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Tiffany Korta

Starlight's were meant to fly (OOC)

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OOC for this.

Right the first few bit and pieces you need to know.

Considering the time you've had the Ansible you've had enough time to do some research. The device isn't Grue or Lor or any of the major interstellar species, it's a large dome like structure about the size of a laptop with black glass like finish and the obligatory flashing lights. The device is pared to a similar device via Quantum entanglement which means it can't be hacked without breaking the link with it's fellow.

The ship is hidden by a Perception filter and you'll only be able to see it once you're in the room with the Ansible.

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Re: Disguise, I am presuming Synth took 20 on the power and has a total of 30DC for her disguise.

Stealth (tailing Starlight) 1d20+10=15

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Can Starlight recognize the make of the ship? Is it Lor, Grue, whatever?

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It's not a obvious Grue or Lor craft, anything more specific would require a Knowledge roll.

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The ship and it's occupant are of cause just a means to an end to get you both into space and to the Tine. I'm happy to go along with whatever crazy plan you come up with to achieve this...

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TK, calling on your GM judgement here: Synth has Morph 2 (Humanoids), but as her power is really based on growing human tissue, it may be not possible for her to mimic the flesh of some alien humanoids (something that is so rare its not really worth a drawback), granted she can change colour, but the tissue itself might be alien.

So, depending on your judgement about what the aliens look like:

1. Synth can morph, as the aliens are sufficiently human like.

2. She can't, because, whilst humanoids, Synth cant grow their tissue (a complication).

3. They aren't humanoids in the first place, so Synth can't mimic them (just the way it is!).

Ill post according to your judgement.

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I'm going with a) as they're basically human in appearance except for the extra arms. But as you're going from a small glowey hologram there might be details you get slightly wrong, you'll have to actually use that Disguise skill :D.

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1d20+10=28!

Also, using variable power to grow some extra arms (is it 2 or 4?)

Variable Power:

4 PP: Additional Limbs 2 (Extras: Continuous)

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Stealth Roll for Synth

1d20+10=19

Also she is going to use her polychromatic feature to straight away turn the colour of the alien.

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In Which case Synth will make a suprise attack, shifting damage -2/+2. I guess that will be a flat footed alien and +2 for the surprise round.

1d20+8=12, plus 2 I guess for surprise. If it has Uncanny dodge, as per AAs build, it will miss, if not, its a hit with DC 27.

In any case, you may need an Initiative Roll after Surprise Round: 1d20+10=12 oh lordy.... not good rolls.

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OK If its ok ill just narrate that as overpowering the engineer? if its a minion it would be KOd anyway? let me know if itrs a problem and ill edit.

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She already a fan so I'll give you a bonus. She's up to helpful, but within bounds.

To keep things simple when you leave the Conference room Synth will be able to spot you.

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Now Im back, thread necromancy?

I haven't got anything for Synth to do at this point, so waiting on TK to plot us!

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