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A Funny Thing Happened on the Way to the Office (OOC)


Raveled

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  • 2 months later...

Invoking Ironclad's Responsibility Complication. She's not leaving until these Swarms are done and dusted.

Lobby Fight Ini

21 - Swarm 1 - Uninjured - GM

21 - Swarm 2 - Uninjured - GM

15 - Ironclad - -1 Tou- HPx3

11 - Swarm 3 - Uninjured - GM

Outside Fight Ini

27 - Swarm - Uninjured - GM

16 - Voltage - Uninjured - HPx3

10 - Hive Tyrant - Uninjured - GM

All those Swarms going. Okay, big post here.

Swarm 1

Move Action: Move close to Ironclad.

Standard Action: Corrosion.

Swarm's melee attack check, vs Ironclad's flat-footed Def. DC 20 Fort (1d20+10=15) Yeah, not like she's hard to hit, guys.

For reference, I'm using a saved sheet of Ironclad pre-posthuman surgery, so she's still got the cyberpath goodness going on. And no half Fort Immunity. Ironclad's Fort save, vs DC 20. (1d20+7=19) Only loses one point of Tou, glorious.

Swarm 2

Free Action: Switching array to Strike.

Standard Action: Strike'ing Ironclad.

Swarm's melee attack check, vs Ironclad's flat-footed Def. DC 25 Tou. (1d20+8=22) That'll hit, no problem.

Ironclad's Toughness save, vs DC 25. (1d20+16=20) No. Not getting Dazed first round of combat. Rerolling that.

Ironclad's Toughness save, vs DC 25. Reroll. (1d20+16=21) :facepalm: Minimum result of 27 means no damage.

Ironclad

Free Action: Switching Weaponry Array to Cluster Munitions.

Full Round Action: Attacking the three Swarms with Cluster Munitions. Hey, guess what Ironclad's going to be doing for pretty much the whole fight!

Ironclad's ranged attack check, vs Swarm 1, 2, & 3's Def. DC 27 Tou (1d20+12=20) That barely hits them. Thank Finagle.

Swarm 1, 2, & 3's Toughness save, vs DC 27. (1d20+10=23, 1d20+10=13, 1d20+10=30) So 1 is Bruised + Dazed, 2 is Staggered + Dazed, and 3 is untouched. Lovely-jubbly.

Swarm 3

Free Action: Switching array to Strike.

Standard Action: Hitting Ironclad.

Swarm 3's melee attack check, vs Ironclad's Def. DC 25 Tou. (1d20+8=21) That'll hit even her full defense. :?

Ironclad's Toughness save, vs DC 25. (1d20+16=29) Say it with me: This Is Why We Toughness-Shift.

Outside will be done in a different post.

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Lobby Fight Ini

21 - Swarm 1 - Bruisex1 - GM

21 - Swarm 2 - Staggered - GM

15 - Ironclad - -1 Tou- HPx3

11 - Swarm 3 - Uninjured - GM

Outside Fight Ini

27 - Swarm - Uninjured - GM

16 - Voltage - -1 Tou - HPx3

10 - Hive Tyrant - Bruisex1 - GM

Ironclad

Full Action: Can't move, so using more Cluster Munitions.

Ironclad's ranged attack check, vs Swarm's Def. DC 25 Tou (1d20+12=19) That will... miss them. All. Oi.

Only Swarm 3 was unDazed from that last round of attacks, so only it can attack her back.

Swarm 3

Standard Action: Strike vs. Ironclad.

Swarm 3's melee attack check, vs Ironclad's Def. DC 25 Tou (1d20+8=11) Amazingly that will not even hit Ironclad.

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Hive Tyrant

Move Action: Pick up a nearby car.

Standard Action: Throw it at Voltage!

Hive Tyrant's ranged attack check, vs Voltage's Def. DC 25 Tou (1d20+10=26) Yikes. Well, that will hit.

Swarm

Move Action: Move close to Voltage again.

Standard Action: Strike.

Swarm's melee attack check, vs Voltage's Def. DC 25 Tou (1d20+8=12) That will not hit. Bully for Voltage.

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  • 4 weeks later...
  • 2 months later...

Ironclad

Free Action: Swapping Weapon Array around to Blast.

Standard Action: Attack Swarm 2. Ironclad's ranged attack check, vs Swarm 2's Def. DC 25 Tou (1d20+10=11) :facepalm: Rerolling. Ironclad's ranged attack check, vs Swarm 2's Def. DC 25 Tou. Reroll (1d20+10=15) :argh: Total of 25.

Swarm 2's Toughness save, vs DC 25. (1d20+10=27) Ugh.

Swarm 3

Standard Action: Biting at Ironclad. Swarm 3's melee attack check, vs Ironclad's Def. DC 25. (1d20+8=21) That will hit.

Ironclad's Toughness save, vs DC 25. (1d20+14=28) Nice, nice.

Hive Tyrant

Free Action: He'll call the Swarms from inside, out to shield him. Those will count as Minions, now.

Free Action: Switching Array over to Snare.

Standard Action: Attacking Voltage with Snare. Hive Tyrant's ranged attack roll, vs Voltage's Def. DC 20 Ref (1d20+10=25) That will hit.

Initiative

21 - Swarm 1 - Bruisex1 - GM

21 - Swarm 2 - Staggered - GM

16 - Voltage - -1 Tou - HPx3

15 - Ironclad - -1 Tou- HPx2

11 - Swarm 3 - Uninjured - GM

10 - Hive Tyrant - Bruisex1 - GM

Swarm 1

Will attack the door and bore through, so the other swarms can get out.

Swarm 2

Move Action: Getting outside.

Standard Action: Biting at Voltage. Swarm 2's melee attack check, vs Voltage's Def. DC 25 Tou (1d20+8=15) That's a miss.

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