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HoS Hexcrafter

Fortitude Save vs. DC 16. (1d20+7=23)

Toughness Save vs. DC 21. (1d20+10=16) Failing by 5, that's Bruised and Dazed. Dazed means she can't take any actions, including the Free Action to maintain the spell disabling all the electromagnetic descriptors.

27 - Geckoman - Bruised x1, 0HP, Inspire +5

27 - Jack of all Blades - Bruised x2, 4HP

25 - HoS Zorro - Unconscious

24 - HoS Swashbuckler - Uninjured

23 - HoS Pirate - Bruised x1, Disarmed

16 - HoS Barbarian - Unconscious

15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious), Inspire +5

14 - HoS Hexcrafter - Brusied x1, Dazed

11 - Dragonfly - Bruised x1, 3HP, Inspire +5

7 - HoS Atlas - Uninjured

6 - HoS Swordsmen (x10) - Unconscious

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HoS Atlas

Move Action: Taunt vs. Jack of all Blades. (1d20+10=18)

Standard Action: Attack Jack of all Blades. (1d20+5=10) Nope!

27 - Geckoman - Bruised x1, 0HP, Inspire +5

27 - Jack of all Blades - Bruised x2, 4HP

25 - HoS Zorro - Unconscious

24 - HoS Swashbuckler - Uninjured

23 - HoS Pirate - Bruised x1, Disarmed

16 - HoS Barbarian - Unconscious

15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious), Inspire +5

14 - HoS Hexcrafter - Brusied x1, Dazed

11 - Dragonfly - Bruised x1, 3HP, Inspire +5, Fatigued Next Round

7 - HoS Atlas - Uninjured

6 - HoS Swordsmen (x10) - Unconscious

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HoS Swashbuckler

Move Action: Acrobatic Buff vs. Geckoman. (1d20+10=15)

Standard Action: Attack Geckoman. (1d20+14=28) That's a DC 21 Toughness Save.

DC21 Toughness save vs Swashbuckler chick. (1d20+13=29) Hah!

No Action: Geckoman's Bruise peels off.

Free Action: Switch Utility Belt array to Concealment.

Move Action: Feint as a move action, Skill Masterying the hell out of it for 31. 36 with Inspire

Standard Action: Disarm action, power attacking for 3. Attack roll to disarm, followed by opposed roll to disarm. (Due to Sneak Attack and the fact disarm is DC vs Strength, not Strength vs Strength, the opposed roll will be 2 more if the feint succeeded) (1d20+12=20, 1d20+6=10) 25 to hit, and 15 if Inspire applies to disarm rolls (it's not an attack roll, save, so it all comes down to discretion on whether it's a check. It's not explicitly called a check, so I assume not.

EDIT: Totally forgot the Inspire bonus in my rolls after that Toughness save. Durr.

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Jack of all Blades

Move Action: Auto-DC 29 Taunt vs. HoS Atlas

HoS Atlas

Bluff Check vs. DC 29. (1d20+15=33) Well!

Jack of all Blades

Standard Action: Attack HoS Atlas; Power Attack 5. (1d20+15=34)

Using his energy sword again, that's a crit and a DC 26 Fortitude Save for the Drain Toughness followed by a DC 34 Toughness Save for the Damage.

HoS Atlas

Fortitude Save vs. DC 26. (1d20+15=22) -4 Toughness

Toughness Save vs. DC 34. (1d20+11=21) Staggered and Dazed

Jack of all Blades

Extra Effort: Surge.

Standard Action: Attack HoS Atlas; Power Attack 5. (1d20+15=33) Also a crit!

HoS Atlas

Fortitude Save vs. DC 26. (1d20+15=17) -6 Toughness

Toughness Save vs. DC 34. (1d20+5=11) Boom.

Jack of all Blades

Takedown Attack 2: Attack HoS Swashbuckler; Power Attack 5. (1d20+15=25)

HoS Swashbuckler

Fortitude Save vs. DC 21. (1d20+7=12) -6 Toughness

Toughness Save vs. DC 27. (1d20+1=5) Now, was that so hard, Chris?

27 - Geckoman - Uninjured, 0HP

27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round

25 - HoS Zorro - Unconscious

24 - HoS Swashbuckler - Unconscious

23 - HoS Pirate - Bruised x1, Disarmed

16 - HoS Barbarian - Unconscious

15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious)

14 - HoS Hexcrafter - Brusied x1, Dazed

11 - Dragonfly - Bruised x1, 3HP, Fatigued Next Round

7 - HoS Atlas - Unconscious

6 - HoS Swordsmen (x10) - Unconscious

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HoS Pirate

Standard Action: Attack Jack of all Blades; Defensive Attack 2. (1d20+6=18) Haha, nope.

Darius, I assume Fulcrum is finishing up her recovery?

27 - Geckoman - Uninjured, 0HP

27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round

25 - HoS Zorro - Unconscious

24 - HoS Swashbuckler - Unconscious

23 - HoS Pirate - Bruised x1, Disarmed

16 - HoS Barbarian - Unconscious

15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -4 Toughness, 0HP (+11 Toughness/10 Impervious)

14 - HoS Hexcrafter - Brusied x1, Dazed

11 - Dragonfly - Bruised x1, 3HP, Fatigued Next Round

7 - HoS Atlas - Unconscious

6 - HoS Swordsmen (x10) - Unconscious

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The Hexcrafter is dazed!

27 - Geckoman - Uninjured, 0HP

27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round

25 - HoS Zorro - Unconscious

24 - HoS Swashbuckler - Unconscious

23 - HoS Pirate - Bruised x1, Disarmed

16 - HoS Barbarian - Unconscious

15 - Fulcrum - Bruised x3, -3 Constitution, -4 Toughness, 0HP (+11 Toughness/10 Impervious)

14 - HoS Hexcrafter - Brusied x1

11 - Dragonfly - Bruised x1, 3HP, Fatigued Next Round

7 - HoS Atlas - Unconscious

6 - HoS Swordsmen (x10) - Unconscious

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Dragonfly spends a hero point to waive her fatigue, and backs off from the fight a little (though she stays close to the ground, just in case she loses power again!).

Ranged Attack Roll vs. Hexcrafter (blast; Power Attack -2/+2, All-Out Attack +2/-2) (1d20 + 11 - 2 + 2=13)

...hm. No.

Ranged Attack REROLL vs. Hexcrafter (blast; Power Attack -2/+2, All-Out Attack +2/-2) (1d20 + 11 - 2 + 2=17)

Better. +10 for the reroll is 27, which should do. DC28 toughness for the Hexcrafter.

That's -2 HP, and Mara's at -2 defense until the start of her next turn.

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HoS Hexcrafter

Toughness Save vs. DC 28. (1d20+9=11) Explosions!

27 - Geckoman - Uninjured, 0HP

27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round

25 - HoS Zorro - Unconscious

24 - HoS Swashbuckler - Unconscious

23 - HoS Pirate - Bruised x1, Disarmed

16 - HoS Barbarian - Unconscious

15 - Fulcrum - Bruised x3, -3 Constitution, -4 Toughness, 0HP (+11 Toughness/10 Impervious)

14 - HoS Hexcrafter - Unconscious

11 - Dragonfly - Bruised x1, 1HP

7 - HoS Atlas - Unconscious

6 - HoS Swordsmen (x10) - Unconscious

And with that, the HoS Pirate will wisely surrender.

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