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Firestarter PL 12 Tier 2 NPC Angrydurf

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Player Name: Angrydurf NPC (tier 2)

Character Name: Firestarter

Power Level: PL 12 175/175

Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness

Unspent Power Points: 0

In Brief: Psychotic Pyromaniac Terminus Baby

Alternate Identity: Jeniffer Holmes

Identity: Secret

Birthplace: Freedom City

Occupation: terrorist

Affiliations: The Fellowship

Family: Estranged


Age: 19

Apparent Age: (if applicable)

Gender: Female

Ethnicity: Caucasian

Height: 5'6"

Weight: 145lbs

Eyes: Blue

Hair: Strawberry blond

A slender and athletic woman sheathed in a corona of roiling flame. When not in active flame on mode she appears to be an average attractive young adult on the street though with an intensity in her eyes that can be unnerving.

Power Descriptions:

Firestarter starts and controls flames. All of her powers revolve around using this to one purpose or another. She can project fires from any source as an attack either those she has created or those dancing around her body in combat.

History: And some just want to see the world burn." Jennifer Holmes is a loosely leashed psychotic little more than an attack dog of the Fellowship but a potent one none the less. She has come to Providence's teachings from a neo anarchist ideology. She doesn't feel strongly about the whole idea of T-baby superiority but she knows she neither likes nor trusts authority and is a big fan of being a sovereign state in and of herself so long as that means she can act on her more outlandish urges with impunity. She however is well aware that she can't stand on her own against the world so she follows orders and keeps most of her darker tendencies in check, for now.

Personality & Motivation:

Firestarter is a dangerous Psychotic kept only vaguely in check by the leadership of Providence. Thus far her murderous urges have been largely kept in check but she constantly pushes the line and only timely intervention form heroes has stopped her death toll from rising to staggering numbers.

Powers & Tactics:

Firestarter is very upfront about her tactics. She arrives on the scene and tries to do as much damage as she can as quickly as she can. Her penchant for collateral damage has both compromised missions (when alerting heroes too soon) and saved them (When a burning building with civilians inside distracts heroes long enough to allow escape)

Abilities: 0 + 0 + 8 + 0 + 0 + 6 = 14PP

Strength: 10 (+0)

Dexterity: 10 (+0)

Constitution: 18 (+4)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 16 (+3)

Combat: 8 + 8 = 16PP

Initiative: +8

Attack: +4 Melee, +4 Ranged, +10 Fire Array

Grapple: +4

Defense: +10 (+4 Base, +6 Dodge Focus), +0 Flat-Footed

Knockback: -12

Saving Throws: 8 + 10 + 10 = 28PP

Toughness: +14 (+4 Con, +10 Force Field) +10 Impervious

Fortitude: +12 (+4 Con, +8)

Reflex: +10 (+0 Dex, +10)

Will: +10 (+0 Wis, +10)

Skills: 32R = 8PP

Intimidation 12 (+14)

Concentration 10 (+10)

Notice 10 (+10)

Feats: 9PP

Dodge Focus 6

Improved Initiative 2


Powers: 54 + 12 + 20 + 10 + 4 = 100PP

Energy Control Array 24 (48pp array; Power Feats: Accurate 3, Alternate Powers 3) [54PP]

Base Power: Blast 14 (Extra: Autofire; PFs: Indirect 3, Improved Range 2, Incurable) [48PP] (Fire blast)

Alternate Power: Blast 14 (Extra: Area [70-ft. Burst, General]; PFs: Progression 4, Improved Range 2, Incurable) [48PP] (Fireball)

Alternate Power: Dazzle Visual 14 (Extra: PFs: Indirect 3, Improved Range 2, Split Attack) [34PP] (Flash)

Alternate Power: Strike 12 (Extras: Aura, Duration [sustained]) [48PP] (Flame Sheath)

Flight 6 (500 MPH / 5,000 feet per Move action) [12PP] (Flame Jets)

Force Field 10 (Extras: Impervious) [20PP] (Flaming Armor)

Immunity 10 (all Fire effects) [10PP]

Super-Senses 4 (Fire awareness [mental, Acute, extended, ranged]) [4PP]

Drawbacks: (-0) + (-0) = -0PP

Abilities (14) + Combat (16) + Saving Throws (28) + Skills (8) + Feats (9) + Powers (100) - Drawbacks (0) = 175/175pp

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