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Vith

Vith's New Idea

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So, even though I'm going to wait like a month after Velveteen gets approved I thought I'd toss out my PL7 idea for deconstruction. Basically a teenaged Tech hero who's super suit is actually a physics/defying rolling ball.

Player Name:Vith

Character Name:RPM, Revolution, Rev, Revvy etc.[floatr]24c5obk.jpg[/floatr]

Power Level: 7 105/105PP

Trade-Offs: -5 ttack / +5Damage, -5Defense / +5Toughness

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Girl genius with a terrifying hamsterball.

Alternate Identity:Tiffany Thunders

Identity: Secret

Birthplace:Norfolk, Nebraska USA

Occupation:Student

Affiliations: None

Family:Mother(Natalie Thunders), Father(Timothy Thunders), Older Brother(Nathan Thunders)

Description:

Age: 16DoB: September 21, 1996

Apparent Age: Teens

Gender:Female

Ethnicity: Caucasian

Height:5'0"

Weight:112 lbs

Eyes:Blue

Hair:Blonde

(Describe what they look like!)

Power Descriptions:

(Describe what their powers look like, if applicable)

History:

When Natalie and Timothy married they'd decided they wanted a boy and a girl, so when their second child turned out to be a girl and they're dream family was complete they were overjoyed... at least initially. See, while she was a very smart baby, practically potty training herself, learning to walk barely a week after she started crawling around backwards, she was also a very quiet baby who seemed to like observing things more than playing with most of her toys. And having a baby sitting there, stare at your every move silently was well... pretty creepy.

Then came the toddler years and they had ot 'Tiffany-Proof' the entire house because she not only got into everything within her tiny grasp, but she cobbled together little ladders and such to get to things above her reach. After the second trip to the hospital(she tried to take apart the toaster without unplugging it) the Thunders started to truly fear for their daughter and the bright young girl went into lockdown. It was nothing horrible or abusive really(in fact it probably saved her life considering what she usually go into). But still, constant supervision and getting locked in her room for hours on end(They stacked babygates up to block the entire door, she wasn't hidden away or anything!) certainly left their mark.

She hadn't started talking by the time she started schools, doctors using words like 'Autistic' and 'Savant' and the school putting her in the special education class. She spent her first couple years of school alternatively bored to tears or getting into trouble for 'investigating' things(usually investigating them into little pieces).

Eventually she figured out what the people around her wanted and things got a little better when she finally bothered to translate all the noises they were making. But years of getting gently slapped down for being too bright and too inquisitive had left their mark. And she made sure she was decidedly average in everything, grades, sports, temperment, etc. Though she didn't exactly have to try to be average in sports department. She spent a lot of time in libraries, quietly learning on her own.

Tiffany had friends(in a school where it was less than 30 kids per grade level, you couldn't exactly afford to be choosy) mostly 'nerds'. She wasn't hated or anything, though a lot of people found her constant cheerful demeanor and motor mouth annoying, but she was never overly close with anyone either except her older brother Nathan. She practically worshipped him and always followed him around. Nate was good natured about it, always explaining things(and she kept her mouth shut about how much more she knew) and giving her stuff of his to take apart and study when they broke or he didn't want them anymore.

Then junior high rolled around and the awkward duckling became a beautiful(but still awkward) swan and things seemed to look up. People were talking to her and she was making friends! Though they were mostly guys. And when she realized she was mostly talking at them while they simply stared at her she found it (in a wholly ironic karmic twist)creepy and broke it off, becoming a bit of a hermit and spending her time int he garage with her older brother.

Nate was really into cars and racing and because of that so was Tiffany... sort of. She found cars as a concept important, but wholly impractical, clunky, and boring. So while Nate was fixing up his 'Racer' she was busy designing new and more interesting vehicles, showing them to her brother and explaining all about them. Nate for his part, would nod and smile, not really knowing what she was saying but willing to play along if it would get his sister to smile.

Near there hometown was a little racetrack(really just a dirt circle with a concession stand and an entrance fee) where people could time their laps, do quarter miles, even race once in a while. It was a popular past time for the gearheads of the area and Nathan often went there on weekends, Tiffany in tow.

There was also a lot of secretive betting(due not a little, in part to a certain movie series about angry driving) and nate made a lot of cash(unbeknowenst to him, Tiffany would often upgrade his car in subtle ways when she had some spare time). Getting overconfident thanks to his wins, nate made a big wager on a race only to have his pride and joy suddenly break down halfway through the race.

When the other guys found out Tiffany's brother didn't have the money to pay them things quickly turned from harassement to violence and when Nate ended up in the hospital claiming he 'fell down some stairs' and Tiff caught him planning to rob a local gas station for cash(which made no sense to her considering how little cash they kept on hand!) decided it was time to do something!

A few years ago, in an effort to get his sister to be quiet while he concentrated(with out hurting her feelings) Nate had randomly pointed to one of her schematics and muttered 'That one's pretty cool! You should try and build it.' then promptly forgot about it as his sister became very quiet, mentally mapping out HOW to build the 'cool' vehicle.

It wasn't easy and took all of her allowance(and all the money from her paper route!) not to mention a few sneak aquisitions from a junkyard. But she managed to build it in an abandoned barn on her parent's farm. It didn't look like much when unpowered, a stack of metal wires. But when powered on it turned into a perfect sphere, the wiring interlaced with force field panels that worked like a two way mirror(people on the outside could see a vague, blurry humanoid shape while you could see everything perfectly from the inside).

Rolling out in her creation, she found the would-be leg-breaking bookies she chased them down, crushed their cars and bounced them around a little warning them that they needed to stop the betting racket and if they tried to collect anymore debts she'd crush more than their cars.

Upon hearing the story of Nebraska's new superhero, Nathan put everything together and voiced his concerns to his parents(driven by bad memories of sleepless nights spent watching his sister sleep at a hospital or covered in bandages) and Tiffany's 'toy' was promptly confiscated and she was majorly grounded, only allowed to go to school or the therpist she suddenly had and all of her interactions with anything was carefully monitored(and anything electronic or dangerous was taken away).

Unsure of what to do, the Thunders began making inquiries for help with their daughter's special needs and eventually were led to Claremont and though they couldn't afford ful tuition, upon examining Tiffany's vehicle they granted her a 'Working Scholarship' where she'd go for free, as long as she helped maintain things on the grounds.

Tiffany was all for it, thoroughly sick of her family and the tiny town by now and left as soon as possible, never looking back(but leaving a rather rude sculpture in her room made out of linkin logs and legos that required cutting the floor to remove).

Personality & Motivation:

Tiffany is a cheerful, polite, and talkative young lady but otherwise seems pretty bland in her tastes and preferences. She's more than a little forgetful and easily distracted by SCIENCE! She's also taken a rather vindictive like to be deliberatly obtuse and overly literal, which has had a side effect of making people think she's a bit of an airhead.

Powers & Tactics:

Tiffany's rollerball is rather limited in what it can do and as the saying goes 'When you have a hammer, all your problems start to look like nails'. She generally just charges in, smashes bad guys and rolls away, relying on the thing's heavy armor instead of it's nimble movement.


Complications:

A-choo!:The rollerball is based entirely around the movements of the person inside of it. Which is cool since you don't need a steering wheel or anything. But bad when you sneeze and suddenly you're going 90 miles an hour backwards.

But... I'm a scientist!:Due to her young age and her looking like your typical blonde airhead(something her recent attitude hasn't really helped with) Tiffany has problems with people taking her seriously. This causes problems when she's trying to communicate something important and also makes her quite frustrated.

I am le-tired:The rollerball is based entirely around the movements of the person inside of it. Which means to make it roll you have to walk. To make it roll fast you have to run. Tiffany isn't out of shape, but she's certainly not in shape either and gets tired after a while and needs to take a breather.

Precociousness, Undone:Tiffany learned early on that being TOO special wasn't a good thing. Something that was cemented in her mind when her older brother 'betrayed' her to her parents. So she always holds back, never tries to excel in front of others, and certainly doesn't trust anyone overly much.

Responsibilities:Tiffany has a working scholarship at claremont, which means if she wants to stay there she has to spend so many hours fixing up the grounds and maintaining her grades(which isn't hard, but showing all of her work is tedious and time consuming).

Secret I.D.:Tiffany likes people, she just doesn't trust them and her family are devout catholics so she was raised to always help those in need. So she decided to take her rollerball out and fight crime. Which you know, she can't tell people (shhh).

Technophile:Tiffany is a very curious girl and new technology(no matter what it does) is worth more than diamonds to her. Unfortunately she's too afraid to ask about it and seem overly intelligent, so she tends to nab a raygun off a badguy(which is technically stealing evidence) or 'borrow' things without asking, fully meaning to return them after she's studied it a little.

That's no moon!:The rollerball is... large. And it's a ball. Which means no arms. It can collapse around her into a boxy humanoid shape, but this makes her lose her immovable and speed capabilities. And she can't work anything more complicated than say a doorknob, so she may need to leave the suit entirely.

WHAT'S MY NAME!?:Tiffany's adopted the moniker of 'RPM(Revolutions Per Minute). She doesn't mind nicknames like 'Rev' but making fun of it by calling it a hamster ball or something like that is sure to set her off.

Abilities: 0 + 0 + 0 + 14 + 1 + 1 = 16PP

Strength: 10/18 (+0/4)

Dexterity: 10 (+0)

Constitution: 10/14 (+0/+4)

Intelligence: 24 (+7)

Wisdom: 12 (+1)

Charisma: 12 (+1)

Combat: 4 + 4 = 8PP

Initiative: +7 (Int)

Attack: +2 Melee, +2 Ranged

Grapple: +10

Defense: +1 (+2 Base, +0 Dodge Focus, -1 Size), +0 Flat-Footed

Knockback: -18

Saving Throws: 5 + 3 + 7 = 15PP

Toughness: +12 (+2 Con, +0 [Other])

Fortitude: +5/+7 (+0/+2 Con, +5)

Reflex: +3 (+0 Dex, +3)

Will: +8 (+1 Wis, +7)

Skills: 32R = 8PP

Computers 4 (+11)

Disable Device 4 (+11)

Craft (Electronics) 5 (+12)

Craft (Mechanical) 5 (+12)

Knowledge (Physical Sciences) 5 (+12)

Knowledge (Technology) 5 (+12)

Notice 4 (+5)

Feats: 12PP

Accurate Attack

Attractive

Fast Overrun

Improved Overrun

Improved Trip

Instant Up

Inventor

Move-By Action

Prone Fighting

Speed of Thought

Takedown Attack 2

Powers: 44PP

Device 11 (Roller Ball, Technological; 55PP Container; :Hard-To-Lose; ]) [44PP]

Environmental Control 2 (Light Control 1/rank, 'Omnidirectional Headlights') [4PP]

Immovable 3 (Impractical Applications of Physics!; Extras: Immoveableb]) 6PP

Protection 10 (Heavy Armoring;Extras: Impervious 7;) 17PP

On the Roll(6PP; Power Feats:Alternate Powers 1)

Base Power: Speed 5 (250 MPH, 2,500' per round; ) {5PP}

Alternate Power: Leaping 3 & Speed 2 (Laws(Of physics) are meant to be broken!, Leaping x10, 20 MPH, 20o' Per round; Extras: Area (Burst), Selective; Flaws: ) {12PP}

Painbringing Array(10PP; Power Feats:Alternate Powers 1)

Base Power: Strike 8 (Roadkill; Power feats: Mighty; ) {9PP} (Enhanced Genetics)

Alternate Power: Blast 4 (Highbeams (Lasers); ) {8PP}

Super Movement 7(Sure footed 4, Wall Crawl 2, Waterwalking;)

Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP]

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Strike      Touch     DC27 Toughness (Staged)     Damage (Physical)

Blast       20'       DC19 Toughness (Staged)     Damage (Heat/Light)

Totals: Abilities (16) + Combat (8) + Saving Throws (15) + Skills (8) + Feats (12) + Powers (44) - Drawbacks (0) = 105/105 Power Points

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Yeah so anyway to sleek/make the build better would be appreciated! Just think 'What if The Juggernautâ„¢ were a teenaged girl in a giant metal ball' and you've got the idea behind the powerset ;)

Completely messed up the powers putting them in(Didn't add them up correctly OR put in growth.) currently should be 51/55 points. Need another 12 points/3 ranks to get in enough growth to make the ball large. Will have to shave points :( Probably goodbye supermovement.

Can you put feats on a Device? Because Fast/improved overrun, instant up, prone fighting and takedown attack should probably be on there if so.

And the whole point of instant up and prone attack is to represent that you can't trip a ball! Semi had a great idea though, how much would Immunity (trip) cost?

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You can certainly put Feats onto a Device. If you can put Improved Critical, Improved Trip, and Improved Ranged Disarm (as simple examples) onto an attack power, you can certainly put them onto a Device, likely as Enhanced Feats.

On a minor note, your point cost on Wisdom and Charisma is off. They're listed as 1 when they should be 2 each.

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