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Silver Champion

Silver Champion (PL10) - Silver Champion

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Player Name: Silver Champion

Character Name: Silver Champion

Power Level: 10 (150/150PP)

Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: A young prodigy inventor with a battlesuit.

Alternate Identity: Marcus Black

Identity: Secret

Birthplace: Russia

Occupation: Inventor

Affiliations: None

Family:

Description:

Age: 18 (DoB: 1994)

Apparent Age: not applicable

Gender: Male

Ethnicity: Caucasian, Russian

Height: 5'8" (without suit), 7' (with suit)

Weight: 200 pounds (without suit), 400 pounds (with suit)

Eyes: Brown

Hair: Brown

Marcus is husky, not fat or flabby, but he has a large physique. He keeps his hair short and doesn't wear facial hair. He has a very distinct Russian accent. He wears business casual like clothing like slacks, polos and loafers all the time.

Power Descriptions: The Silver Champion Battlesuit, as it says, is a silver battlesuit. It looks like a featureless humanoid and is built rounded. It's wires and circuits are internalized. It's a little bit bigger than Marcus, giving him over a foot of height. When not on Marcus it takes the shape of a computer pad that he keeps with him at all time.

History: Marcus was a child prodigy. He excelled in all courses, but science and technology were his favorite things to learn about. He built his first robot, from scratch, when he was 12. Once the government caught wind of this they recruited Marcus to help them with their projects, specifically Project Sentinel. And help them he did, by the time he was 16 he was in their Project Sentinel's weapons program helping them on top secret projects. Marcus, being the peaceful type, always made weapons that made the enemy unconcious, but never dead. Project Sentinel wanted more deadly weapons though and when he refused they terminated services with him. He had been working with them on a suit of armor that would give them flying shooting soldiers, but apparently they wanted more. Marcus fled the country with his plans. He wanted to use his weapons for the good of mankind, not to kill them. He sought asylum in the United States and was granted it, provided he work with their government. He was placed in Freedom City, a place where non-violence and the good of mankind was appreciated. Marcus enjoyed his stay in the city and decided to use his armor to become a hero.

Personality & Motivation: Marcus is a very quite fellow. He knows what to say and when to say it and not much else. He's nice to those who are to him and avoids rude and hateful people. He likes to help others and to help them for the betterment of people.

Powers & Tactics: Using the Silver Champion, Marcus can fly around and shoot non-concussive energy at badguys.


Complications

Enemy: Project Sentinel does not like that Marcus has fled their country and sometimes sends more cooperative comrades to bring him back home.

Abilities: 0 + 6 + 6 + 10 + 6 + 0 = 28PP

Strength: 10/30 (+0/+10)

Dexterity: 16 (+3)

Constitution: 16 (+3)

Intelligence: 20 (+5)

Wisdom: 16 (+3)

Charisma: 10 (+0)

Combat: 8 + 8 = 16PP

Initiative: +3

Attack: +4 Melee, +8 Ranged, +10 Unarmed with Enhanced Strength

Grapple: +4, +14 with Enhanced Strength

Defense: +6/+8 (+4 Base, +2 Dodge Focus, +2 Shield), +2 Flat-Footed

Knockback: -11/-1

Saving Throws: 4 + 4 + 6 = 14PP

Toughness: +12/+3 (+3 Con, +9 Protection, Impervious 10)

Fortitude: +7 (+3 Con, +4)

Reflex: +7 (+3 Dex, +4)

Will: +9 (+3 Wis, +6)

Skills: 76R = 19PP

Computers 10 (+15)

Craft (Electronic) 10 (+15)

Craft (Mechanical) 10 (+15)

Disable Device 10 (+15)

Knowlege (Technology) 10 (+15)

Language 2 (English, Japanese, Russian [native])

Search 10 (+15)

Notice 7 (+10)

Sense Motive 7 (+10)

Feats: 11PP

Attack Focus (range) 4

Benefit 3 (Security Clearance, Wealth 2)

Inventor

Luck 2

Skill Mastery (Computers, Craft [Electronic], Craft [Mechanical], Disable Device)

Powers: 62 + 0 + 0 = 62PP

Device 15 (The Silver Champion Battle Suit Mark I; 75PP Container, Feats: Restricted [retina/fingerprint scan], Subtle [collapsible], Flaws: Hard-To-Lose) (technology)

Blast 12 (Feats: Precise Shot; Alternate Powers: Enhanced Strength 20 [Feats: Attacks Specialization (Unarmed) 3, Improved Sunder]) (technology, non-concussive energy) [26PP]

Communication 5 (radio, 5 mile radius) (technology) [5PP]

Flight 3 (50MPH) (technology, non-concussive boosters) [6PP]

Immunity 9 (life support) (technology) [9PP]

Impervious Toughness 10 (technology, armor) [10PP]

Protection 9 (technology, armor) [9PP]

Shield 2 (technology, armor) [2PP]

Super-Senses 8 (Direction Sense, Distance Sense, Time Sense, Radar [accurate, extended], Radio) (technology) [8PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC15 Toughness (Staged)     Damage (Physical)

Blast       Range     DC27 Toughness (Staged)     Damage (Energy)

Totals: Abilities (28) + Combat (16) + Saving Throws (14) + Skills (19) + Feats (11) + Powers (62) - Drawbacks (0) = 150/150 Power Points

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Ok!

Mechanically this seems fine to me.

There is one formatting issue I can see: the Blast / Superstrength alternate powers should be listed separately - have a look at some other approved heroes if you need an example of how it should look.

Fluff wise (which is at least as important!) two things stand out - one is that the background is rather sparse. The other is that there is only one complication.There is nothing there that looks wrong, its more that there isn't much there to play off. GMs (should) be looking at this stuff to see how to make a good story for your character, and to be honest there isn't much to go on other than secret agency after a guy with a battlesuit. That's fine, but it will run dry very quickly. Of course, much is fleshed out in actual play, but as it stands this looks like a limited menu for GMs (and other players, and ultimately yourself) to be honest. You may wish to take a look at one or two other PCs to get an idea about how much flesh is on the bones as a rule - although its not so much about a word count, but more about is this guy going to have interesting conflicts?

A minor conceptual point: not something to be enforced but to consider, is that I understand he has designed non lethal weapons, but the battle suit's only two attacks (Blast and Superstrength punching) both (can) do lethal damage. Whilst this is plausible, I would have thought things like a drawback (non-lethal damage only) on a blast (which would mean he couldn't damage objects), or snares, or stun-beams might be appropriate given the "non-lethal weapon" only credo of the designer.

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