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Enchanted Species [OOC]


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And here's our order:

Basilisk: 26, Unharmed, 0 HP

Nick Cimitiere: 23, Unharmed, 4 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 3 HP

So the basilisk is up first. As Nick has his eyes wrenched shut, it tries to catch him with its deadly bite instead. It hits his Defense, necessitating a DC28 Toughness save. Ouch. Hero Point! That's a 28 with reroll. So Nick decides to respond with Ereshkigal's Talons... but he's effectively Blinded, meaning he has a 50% miss chance. And as he rolls high, the attack misses automatically.

Basilisk: 26, Unharmed, 0 HP

Nick Cimitiere: 23, Unharmed, 3 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 3 HP

Wraith is up next.

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Standard Wraith opener:

Move action: Shapeshift to standard combat mode:

Elongation 2 (10ft) [2pp]

Speed 1 (10mph / 100 feet per Move Action) [1pp]

Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp]

[2 + 1 + 7 = 10/10pp]

Standard action: Charge!

Melee Attack Roll vs. Basilisk (Accurate Attack +2/-2, Charge +2) (1d20 + 10 + 2 + 2=31)

Naturally, every time she tries to power attack, the trade-off costs her the hit...but when she does an accurate attack, it's completely unnecessary!

DC23 Tou save for the basilisk. Wraith is at -2 Defense for one round.

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It rolls rather well, but is still down somewhat.

Basilisk: 26, Bruised x1, -3 Strength, 0 HP

Nick Cimitiere: 23, Unharmed, 3 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 3 HP

The basilisk attempts to frighten Wraith as a Move Action. It scores a 17 on its Intimidate roll. It then attempts to Transform her from flesh to stone. Yeah, funny about that... it requires flesh. So, that's its turn down. Once we get an IC post from Kimber and a post from Nick, it's Wraith's turn.

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Rather than properly attack, Wraith's going to go ahead and aid Ghost Girl's attack instead. Teamwork!

Aid Attack (aiding Ghost Girl), DC10 (1d20 + 10=26)

She's near-incapable of failing aid attack actions, but gotta roll just in case you get a 1....

Ghost Girl gets either a +2 attack bonus or a +2 defense against the basilisk on her next turn. Wraith takes her move action to properly elongate, boosting her reach (for all that it matters in close melee).

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-11, then.

Basilisk: 26, Bruised x1, -11 Strength, 0 HP

Nick Cimitiere: 23, Unharmed, 3 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 2 HP

The Basilisk takes a swing at Nick Cimitiere, Power Attacking for -5/+5 and bringing its damaged Damage up to +12. It manages to hit, which results in a DC27 Toughness save. Ow. Hero Point, again. That's a 28, so he's good.

Basilisk: 26, Bruised x1, -11 Strength, 0 HP

Nick Cimitiere: 23, Unharmed, 2 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 2 HP

Wraith is up next, once Giz and I get posts up.

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Basilisk fails the Reflex save, passes the Will save.

Basilisk: 26, Bruised x1, -10 Strength, Bound, 0 HP

Nick Cimitiere: 23, Unharmed, 2 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 2 HP

The Basilisk will not attempt to break the Grapple, but instead to try and Transform Nick. That's Perception, so it hits, and Nick needs to make DC23 Reflex and Fortitude saves. He fails the Reflex save, but makes the Fortitude save. Phew. He then attempts to knock the thing about with his claws. And he misses. Again. Goddamnit.

Wraith is up next.

EDIT: Wow. I forgot the snake was Bound. So Nick did hit it last round. But it still makes its Toughness save, so it doesn't really matter.

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D'oh. I'm an idiot, and misread the current status of the grapple - probably got turned around when it attacked. I think this is the first time Wraith's fought something capable of doing useful things while bound.

Never mind that roll, then. Wraith will just give the thing a nice squeeze - DC20 Toughness.

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