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Nightmare Doom:

Free Action: speechifies

Standard Action: stunts

Teleport 20 (anywhere in the Terminus, Extras: Area [burst], Attack, Duration [independent], Selective, Flaws: Distracting, Long-Range Only, Side-Effect [Reflex Save], Unreliable, PFs: Precise, Triggered [when Madrigal is attacked] [42/42]

Neither she, nor the other Hounds, will take any more actions until they get a response from the heroes.

Let me know if there's anything you can't stand.

The DC there is still 20, of course! Not going to hit you guys with a save-or-die effect, that's just the easiest way to represent the effect she has active.

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Wraith, GM allowing, takes the relative moment of quiet to sneak in a shapeshift:

Elongation 2 (10ft) [2pp]

Speed 1 (10mph / 100 feet per Move Action) [1pp]

Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp]

[2 + 1 + 7 = 10/10pp]

It would technically take an action, though - if that isn't kosher, let me know and I'll save it for when it's actually her mechanical turn.

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Round 3

Edge: Seized Initiative, 3 HP, bruised

Sage: 32, 4 HP, bruised (+1 Midnight)

Custos: 30,

Wander: 25, 3 HP (+1 Midnight)

Cobalt Templar, 19, 6 HP

Midnight: 19, 6 HP (+1 Loyalty)

Hellstorm: 15,

Changeling: 15, 2 HP, bruised

Nightmare Doom: 14

Wraith: 11, 4 HP

Omnibeast: 11,

Razorwhip: 11, bruised

Madrigal: 10,

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Wander's going to take out Razorwhip, since that notable is on the ground and nearby.

Move Action Acrobatic Bluff: Skill Mastered and Inspired for a DC 32.

Standard Action Charging Power Attack with bat, Inspired: A 22

That's a DC 30 Toughness check, and Wander is at -2 to defense for the rest of the round.

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Meanwhile, CT's going after Hellstorm.

Free Action: Rearrange Fires of Judgement to Strike.

Move Action: Get up in Hellstorm's busnax.

Free Action:

All Out Attack 5: Attack is...+22 (with +5 from this and +5 from Inspire), Defense is +7

Power Attack 5: Attack is +17, Damage DC is 32.

Standard Action: Sworded!

25, that's a hit!

DC 32 Toughness Save

Free Action: Surge! Extra Effort for an extra Standard Action, since I've got 6 HP right now...

21 isn't good enough to hit.

Hero Point Reroll: 19 becomes 29 with the reroll bonus.

DC 32 Toughness Save again!

CT is down to 4HP.

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Midnight II

Hero Point: Power Stunt off of midnight mist Obscure:

Enhanced Strength 10 (30 [+10] Total) [10PP] + Enhanced Feats 2 (Improved Critical [unarmed] 2) [2PP]

(muscles supersaturated with ionized midnight mist)

Move Action: Stealth 30 with Hide in Plain Sight and Skill Mastery.

Standard Action: Unarmed Attack; Power Attack 5, Inspire 5. (1d20+14=25)

That should hit her either way and be DC 30 or 32 with Sneak Attack.

(The bonus from Sneak Attack would bring his offensive caps up to the equivalent of PL13 in this case, which he is technically allowed to do as an under-capped PL15 character. Not something I do often, but the situation is dire!)

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I'm going to guess this attack was directed against Nightmare Doom? You cannot actually reach her this round, seeing as how Custos is currently an entire move action at Flight 3 away unsuccessfully chasing down Omnibeast

We'll just go ahead and have that attack vs. Omnibeast, giving her saves she can't beat. So, Omnibeast is unconscious. Go ahead and post IC, Roo.

Nightmare Doom maintains her power stunt.

Wraith is up.

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Mostly for my own tracking, don't rely on this if you're trying to figure out status in the future, because I guarantee none of it:

Edge: Seized Initiative, 0 HP, bruised

Sage: 32, 4 HP, bruised (+1 Midnight) (Inspired)

Custos: 30,

Wander: 25, 3 HP (+1 Midnight) (Inspired) (-2 Defense)

Cobalt Templar, 19, 4 HP (Inspired) (-5 Defense)

Midnight: 19, 5 HP (+1 Loyalty) (Inspired)

Hellstorm: 15, unconscious

Changeling: 15, 2 HP, bruised (Inspired)

Nightmare Doom: 14

Wraith: 11, 4 HP (Inspired)

Omnibeast: 11, unconscious

Razorwhip: 11, unconscious

Madrigal: 10, bruised x1, dazed

Well, then. Just Nightmare Doom and Madrigal on their feet, and Wraith isn't going to interfere in Midnight's fight (unless he looks like he's actually in trouble), so I guess she'll tempt fate.

Move action: close to melee range.

Standard action: Punch Nightmare Doom in the face. With fist-hammers!

Melee Attack Roll vs. Nightmare Doom (whip-club, Inspire +5) (1d20 + 10 + 5=19)

Nope! Wraith has HP to spare at the moment, so HP reroll:

Melee Attack REROLL vs. Nightmare Doom (whip-club, Inspire +5) (1d20 + 10 + 5=16)

...thanks for that. +10 that's 26, which should hit. DC25 toughness save.

If Nightmare Doom is still standing, she'll surge for another attack:

Melee Attack Roll vs. Nightmare Doom (whip-club, Inspire +5, SURGE) (1d20 + 10 + 5=24)

If that's needed, it'll be another DC25 toughness.

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Edge: Seized Initiative, 1 HP, bruised

Sage: 32, 6 HP, bruised (Inspired)

Custos: 30,

Wander: 25, 5 HP (Inspired) (-2 Defense)

Cobalt Templar, 19, 5 HP (Inspired) (-5 Defense)

Midnight: 19, 6 HP (Inspired)

Hellstorm: 15, unconscious

Changeling: 15, 3 HP, (Inspired) bruised

Nightmare Doom: 14

The Thing From Beyond: 13

Wraith: 11, 4 HP, (Inspired)

Omnibeast: 11, unconscious

Razorwhip: 11, unconscious

Madrigal: 10, 0HP

Edge goes ahead and inspires all the human heroes.

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Note for the order, Etain is now blinded as per the Blind By the Light Complication because the presense of a large creature tainted by eldrich magic gets blocked from her site to prevent her from going insane, and will be blinded until such the time the eldrich monster is no longer in her immediate field of vision.

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