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Vampyra - Serpentina - PL 10 (Hero)


Vampyra

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Players Name: Vampyra

Power Level: 10

Characters Name: Serpentina

Alternate Identity: Medusa

Height: 5'8"

Weight: 126 lbs

Hair: Snake

Eyes: Yellow

Description:

The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids.

History:

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by. But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.

Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa. The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance. While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare. It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there. Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.

The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her. At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head. But before she died, she

had made a nest, and from it six eggs had hatched. Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.

The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother.

Over time, the world changed, and Medusa changed with it. She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could. She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.

In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more. They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times. But as the Nazis began to grow in power,

Medusa knew that they would have to leave. She had seen this pattern

before, in the centuries she had been alive, and knew what was to come. On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.

In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living. She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.

Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other mutant.

Working as a prostitute and dancer, Serpentina was caught up in the wave of

suspicion during the scare of 'Jack-a-knives' as that serial killer went about

slaying prostitutes. She tried using the tarot to find out who was responsible,

but some power blocked her attempts. In the end, when the killings stopped,

Serpentina decided that it was time for her to begin helping the people who

walked the night with her.

By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection. This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them. But eventually, Medusa began

to draw attention to herself, and not in a good way.

Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over. He came to Medusa in a dream, and offered her power if she

would serve him. She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.

She lived in the sewers, feeding off rats and other vermin in order to

survive. But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign. One of the

humans in the cult mistook her for one of the Serpent People that led the

cult. When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane. Medusa refused this fate as well. If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction. After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.

Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life. Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood. Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own. She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

Stats:

Str: 10

Dex: 18

Con: 12

Int: 10

Wis: 12

Cha: 20

BAB: 4

BDB: 5

Initiative: 5

Saves:

Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection)

Fortitude: +10 (1 Con + 9 Bonus)

Reflex: +13 (4 Dex + 9 Bonus)

Will: +10 (1 Wis + 9 Bonus)

Skills:

Acrobatics - +9 (4 Dex, 5 Ranks)

Bluff - +11 (5 Cha, 6 Ranks)

Climb - +2 (0 Str, 2 Ranks)

Concentration - +4 (1 Con, 3 Ranks)

Craft (Artistic) - +4 (0 Int, 4 Ranks)

Diplomacy - +10 (5 Cha, 5 Ranks)

Disguise - +10 (5 Cha, 5 Ranks)

Drive - +5 (4 Dex, 1 Ranks)

Escape Artist - +7 (4 Dex, 3 Ranks)

Gather Information - +8 (5 Cha, 3 Ranks)

Handle Animal - +8 (5 Cha, 3 Ranks)

Intimidate - +10 (5 Cha, 5 Ranks)

Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks)

Knowledge (History) - +3 (0 Int, 3 Ranks)

Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks)

Knowledge (Streetwise) - +3 (0 Int, 3 Ranks)

Knowledge (Theology) - +1 (0 Int, 1 Ranks)

Language - Ancient Greek (1 Ranks)

Medicine - +3 (1 Wis, 2 Ranks)

Notice - +7 (1 Wis, 6 Ranks)

Perform (Dance) - +15 (5 Cha, 10 Ranks)

Perform (Singing) - +7 (5 Cha, 2 Ranks)

Pilot - +5 (1 Wis, 4 Ranks)

Profession (Courtesan) - +7 (1 Wis, 6 Ranks)

Ride - +6 (4 Cha, 2 Ranks)

Search - +3 (0 Int, 3 Ranks)

Sense Motive - +6 (1 Wis, 5 Ranks)

Sleight of Hand - +8 (4 Dex, 4 Ranks)

Stealth - +10 (4 Dex, 6 Ranks)

Survival - +2 (1 Wis, 1 Ranks)

Swim - +4 (0 Str, 4 Ranks)

Feats:

Artificer: 1

Ambidexterity: 1

Attack Specialization: 3 (Drain)

Evasion: 2

Dodge Focus: 5

Equipment: 2

Fascinate: 1

Grappling Finesse: 1

Improved Grab: 1

Improved Grapple: 1

Precise Shot: 2

Ritualist: 1

Powers:

Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP

Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP

Super-senses - 1 Rank (Darkvision). 1 PP

Additional Limbs - 1 Rank (Snake hair). 1 PP

Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP

Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP

Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP

Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP

Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP

Equipment:

Multi-tool

Rebreather

Cell Phone

GPS Receiver

Leather Jacket

Drawbacks:

Vulnerability - Cold Attacks (Very Common, Major) - 5 PP

Noticable - Scaled Skin - 1 PP

Noticable - Yellow, Slitted Eyes - 1 PP

Noticable - Snake Hair - 1 PP

Noticable - Forked Tongue - 1 PP

Weakness - Cold Blooded (Very Common, Major) - 5 PP

Link to comment

Players Name: Vampyra

Power Level: 10

Characters Name: Serpentina

Alternate Identity: Medusa

Height: 5'8"

Weight: 126 lbs

Hair: Snake

Eyes: Yellow

Description:

The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids.

History:

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by. But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.

Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa. The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance. While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare. It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there. Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.

The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her. At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head. But before she died, she

had made a nest, and from it six eggs had hatched. Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.

The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother.

Over time, the world changed, and Medusa changed with it. She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could. She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.

In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more. They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times. But as the Nazis began to grow in power,

Medusa knew that they would have to leave. She had seen this pattern

before, in the centuries she had been alive, and knew what was to come. On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.

In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living. She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.

Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other mutant.

Working as a prostitute and dancer, Serpentina was caught up in the wave of

suspicion during the scare of 'Jack-a-knives' as that serial killer went about

slaying prostitutes. She tried using the tarot to find out who was responsible,

but some power blocked her attempts. In the end, when the killings stopped,

Serpentina decided that it was time for her to begin helping the people who

walked the night with her.

By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection. This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them. But eventually, Medusa began

to draw attention to herself, and not in a good way.

Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over. He came to Medusa in a dream, and offered her power if she

would serve him. She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.

She lived in the sewers, feeding off rats and other vermin in order to

survive. But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign. One of the

humans in the cult mistook her for one of the Serpent People that led the

cult. When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane. Medusa refused this fate as well. If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction. After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.

Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life. Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood. Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own. She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

Stats:

Str: 10

Dex: 18

Con: 12

Int: 10

Wis: 12

Cha: 20

BAB: 4

BDB: 5

Initiative: 5

Saves:

Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection)

Fortitude: +10 (1 Con + 9 Bonus)

Reflex: +13 (4 Dex + 9 Bonus)

Will: +10 (1 Wis + 9 Bonus)

Skills:

Acrobatics - +9 (4 Dex, 5 Ranks)

Bluff - +11 (5 Cha, 6 Ranks)

Climb - +2 (0 Str, 2 Ranks)

Concentration - +4 (1 Con, 3 Ranks)

Craft (Artistic) - +4 (0 Int, 4 Ranks)

Diplomacy - +10 (5 Cha, 5 Ranks)

Disguise - +10 (5 Cha, 5 Ranks)

Drive - +5 (4 Dex, 1 Ranks)

Escape Artist - +7 (4 Dex, 3 Ranks)

Gather Information - +8 (5 Cha, 3 Ranks)

Handle Animal - +8 (5 Cha, 3 Ranks)

Intimidate - +10 (5 Cha, 5 Ranks)

Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks)

Knowledge (History) - +3 (0 Int, 3 Ranks)

Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks)

Knowledge (Streetwise) - +3 (0 Int, 3 Ranks)

Knowledge (Theology) - +1 (0 Int, 1 Ranks)

Language - Ancient Greek (1 Ranks)

Medicine - +3 (1 Wis, 2 Ranks)

Notice - +7 (1 Wis, 6 Ranks)

Perform (Dance) - +15 (5 Cha, 10 Ranks)

Perform (Singing) - +7 (5 Cha, 2 Ranks)

Pilot - +5 (1 Wis, 4 Ranks)

Profession (Courtesan) - +7 (1 Wis, 6 Ranks)

Ride - +6 (4 Cha, 2 Ranks)

Search - +3 (0 Int, 3 Ranks)

Sense Motive - +6 (1 Wis, 5 Ranks)

Sleight of Hand - +8 (4 Dex, 4 Ranks)

Stealth - +10 (4 Dex, 6 Ranks)

Survival - +2 (1 Wis, 1 Ranks)

Swim - +4 (0 Str, 4 Ranks)

Feats:

Artificer: 1

Ambidexterity: 1

Attack Specialization: 3 (Drain)

Evasion: 2

Dodge Focus: 5

Equipment: 2

Fascinate: 1

Grappling Finesse: 1

Improved Grab: 1

Improved Grapple: 1

Precise Shot: 2

Ritualist: 1

Powers:

Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP

Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP

Super-senses - 1 Rank (Darkvision). 1 PP

Additional Limbs - 1 Rank (Snake hair). 1 PP

Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP

Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP

Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP

Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP

Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP

Equipment:

Multi-tool

Rebreather

Cell Phone

GPS Receiver

Leather Jacket

Drawbacks:

Vulnerability - Cold Attacks (Very Common, Major) - 5 PP

Noticable - Scaled Skin - 1 PP

Noticable - Yellow, Slitted Eyes - 1 PP

Noticable - Snake Hair - 1 PP

Noticable - Forked Tongue - 1 PP

Weakness - Cold Blooded (Very Common, Major) - 5 PP

Link to comment

Players Name: Vampyra

Power Level: 10

Characters Name: Serpentina

Alternate Identity: Medusa

Height: 5'8"

Weight: 126 lbs

Hair: Snake

Eyes: Yellow

Description:

The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids.

History:

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by. But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.

Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa. The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance. While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare. It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there. Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.

The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her. At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head. But before she died, she

had made a nest, and from it six eggs had hatched. Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.

The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother.

Over time, the world changed, and Medusa changed with it. She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could. She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.

In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more. They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times. But as the Nazis began to grow in power,

Medusa knew that they would have to leave. She had seen this pattern

before, in the centuries she had been alive, and knew what was to come. On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.

In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living. She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.

Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other mutant.

Working as a prostitute and dancer, Serpentina was caught up in the wave of

suspicion during the scare of 'Jack-a-knives' as that serial killer went about

slaying prostitutes. She tried using the tarot to find out who was responsible,

but some power blocked her attempts. In the end, when the killings stopped,

Serpentina decided that it was time for her to begin helping the people who

walked the night with her.

By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection. This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them. But eventually, Medusa began

to draw attention to herself, and not in a good way.

Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over. He came to Medusa in a dream, and offered her power if she

would serve him. She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.

She lived in the sewers, feeding off rats and other vermin in order to

survive. But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign. One of the

humans in the cult mistook her for one of the Serpent People that led the

cult. When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane. Medusa refused this fate as well. If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction. After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.

Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life. Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood. Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own. She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

Stats:

Str: 10

Dex: 18

Con: 12

Int: 10

Wis: 12

Cha: 20

BAB: 4

BDB: 5

Initiative: 5

Saves:

Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection)

Fortitude: +10 (1 Con + 9 Bonus)

Reflex: +13 (4 Dex + 9 Bonus)

Will: +10 (1 Wis + 9 Bonus)

Skills:

Acrobatics - +9 (4 Dex, 5 Ranks)

Bluff - +11 (5 Cha, 6 Ranks)

Climb - +2 (0 Str, 2 Ranks)

Concentration - +4 (1 Con, 3 Ranks)

Craft (Artistic) - +4 (0 Int, 4 Ranks)

Diplomacy - +10 (5 Cha, 5 Ranks)

Disguise - +10 (5 Cha, 5 Ranks)

Drive - +5 (4 Dex, 1 Ranks)

Escape Artist - +7 (4 Dex, 3 Ranks)

Gather Information - +8 (5 Cha, 3 Ranks)

Handle Animal - +8 (5 Cha, 3 Ranks)

Intimidate - +10 (5 Cha, 5 Ranks)

Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks)

Knowledge (History) - +3 (0 Int, 3 Ranks)

Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks)

Knowledge (Streetwise) - +3 (0 Int, 3 Ranks)

Knowledge (Theology) - +1 (0 Int, 1 Ranks)

Language - Ancient Greek (1 Ranks)

Medicine - +3 (1 Wis, 2 Ranks)

Notice - +7 (1 Wis, 6 Ranks)

Perform (Dance) - +15 (5 Cha, 10 Ranks)

Perform (Singing) - +7 (5 Cha, 2 Ranks)

Pilot - +5 (1 Wis, 4 Ranks)

Profession (Courtesan) - +7 (1 Wis, 6 Ranks)

Ride - +6 (4 Cha, 2 Ranks)

Search - +3 (0 Int, 3 Ranks)

Sense Motive - +6 (1 Wis, 5 Ranks)

Sleight of Hand - +8 (4 Dex, 4 Ranks)

Stealth - +10 (4 Dex, 6 Ranks)

Survival - +2 (1 Wis, 1 Ranks)

Swim - +4 (0 Str, 4 Ranks)

Feats:

Artificer: 1

Ambidexterity: 1

Attack Specialization: 3 (Drain)

Evasion: 2

Dodge Focus: 5

Equipment: 2

Fascinate: 1

Grappling Finesse: 1

Improved Grab: 1

Improved Grapple: 1

Precise Shot: 2

Ritualist: 1

Powers:

Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP

Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP

Super-senses - 1 Rank (Darkvision). 1 PP

Additional Limbs - 1 Rank (Snake hair). 1 PP

Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP

Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP

Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP

Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP

Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP

Equipment:

Multi-tool

Rebreather

Cell Phone

GPS Receiver

Leather Jacket

Drawbacks:

Vulnerability - Cold Attacks (Very Common, Major) - 5 PP

Noticable - Scaled Skin - 1 PP

Noticable - Yellow, Slitted Eyes - 1 PP

Noticable - Snake Hair - 1 PP

Noticable - Forked Tongue - 1 PP

Weakness - Cold Blooded (Very Common, Major) - 5 PP

Link to comment

This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously).

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              2    =   2   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 8    =   3   +  5  +        Cha

Handle Animal                      8    =   3   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        1    =   1   +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               1    =   1   +  0  +        Int

Language                           0    =       +  0  +        

Medicine                           4    =   3   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full

    Power

Total: 28 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa 


(named after her mother).  When their mother was struck down, the six fled 


the cave, separating never to see eachother again.  Over the years, the 


other five had children, and would prey upon the weak, and were in their 


turn destroyed, and so were their children after them.  But Medusa made her 


way to an isolated island, where she would be no threat to anyone.  She had 


no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously).

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              2    =   2   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 8    =   3   +  5  +        Cha

Handle Animal                      8    =   3   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        1    =   1   +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               1    =   1   +  0  +        Int

Language                           0    =       +  0  +        

Medicine                           4    =   3   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full

    Power

Total: 28 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa 


(named after her mother).  When their mother was struck down, the six fled 


the cave, separating never to see eachother again.  Over the years, the 


other five had children, and would prey upon the weak, and were in their 


turn destroyed, and so were their children after them.  But Medusa made her 


way to an isolated island, where she would be no threat to anyone.  She had 


no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously).

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              2    =   2   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 8    =   3   +  5  +        Cha

Handle Animal                      8    =   3   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        1    =   1   +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               1    =   1   +  0  +        Int

Language                           0    =       +  0  +        

Medicine                           4    =   3   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full

    Power

Total: 28 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa 


(named after her mother).  When their mother was struck down, the six fled 


the cave, separating never to see eachother again.  Over the years, the 


other five had children, and would prey upon the weak, and were in their 


turn destroyed, and so were their children after them.  But Medusa made her 


way to an isolated island, where she would be no threat to anyone.  She had 


no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

Hi!

Interesting character.

Two comments:

1] The thought of a scaly hooker I find at once horrifying and strangely attractive. :D

2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.

Link to comment

Hi!

Interesting character.

Two comments:

1] The thought of a scaly hooker I find at once horrifying and strangely attractive. :D

2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.

Link to comment

Hi!

Interesting character.

Two comments:

1] The thought of a scaly hooker I find at once horrifying and strangely attractive. :D

2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.

Link to comment

Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes.

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              1    =   1   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 7    =   2   +  5  +        Cha

Handle Animal                      7    =   2   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        1    =   1   +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               0    =       +  0  +        Int

Language                           0    =       +  0  +        

Medicine                           4    =   3   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3

Total: 29 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother).  When their mother was struck down, the six fled the cave, separating never to see eachother again.  Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them.  But Medusa made her way to an isolated island, where she would be no threat to anyone.  She had no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes.

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              1    =   1   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 7    =   2   +  5  +        Cha

Handle Animal                      7    =   2   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        1    =   1   +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               0    =       +  0  +        Int

Language                           0    =       +  0  +        

Medicine                           4    =   3   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3

Total: 29 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother).  When their mother was struck down, the six fled the cave, separating never to see eachother again.  Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them.  But Medusa made her way to an isolated island, where she would be no threat to anyone.  She had no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes.

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              1    =   1   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 7    =   2   +  5  +        Cha

Handle Animal                      7    =   2   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        1    =   1   +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               0    =       +  0  +        Int

Language                           0    =       +  0  +        

Medicine                           4    =   3   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3

Total: 29 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother).  When their mother was struck down, the six fled the cave, separating never to see eachother again.  Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them.  But Medusa made her way to an isolated island, where she would be no threat to anyone.  She had no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

I have not yet read the back story but I can't imagine I am going to have much to add there. ;) I do however have a few comments. The Ref's are considering [as of early this morning] that characters get 2 approvals just to mention it.

1] You have 2 languages but no points in the skill

2] Is all the equipment from the feat? That feat is not in the lisy.

3] If I added it right petrification should be 21 not 28 points. 3 per rank x 8 ranks -3 drawbacks.

4] I want to wait for another opinion on the additional limbs thing. You say additional limbs 1 but say snakes plural.

5] Even reducing the petrification to 21, I add it up to a total of 157.

Link to comment

I have not yet read the back story but I can't imagine I am going to have much to add there. ;) I do however have a few comments. The Ref's are considering [as of early this morning] that characters get 2 approvals just to mention it.

1] You have 2 languages but no points in the skill

2] Is all the equipment from the feat? That feat is not in the lisy.

3] If I added it right petrification should be 21 not 28 points. 3 per rank x 8 ranks -3 drawbacks.

4] I want to wait for another opinion on the additional limbs thing. You say additional limbs 1 but say snakes plural.

5] Even reducing the petrification to 21, I add it up to a total of 157.

Link to comment

I have not yet read the back story but I can't imagine I am going to have much to add there. ;) I do however have a few comments. The Ref's are considering [as of early this morning] that characters get 2 approvals just to mention it.

1] You have 2 languages but no points in the skill

2] Is all the equipment from the feat? That feat is not in the lisy.

3] If I added it right petrification should be 21 not 28 points. 3 per rank x 8 ranks -3 drawbacks.

4] I want to wait for another opinion on the additional limbs thing. You say additional limbs 1 but say snakes plural.

5] Even reducing the petrification to 21, I add it up to a total of 157.

Link to comment

1) I'm guessing the Ancient Greek is your nativa language so you'd have to take a rank of the language skill for the English.

2) The equipment seem to be okay in the above version.

3) I won't comment on the petrification power, because it seems to incorporate things from Ultimate Power and I'm not familiar with that.

4) I'd see the one rank as the mass of snakes pinning or grappling with an opponent as opposed to multiple ranks where the snakes would be able to grapple multiple opponents or some such. I'd say it's okay.

5) Adding up from the sheet, I get 155 and that's with the 29 pp petrification...

Link to comment

1) I'm guessing the Ancient Greek is your nativa language so you'd have to take a rank of the language skill for the English.

2) The equipment seem to be okay in the above version.

3) I won't comment on the petrification power, because it seems to incorporate things from Ultimate Power and I'm not familiar with that.

4) I'd see the one rank as the mass of snakes pinning or grappling with an opponent as opposed to multiple ranks where the snakes would be able to grapple multiple opponents or some such. I'd say it's okay.

5) Adding up from the sheet, I get 155 and that's with the 29 pp petrification...

Link to comment

1) I'm guessing the Ancient Greek is your nativa language so you'd have to take a rank of the language skill for the English.

2) The equipment seem to be okay in the above version.

3) I won't comment on the petrification power, because it seems to incorporate things from Ultimate Power and I'm not familiar with that.

4) I'd see the one rank as the mass of snakes pinning or grappling with an opponent as opposed to multiple ranks where the snakes would be able to grapple multiple opponents or some such. I'd say it's okay.

5) Adding up from the sheet, I get 155 and that's with the 29 pp petrification...

Link to comment

There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified.

Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment.

Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected.

The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb.

As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP

Handy thing about Excel is that it can keep a running total of PP spent.

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +13  :  +4   :  +9

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              1    =   1   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 7    =   2   +  5  +        Cha

Handle Animal                      7    =   2   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        0    =       +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               0    =   1   +  0  +        Int

Language                                =   1   +     +        

Medicine                           4    =   2   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3

Total: 29 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa

(named after her mother).  When their mother was struck down, the six fled

the cave, separating never to see eachother again.  Over the years, the

other five had children, and would prey upon the weak, and were in their

turn destroyed, and so were their children after them.  But Medusa made her

way to an isolated island, where she would be no threat to anyone.  She had

no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified.

Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment.

Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected.

The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb.

As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP

Handy thing about Excel is that it can keep a running total of PP spent.

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +13  :  +4   :  +9

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              1    =   1   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 7    =   2   +  5  +        Cha

Handle Animal                      7    =   2   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        0    =       +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               0    =   1   +  0  +        Int

Language                                =   1   +     +        

Medicine                           4    =   2   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3

Total: 29 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

----------------------------------------------------------------------------

ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa

(named after her mother).  When their mother was struck down, the six fled

the cave, separating never to see eachother again.  Over the years, the

other five had children, and would prey upon the weak, and were in their

turn destroyed, and so were their children after them.  But Medusa made her

way to an isolated island, where she would be no threat to anyone.  She had

no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

----------------------------------------------------------------------------

Link to comment

There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified.

Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment.

Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected.

The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb.

As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP

Handy thing about Excel is that it can keep a running total of PP spent.

-----------------------Mutants & Masterminds 2e-----------------------------

Name  : Serpentina              Gender: Female         Updated: 

Alt ID: Medusa                  Age   : 3069           Group  :

Player: Vampyra                 Height: 5'8"           Motive :

Game  :                         Weight: 126 lbs        Affil  :

PwrLvl: 10                      Hair  : Snakes         Base   :

PwrPts: 150                     Eyes  : Yellow         HeroPts: 1

----------------------------------------------------------------------------

     ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED

      SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE

STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9

DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9

CON:   12   :        :  +1      |    REFL :  +13  :  +4   :  +9

INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9

WIS:   12   :        :  +1      |

CHA:   20   :        :  +5      |

----------------------------------------------------------------------------

        TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED

DEFENSE: +10  =  05  +  05  +  00           15


                 DEX   POWER  FEAT

        TOTAL    MOD    MOD   MOD

INIT   : +04  =  04  +  00  +  00


ATTACK : +4 (Unarmed), +10 (Snake Hair)

SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)

----------------------------------------------------------------------------

BRUISED :         STAGGERED:         UNCONCIOUS:

INJURED :         DISABLED :         DYING     :

FATIGUED:         EXHAUSTED:         UNCONCIOUS:

----------------------------------------------------------------------------

SKILLS


NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL

Acrobatics                         9    =   5   +  4  +        Dex

Bluff                             11    =   6   +  5  +        Cha

Climb                              1    =   1   +  0  +        Str

Computers                          0    =       +  0  +        Int

Concentration                      4    =   3   +  1  +        Wis

Craft (Artistic)                   4    =   4   +  0  +        Int

Craft (Chemical)                   0    =       +  0  +        Int

Craft (Electronic)                 0    =       +  0  +        Int

Craft (Mechanical)                 0    =       +  0  +        Int

Craft (Structural)                 0    =       +  0  +        Int

Diplomacy                         10    =   5   +  5  +        Cha

Disable Device                     0    =       +  0  +        Int

Disguise                          10    =   5   +  5  +        Cha

Drive                              5    =   1   +  4  +        Dex

Escape Artist                      7    =   3   +  4  +        Dex

Gather Information                 7    =   2   +  5  +        Cha

Handle Animal                      7    =   2   +  5  +        Cha

Intimidate                        10    =   5   +  5  +        Cha

Investigate                        0    =       +  0  +        Int

Knowledge (Arcane Lore)           10    =  10   +  0  +        Int

Knowledge (Art)                    0    =       +  0  +        Int

Knowledge (Behavioral Sciences)    0    =       +  0  +        Int

Knowledge (Business)               0    =       +  0  +        Int

Knowledge (Civics)                 0    =       +  0  +        Int

Knowledge (Current Events)         0    =       +  0  +        Int

Knowledge (Earth Sciences)         0    =       +  0  +        Int

Knowledge (History)                3    =   3   +  0  +        Int

Knowledge (Life Sciences)          0    =       +  0  +        Int

Knowledge (Physical Sciences)      0    =       +  0  +        Int

Knowledge (Popular Culture)        0    =       +  0  +        Int

Knowledge (Streetwise)             3    =   3   +  0  +        Int

Knowledge (Tactics)                0    =       +  0  +        Int

Knowledge (Technology)             0    =       +  0  +        Int

Knowledge (Theology)               0    =   1   +  0  +        Int

Language                                =   1   +     +        

Medicine                           4    =   2   +  1  +        Wis

Notice                             7    =   6   +  1  +        Wis

Perform (Acting)                   5    =       +  5  +        Cha

Perform (Comedy)                   5    =       +  5  +        Cha

Perform (Dance)                   15    =  10   +  5  +        Cha

Perform (Keyboards)                5    =       +  5  +        Cha

Perform (Oratory)                  5    =       +  5  +        Cha

Perform (Percussion Instruments)   5    =       +  5  +        Cha

Perform (Singing)                  7    =   2   +  5  +        Cha

Perform (Stringed Instruments)     5    =       +  5  +        Cha

Perform (Wind Instruments)         5    =       +  5  +        Cha

Pilot                              5    =   1   +  4  +        Dex

Profession (Courtesans)            7    =   6   +  1  +        Wis

Ride                               6    =   2   +  4  +        Dex

Search                             3    =   3   +  0  +        Int

Sense Motive                       6    =   5   +  1  +        Wis

Sleight of Hand                    8    =   4   +  4  +        Dex

Stealth                           10    =   6   +  4  +        Dex

Survival                           2    =   1   +  1  +        Wis

Swim                               4    =   4   +  0  +        Str


----------------------------------------------------------------------------

LANGUAGES: English, Ancient Greek

----------------------------------------------------------------------------

FEATS

Feat                      PP  Desc

Artificer                 1   Make magical inventions

Ambidexterity             1   No offhand penalties

Attack Specialization     3   Snake Hair

Evasion                   2   Improved Evasion

Dodge Focus               5   Add Rank to Def

Equipment                 1   5 PP per rank for equipment

Fascinate                 1   Perform (Dance)

Grappling Finesse         1   Use dex for grapple

Improved Grab             1   Grapple with unarmed attack

Improved Grapple          1   Grapple with one hand

Ritualist                 1   Create magic rituals


----------------------------------------------------------------------------

EQUIPMENT/GEAR

Equipment               PP

Multi-tool              1

Rebreather              1

Cell Phone              1

GPS Receiver            1

Leather Jacket          1


Left from Equipment: 0


----------------------------------------------------------------------------

  LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR

  LOAD        LOAD       LOAD         HEAD          GROUND        DRAG

  33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs

----------------------------------------------------------------------------

POWERS/DEVICES


Powers

NAME                             RANK      ACTION    RANGE    DURATION

Petrification                    8         Reaction  Percep.  Permanent

Descriptors: Magic

Extras: Duration (Continuous), Gaze, Action (Reaction)

Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)

Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3

Total: 29 PP

Like others of her kind, Serpentina can turn a living creature to stone with

but a moment's eye contact.  This ability only affects mortal creatures,

meaning it is powerless against such creatures as undead, robots, immortals,

and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that

she can look upon the world normally, without causing random people to turn

to stone.



Comprehend                       2         Reaction  Percep.  Continuous

Descriptors: Magic

Flaws: Limited - Only Snakes (2)

Total: 1 PP

Serpentina has a rare gift, the ability to speak with snakes, and understand

what they are saying.  She can speak with snakes as easily as with any

person.



Super-senses                     1         Free      Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has darkvision, the ability to see in the

dark.



Additional Limbs                 1         Reaction  Personal Permanent

Descriptors: Magic

Total: 1 PP

Like all of her kind, Serpentina has a collection of snakes growing from her

head, where a normal human would have hair.  She can use these snakes as an

extra limb, prehensile as they are.



Elongation                       1         Free      Personal Permanent

Descriptors: Magic

Extras: Duration (Continuous), Action (Free)

Flaws: Permanent, Limited - Only snake hair

Total: 1 PP

Serpentina's snake hair is long and prehensile, adding an additional five

feet to her reach.



Drain                            10        Standard  Touch    Instant

Descriptors: Magic

Flaws: Limited - Only with Snake Hair

Feats: Slow Fade 6

Total: 11 PP

By striking with her snake hair, Serpentina can deliver a debilitating

poison into a victim's blood, sapping them of their strength.  A couple

doses of this poison is enough to make even the strongest warriors helpless

as newborn babes.



Protection                       8         Reaction  Personal Permanent

Descriptors: Magic

Flaws: Limited - Not against Cold

Total: 4 PP

Unlike a human, Serpentina's skin is covered in hard reptilian scales, like

those of a snake.  This provides her with enhanced protection from attacks.



Immunity                         2         Reaction  Personal Permanent

Descriptors: Magic

Total: 2 PP

Serpentina is a Medusa, and as such she is immortal, immune to the effects

of aging.  This also means she is immune to the effects of a medusa's

petrifying gaze.



Super-Senses                     8         1 Min     Personal Permanent

Descriptors: Magic

Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3

Total: 1 PP

Serpentina spent many years with the Romany gypsies of Europe.  She has the

ability to use the tarot to read into the past or future, though such things

take time.



Devices

NAME                             RANK      ACTION    RANGE    DURATION


----------------------------------------------------------------------------

WEAKNESSES/DRAWBACKS/COMPLICATIONS

Complication   Desc

Prejudice      Serpentina is a medusa, a descendent of the original Gorgon

               out of myth.  As such, she often faces fear and resentment

               when she shows her face, because people know she can turn

               someone to stone with a glance.

Enemy          Serpentina is a medusa and a heroine, and as such, she has

               come into conflict with the Brotherhood of the Yellow Sign

               over the years.  Some would seek to use her as a 'holy

               maiden'.  Other times she fights against them to keep them

               from ressurecting the empire of the Serpent People, or

               summoning the Unspeakable One to this dimension.  Serpentina

               similar to her people.

Enemy          Serpentina is a medusa, a mythical monster from the days of

               ancient greece.  The fact that she has chosen to try and act

               as a hero has at times put her at odds with the Olympian god

               of the dead, Hades.



Drawbacks   Frequency   Intensity   Misc   PP   Desc

Vulnerable  3           2                  5    Cold Attacks

Noticable   1           0                  1    Snake Hair

Noticable   1           0                  1    Scaly Skin

Noticable   1           0                  1    Slitted Eyes

Noticable   1           0                  1    Forked Tongue

Weakness    3           2                  5    Cold-Blooded


----------------------------------------------------------------------------

DESCRIPTION

The woman before you is wearing a long, white cloak with long sleeves and a

hood.  It is not unlike the cloaks seen in some of the Star Wars movies.

Under the cloak, her dress is like that of a dancer, all in silk and

translucent materials, and all of it white.  Across her face she wears a

veil, disguising her features from view.  Her eyes are a yellow color,

slitted like those of a snake.  What can be seen of her skin shows that she

is obviously a mutant, for though her curved, hourglass figure would be very

attractive normally, many would be put off by the fact that her flesh is

covered in green scales, like a snake.  She wears a pair of long white silk

gloves that reach up to her elbows.  Upon her feet she wears a pair of

leather sandals, in the style of the ancient greeks.  If one gets a glimpse

of her hair under the shadow of the hood, it appears to be pulled back in a

series of tight braids.

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ORIGIN

There are those who say that the heroes and monsters of ancient times are

mere myths, or at the very least, legends of a time long gone by.  But the

wise know that all myths began their life as a fact, somewhere, long ago.

It is true of Daedalus and his son Icarus, and it is also true of the

legendary Medusa, a bastard child of the gods who could turn people to stone

with a single gaze.


Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

Medusa.  The three sisters were very beautiful, and had the power to turn a

mortal to stone with but a glance.  While Stheno and Euryale were powerful,

they were not the match for Medusa, in either power or beauty, for though

she was mortal, unlike her sisters, and had golden hair that made even

mighty Poseidon stop and stare.  It was this beauty that would be her

downfall, for she came upon Poseidon while in a temple of Athena, and did

lie with the sea-god there.  Angered by this defilement of her temple,

Athena cursed Medusa, giving her scales over her body, and turning her

beautiful golden hair to serpents.


The wretched Medusa retreated to a cave, and preyed upon passing warriors,

turning them to stone with her baleful gaze, in retribution for the curse

that had been placed upon her.  At last, a hero emerged, named Perseus, who,

armed with a mirror and scythe, was able to overcome the bitter creature's

defenses, and slew her by cutting off her head.  But before she died, she

had made a nest, and from it six eggs had hatched.  Thus the race of

creatures known as the Medusae were born, creatures who, unlike their

mother, were immortal, unless killed.


The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa

(named after her mother).  When their mother was struck down, the six fled

the cave, separating never to see eachother again.  Over the years, the

other five had children, and would prey upon the weak, and were in their

turn destroyed, and so were their children after them.  But Medusa made her

way to an isolated island, where she would be no threat to anyone.  She had

no wish to continue the bloodthirsty ways of her mother.


Over time, the world changed, and Medusa changed with it.  She would find

far off corners of the world, and work there as a dancing girl, making a

living as honestly as she could.  She learned to dim her gaze, so that she

could exist with mortals and not be immediately recognized for what she was.

And in time, she even ventured closer to major cities.


In 1930, she was living in Germany, traveling with a group of the Romany,

wandering gypsies who had lived in Europe for generations and more.  They

knew her secret, of course, but they also knew that she was not evil, like

the monsters of ancient times.  But as the Nazis began to grow in power,

Medusa knew that they would have to leave.  She had seen this pattern

before, in the centuries she had been alive, and knew what was to come.  On

her advice, the tribe left Germany, and made their way to America, where

they wandered through the midwest, until they came to a land called Montana.

There they settled down, while they watched and saw Medusa's predictions

come true.


In time, Medusa left the tribe, as her friends began to grow old and die,

and the younger generation did not look on her the same way as the elders.

She made her way across America, once more dancing and telling fortunes to

earn a living.  She kept her gaze dimmed all the time, for fear of her true

nature becoming known to those who would only try to hunt her down, as her

mother was.


Making her way to Freedom City, Medusa sought to start a new life, where

people wouldn't know her secret, and would just treat her as any other

mutant.  Working as a prostitute and dancer, Serpentina was caught up in the

wave of suspicion during the scare of 'Jack-a-knives' as that serial killer

went about slaying prostitutes.  She tried using the tarot to find out who

was responsible, but some power blocked her attempts.  In the end, when the

killings stopped, Serpentina decided that it was time for her to begin

helping the people who walked the night with her.


By 1980, she had organized some of the prostitutes of the Fens, bringing

them together under her protection.  This coincided with a rise of odd

statues appearing at the bottom of the river, as Medusa worked to protect

her girls from those that would prey on them.  But eventually, Medusa began

to draw attention to herself, and not in a good way.


Hades, lord of the underworld, saw Medusa as a monster, and thought she

should fall under his control, to use as a pawn against the world that Zeus

ruled over.  He came to Medusa in a dream, and offered her power if she

would serve him.  She refused him, which angered the god of death greatly.

Knowing that she could not remain with her girls, and expect them to be

safe, Medusa fled, moving around different parts of Freedom City, trying to

keep a low profile.


She lived in the sewers, feeding off rats and other vermin in order to

survive.  But as she explored the sewers that became her home, she was again

discovered, this time by the Brotherhood of the Yellow Sign.  One of the

humans in the cult mistook her for one of the Serpent People that led the

cult.  When the Serpent People learned of her, they captured her, intending

to use her as a pawn in their plans to bring about the Unspeakable One on

this plane.  Medusa refused this fate as well.  If she would not bow to

Hades, God of the Dead, she certainly would not bow to a bunch of religious

fools who wished only to bring about madness and destruction.  After two

years in captivity, she was rescued from the Brotherhood's clutches when

Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

their ceremonies.


Eldritch recognized immediately what Medusa was, and was going to destroy

her when she begged him to spare her life.  Somehow, she managed to convince

the mage that she was not evil, and was certainly no part of the

Brotherhood.  Eldritch decided that he would take a chance, and trust her.

Medusa decided that it was time to start anew once again, and changed her

name, becoming Serpentina, a minor heroine who specialized in catching

crooks by getting close enough to strike with her snake hair, using her

poison to drain their strength away until they were helpless, and easy for

the police to take in on their own.  She also made a name for herself in

going after the Brotherhood of the Yellow Sign, using her fortunetelling

abilities to try and predict their movements, and the best ways to defeat

them.

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Here are my questions/observations:

1. What does "Limited (only mortal creatures)" mean? Petrification already only affects creatures. "Mortal" seems like it is hardly worth a -1 Flaw. Constructs are already immune because they are immune to Fort effects. I'd need a lot more explanation before I'd approve this.

2. "Gaze" already sets the power at perception range. Reaction means "anyone who looks at you and meets your gaze." If this means that your opponent can stand more than 100' away and look right into your eyes and not be affected then this should be: Drawback: Reduced Range (2 range increments) 2 pts. (see UP, page 108).

3. If the power is Sense Dependent and Permanent, then the hero shouldn't be allowed to turn it off by closing their eyes. If so, then permanent isn't a flaw. The discount for this eventuality is already built into the Sense Dependant flaw.

This is the most I would approve:

Petrification - 8 [Extras] -1 pt., Limited to 2 Range Increments) -2 pts, Full Power -1 pt. Total: 44 PPs

Link to comment

Here are my questions/observations:

1. What does "Limited (only mortal creatures)" mean? Petrification already only affects creatures. "Mortal" seems like it is hardly worth a -1 Flaw. Constructs are already immune because they are immune to Fort effects. I'd need a lot more explanation before I'd approve this.

2. "Gaze" already sets the power at perception range. Reaction means "anyone who looks at you and meets your gaze." If this means that your opponent can stand more than 100' away and look right into your eyes and not be affected then this should be: Drawback: Reduced Range (2 range increments) 2 pts. (see UP, page 108).

3. If the power is Sense Dependent and Permanent, then the hero shouldn't be allowed to turn it off by closing their eyes. If so, then permanent isn't a flaw. The discount for this eventuality is already built into the Sense Dependant flaw.

This is the most I would approve:

Petrification - 8 [Extras] -1 pt., Limited to 2 Range Increments) -2 pts, Full Power -1 pt. Total: 44 PPs

Link to comment

Here are my questions/observations:

1. What does "Limited (only mortal creatures)" mean? Petrification already only affects creatures. "Mortal" seems like it is hardly worth a -1 Flaw. Constructs are already immune because they are immune to Fort effects. I'd need a lot more explanation before I'd approve this.

2. "Gaze" already sets the power at perception range. Reaction means "anyone who looks at you and meets your gaze." If this means that your opponent can stand more than 100' away and look right into your eyes and not be affected then this should be: Drawback: Reduced Range (2 range increments) 2 pts. (see UP, page 108).

3. If the power is Sense Dependent and Permanent, then the hero shouldn't be allowed to turn it off by closing their eyes. If so, then permanent isn't a flaw. The discount for this eventuality is already built into the Sense Dependant flaw.

This is the most I would approve:

Petrification - 8 [Extras] -1 pt., Limited to 2 Range Increments) -2 pts, Full Power -1 pt. Total: 44 PPs

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Ok, sorry for taking so long to respond, I've been busy with a research project for school.

1) Only mortal creatures would mean that Constructs, Robots, Undead, Immortals, Cosmic creatures, etc. are all immune to it off the bat. Constructs are immune because they all buy immunity to fort saves, but that is not necessarily the case with the other types.

2) A perception range power has no range increments to limit, which is why I didn't think that drawback applies. The Reduced Range drawback doesn't limit the base range of the power, but rather the number of range increments you can use it at. For instance, a Blast attack has a range increment of rank x 10 feet, meaning a Rank 10 blast can be used to 100 feet with no penalty, or to 200 feet with a -2 to the check, or to 300 feet with a -4 to the check, and so on. Ranged powers normally have a max of 10 increments. Reduced Range doesn't affect the base range of the power, but instead cuts the number of increments from 10 to 5 to 2, etc.

3) Hmm. I'll have to think about what to do with that one.

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