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The Closed Circle (OOC)


Ari

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Now then, going to rule that nobody hears the two robots that just passed Steve, which in this case means they can get the drop on the Penitent and/or Ironclad in the upcoming fight, if Corp. Cosmos doesn't stop them that is...

Shofet, the Penitent can try to decipher the briefly-seen blueprints on his own(DC25 Knowledg(Technology) check), or he can transmit the captured thought to Ironclad for her to try and make heads and/or tails out of them.

Using for the most part the Pawn archetype from the Crooks! 2e book, with the addition of Super-Movement(Wall-Crawling) rank, removal of the Flight power, dropping the Blast power to rank 10(previously 15) and removing the trade-off of Attack for Damage. Also increasing their Strength to 28(previously 18), and buying 2 ranks of Concealment(Auditory). Buying up the open Attack bonus.

WEISSBOT stats:

STR 28 DEX 16 CON - INT - WIS 10 CHA 1

TOU +15 FORT - REF +3 WILL +0

ATTACK +10 GRAPPLE +19 DAMAGE DC 25(Ranged), DC24(Melee) DEFENSE +5(+2 Flat-Footed), KNOCKBACK -7, INITIATIVE +3

Blast 10, Concealment 2(Auditory), Communication 4(Radio, 1 mile), Immunity 30(Fortitude), Protection 15, Super-Movement 2(Wall-Crawling), Super-Senses 3(Darkvision, Radio)

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Ironclad will use her Cluster Munitions attack w/ full Power Attack. So taking 10 when attacking Minions, should hit as many as the Shapeable AoE will cover. That a DC 32 Toughness save for 'em, which they cannot possibly make.

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No more they can't.

All down!

Sneakbot 1 will attack Corporal Cosmos with his guns: 25. Thankfully, Minions can't make criticals on non-Minions, so that's just a DC25 TOU save.

Also, the commotion has reached levels where the Penitent and Ironclad can make a DC15 Notice check(yes, you can take 10) to detect the scuffle.

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