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Slave to Time (OOC)


Supercape

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1d20=6

Old, frail, and now blind!

First he will attempt an intimidate as a move action. Thats a -5 penalty for using it a move action, and -2 for being in a weak position (blinded).

1d20-2=16

Thats resisted with highest of Will, Intimidate and Sense Motive: in your case, only +4 :o

If that fails, Shaken (-2 to attack rolls, saves, skills checks) for one round.

Next, given his gaze of horror no longer works, and he is blind, he will use extra effort to stunt a magic effect!

Drain Constitution 3 (Extras: Burst, Feats Slow Fade 4 [1 hour]) [10 PP]

So, for the new magic effect its a DC 13 Reflex save, then a DC 13 or 11 Fort Save (11 if Reflex save made). Bear in mind if you are shaken its -2 to saves.

Then, YB is up.

22 - YB - Unharmed - 0 HP

16 - Parsons - Fatigued, Blinded.

NB: Ari, I am presuming that Heraldo is still gibbering outside the Church for the moment. I will post accordingly...he may have some problems....

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Ok so its an area attack first of, so a Reflex Save vs DC 13 to half effect

1d20+2=21, 1d20+2=7, 1d20+2=21, 1d20+2=9, 1d20+2=5, 1d20+2=21, 1d20+2=22

Nos 1,3,6.7 make it.

Next up, Villagers Strength checks. I am raising the DC by 2 due to Mud and Rain, so it is either against 15 or 9 (depending if they made their reflex save).

1d20+6=19, 1d20+6=20, 1d20+6=9, 1d20+6=16, 1d20+6=7, 1d20+6=7, 1d20+6=9

No 5 and 6 are blown away. The others just manage to stay afloat, although splattered with mud! post away!

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Okay so Villagers turn!

They will need a move action to reach you guys in the mud and rain. And so 5 and 6 will reach you but cant act (as they also need an action to get up).

That leaves 5 villages to act. 3 will attack YB, 2 will attack EH.

1d20+4=14, 1d20+4=19, 1d20+4=21, 1d20+4=22, 1d20+4=19

Thats three hits on YB, and two on EH!

There various pitchforks and stuff, whilst technically all different, I am going to amalgamate into clubs with 1 rank of improved critical (as they are sharp). However, none critical this round.

So thats 3 x DC 20 Toughness rolls for YB, and 2 for EH! :0

Remember that fails on one rolls, giving bruises, will carry over to penalties for next rolls.

And then we are into next round.

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Heraldo currently still kinda sorta his Impervious TOU 8. So unless you're going to count the Edit I put up as his actual stats, or have them break through anyhow via Fiat, they can't really hurt him with rank 5 weapons.

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