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GranspearZX

A Fool's Errand (OOC)

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tagging.

And, presuming I can take 20 and have a fair bit of time, seeing if Gather Information on the rapscallion yields anything?

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1d20+10=18 Notice Roll.

1d20+5=24 Search Roll.

Using his ESP on Radio Senses. So, Radar (rough shape), any energy there (power cables, TV, etc), and Radiowaves coming and going. Its Analytical, Acute, and Accurate for all of that. And on the off chance if there is any dimensional or temporal distrurbance he picks that up too, I guess.

(yes, he has a lot of PP plumped into supersenses!).

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Applying 'Capes Analytical Energy senses to it, in combination with Knowledge (Physical Sciences):

1d20+20=22 which is not great...

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Alrighty! And you're being sized-up by the skinny guy via Assessment:

Assessment [sense Motive (+9) vs. Opponent's Bluff]: (1d20+9=18)

And he emerges victorious... and now knows that Supercape is serious business.

But Smokey's a stubborn idiot. Thus: INITIATIVES!

Trigger's Initiative: (1d20+15=21)

Smokey's Initiative: (1d20=12)

21 :: Trigger - Unharmed

14 :: Supercape [3HP] - Unharmed

12 :: Smokey - Unharmed

Trigger is delaying his turn, leaving Supercape up next!

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Supercape unleashing an EMP!

Perception Range Dazzle 13 Burst Effect. So thats DC 23 Reflex save or dazzle visual and radio.

(NB: As its perception range, no reflex save for halving the effect, I think).

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Smokey's Reflex Save [vs. Visual/Radio Dazzle DC23]: (1d20+8=10)

Trigger's Reflex Save [vs. Audio/Radio Dazzle DC23]: (1d20+16=17)

So both fail and are dazzled. Owchies.

Smokey immediately turns into a huge cloud of cigar smoke (Insubstantial 2 + Flight 3) and Trigger tries in vain to take a swing through the blindness at Supercape:

Concealment Miss chance (1-50): (1d100=58)

Neural Whip (Paralyze 7): (1d20+7=15)

I don't even think that beats SC's defense. Erf. Which ends the round with:

14 :: Supercape [3HP] - Unharmed

12 :: Smokey - Blinded, Insubstantial 2

-- :: Trigger - Blinded, Unharmed

Supercape is up next! IC post forthcoming.

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Supercape will activate his glowing cape AP then (A radioactive strike aura!)

1d20+12=26

That is probably a hit on Mr. Trigger...so its a DC 27 Toughness save.

(And best of all, if they touch him, its another DC 27 Tough save!)

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Ah! I misinterpreted your last post then. Disregard that 2nd toughness save. Trigger's still Bruised though, so yeah, Smokey's up next!

First, a Fortitude save to overcome the Dazzle:

FORT Save vs. Dazzle Effect: (1d20+10=14)

And he fails. Still blinded. That doesn't stop him from attempting to do something though, and he sends a fireball flying at Supercape:

Concealment Roll 50% (Success on 51-100): (1d100=67)

Ranged Attack Roll (Blast 12): (1d20+8=28)

DC22 TOU check from Mr. Cape. :D IC post forthcoming!

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