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Behold the Hunters(OOC)


Ari

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The incident takes place in the Public Access level, which is 11 floors down. Most of the time is spent just getting past the security doors and making sure the intruder doesn't slip past them. There are only a few doors, and they each only take about eight seconds each, but they do add up. If they had no impediments whatsoever, it'd be around a few seconds for both of them to get down there.

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Right, okay, security doors does make sense, they wouldn't just let her run down unimpeded, it is a secure facility and it's not like she can go through the walls (which after Kimber's last visit they might of seen to fix that). Anyway, when she gets down there, what does she see and is there any knowledge checks or stuff?

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Just to be clear, there's no attack happening yet. But Security Man rightly expects one to happen soon.

This is set before Ghost Girl's check-up at the Lab, so I don't think that would be as difficult now as then. But yeah! Alright, what the pair see when they get down there is a guard checking another, unconscious guard. In preparation for the GM post, feel free to make a Sense Motive and/or Notice roll.

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Alright! Both of them hear and feel the soft click and fresh draft of another door opening, and Catalyst sees the tell-tale form of a roughly humanoid figure coming into the room.

Hunter's Notice roll vs. DC25: 20. Almost! KoS and Catalyst remain hidden in the darkness.

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We're basically at the end here, and that first one only missed by 2, so feel free to re-roll if you want!

KoS will attack with a razor card to try and knock the gun out of his hand. A ranged Disarm attempt, so -4 to his Attack roll: 21. -4 makes it 17, hits. Strength roll: 5. Reroll(1HP)!: 12. +10 makes it 22. DC22 Strength roll: 20. His is disarmed. His gun goes flying out of his hands, and it will take a full-round for him to get it back, IF he passes the Search check. KoS moves away from Hunter, answering Catalyst.

Hunter searches for his gun, DC25: 30. Welp!

Round 2.

Catalyst: Unharmed, 2HP

King of Suits: Unharmed, 1HP

Hunter: Unharmed-GM

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