

Craft (Chemical) 2 (+9)

Craft (Electrical) 2 (+9)

Craft (Mechanical) 2 (+9)

Disable Device 2 (+9)

Investigate 4 (+11)

Knowledge (Earth Sciences) 2 (+9)

Knowledge (History) 2 (+9)

Knowledge (Life Sciences) 2 (+9)

Knowledge (Physical Sciences) 2 (+9)

Knowledge (Technology) 2 (+9)

Medicine 2 (+4)

Notice 9 (+10)

Search 4 (+11)

Sense Motive 8 (+9)

Stealth 8 (+13)

Survival 1 (+4)



Feats: 27PP

Acrobatic Bluff 2

Attack Focus: Melee

Attack Specialization: Web-array 3

Attack Specialization: Unarmed 3

Benefit (Wealth)

Dodge Focus 5

Eidectic Memory



Improved Initiative

Improvised Tools


Luck 3

Move-By Action

Quick Change









Equipment 1PP = 5EP said:

Costume (Protection 3 [subtle], Commlink)[4EP]


Binoculars [1EP]


Smartphone [0EP]



Powers: 2 + 1 + 6 + 1 + 16 = 26PP


Leaping 2 (x5) [2 pp]


Speed 1 (10 MPH / 100ft/move action) [1 pp]


Super-Movement 3 (Slow Fall, Wall-Crawling 2) [6 pp]


Super-Senses 1 (Danger Sense (mental)) [1 pp]


Device 4 (Web Shooters, 20pp of traits, Hard to Lose) [16PP] (all powers chemical)


Synthetic Webbing 8 (16pp of traits, Power Feats: Alternate Power 2) [18PP]


BP: Snare 8 (Web cocoon) [16PP]


AP: Trip 8 (Power Feats: Improved Trip) (Web line) [16PP]


AP: Dazzle 8 (visual) (Webbing in the Eyes) [16PP]

Super-movement 1 (swinging) [2PP]




DC Block



Unarmed Touch DC20 Toughness (Staged) Damage (Physical)

Snare Ranged DC18 Reflex (Staged) Entangle/Bound

Dazzle Ranged DC18 Reflex (staged) Blinds



Totals: Abilities (54) + Combat (16) + Saving Throws (5) + Skills (17) + Feats (27) + Powers (26) = 145/153 Power Points

Edited by HG Morrison
+1pp for April 2016

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This looks fun!


Abilities: Come to 48 PP, but the top line is incorrect (CHA is 12 not 14).

Combat: Good

Saves: Good

Skills: I count 42R, not 36?

Feats: Good, but I would prefer Melee Focus to be Attack Focus: Melee (listed alphabetically - it caught me out being placed down below!).

Equipment: As discussed, Quick change isn't an appropriate feat for Equipment. Could you omit or change it to a device.

Powers: Looks Good to me.

Totals: Adds up

Share this post

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This looks fun!


Abilities: Come to 48 PP, but the top line is incorrect (CHA is 12 not 14).


Combat: Good

Saves: Good

Skills: I count 42R, not 36?

Must have miscounted. Removed some skills/ranks to bring it back to 36.

Feats: Good, but I would prefer Melee Focus to be Attack Focus: Melee (listed alphabetically - it caught me out being placed down below!).


Equipment: As discussed, Quick change isn't an appropriate feat for Equipment. Could you omit or change it to a device.

Replaced Enhanced Quick Change with Subtle on the Protection.

Powers: Looks Good to me.

Totals: Adds up


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