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Ari

Vanguard#1- The Inevitable, The Inexorable..(OOC).

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Succeeding by default. Roll Intimidation, please.

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Intimidation, and I really need to actually buy ranks in that skill:

1d20=20

Well. And I was expecting that to be embarrassing.

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Eh, Stormbreaker takes care of that pretty handily, both are too scared to try anything.

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That works! They are now fixed to break after one discharge.

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Twenty Green Soldiers. All but 6 currently concealed. Terrifying, I know.

Surprise round.

Bypassing, of course, an option.

EDIT: Should probably clarify what the place looks like: it's a squarish room of about 100 square feet with the service elevator in the middle, the other stairway across from you two, and a passage on your right leading to the exit with a complement for the other staircase.

On your left is a large barred metal door with NO ENTRY written above it in English and Spanish.

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Alright, round 1:

Dr. Green: Unharmed-GM

Immaterial: Unharmed-GM

Angcrist: Unharmed-GM

Voltage: Unharmed, 3HP

Stormbreaker: Unharmed, 1HP

Dr. Green(Full-Action) goes and dashes(Move All-Out), running out the door and into Freedom!, moving 40ft. out the door and into the forest.

Immaterial attacks Stormbreaker with a molecule-thick arm: 25. Hits. DC23 TOU save please.

Angcrist attacks Voltage with punches: 23. Hits. DC27 TOU save please.

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Hits. DC23 TOU save: 11. Apologies King, but Fiating that that doesn't drop them in the first round. +1HP

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Nothing bad can come from smashing everything in the room!

Slicing Gale. 50' burst Damage 10. DC20 Reflex for half. DC25 Toughness on a successful save, DC20 on failed. Preferably not hitting Voltage, but going for both baddies.

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