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angrydurf

Providence PL 15 Tier 2 NPC Angrydurf

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Player Name: Angrydurf NPC (Tier Two)

Character Name: Providence

Power Level: 15 274/274

Trade-Offs: None

Unspent Power Points: 0

In Brief: Traveler from a dystopian Future he will stop at nothing to prevent from coming to pass.

Alternate Identity: Several all false

Identity: Secret

Birthplace: Freedom Arcology (the FUTURE!)

Occupation: Terrorist Mastermind

Affiliations: The Fellowship, the FAH

Family: None

Description:

Age: 36 (By his personal timeline)

Apparent Age: N/A

Gender: Male

Ethnicity: Indistinct, looks most like Asian/Pacific Islander.

Height: 6'

Weight: 170 LBS

Eyes: Green

Hair: Black with scattering of gray

Providence looks to be a fit middle aged man of respectable if not imposing stature. His face is relatively free of signs of aging and his hair speckled with hints of grey in a distinguished way. He wears long sleeves and gloves at all times in public to hide his Cybernetic limbs and keeps his hair somewhat shaggy to disguise the telltale scarring of assorted cranial surgeries he underwent in his time. When not actively forwarding his goals he presents himself in tailored business suits, when representing the interests of The Fellowship (IE Terrorist actions) he has an apparently armored jumpsuit and harness containing his advanced future tech equipment.

Power Descriptions:

Most of Providences powers are related to the the weapons of war he brought with him when he fled the future. He has two cybernetic arms several cranial implants, as well as advanced armor and weaponry. His personal powers are more subtle and restricted at this point to minor personal speed increases. With extreme effort he is in theory still capable of grander manipulations of time but such is generally reserved for plot points.

History:

Providence is the Charismatic leader of the Fellowship and the shaper of their Ideology. It is from him that the others have taken up their evolutionary superiority ideals and more importantly it is Providence who has led them to the path of revolt against human authority. Providence's true identity is unknown even to the rest of the fellowship however. Providence has no given name only a serial number. In a dark future those with powers have been subjugated by those without. Any who rise to far above the average are removed from population and interned in government controlled advancement facilities where their talents and abilities can be mined and studied to produce advances for 'normal' humans. Providence was freed by an underground agency fighting against the regime for the equality of 'abnormals' as they were called in his time. In a failed assault on a major abnormal studies facility his cell was wiped out and he was about to be recaptured. In a desperate bid he attempted to overcharge his temporal control powers to get a 'do-over' nearly killing himself in the process and almost burning himself out completely. However his 'do-over' was more than he could have possibly imagined. He had shifted himself far enough back that he could prevent the imprisonment and subjugation of his kind. He is now a man on a mission to ensure that his dark future does not come to pass. At any cost.

What Providence does not know is that all of this is a lie. His memories are not his own and the cruel experiments upon himself and others like him were preformed at the hands of Physician Friendly at Omegas express request. In the aftermath of the Terminus Invasions agents of Omega abducted Infants changed by the Terminus intending to create native agents in willing thrall to Omega. The experiment was a failure. But Providence showed such will that Omega took him and personally honed him into the weapon he needed. The other infants if lucky became Proles or Omegadrones. Providence had another destiny put upon him. His escape, the resistance, his near recapture and his 'time Travel' all were a carefully crafted facade. It was Omega all along guiding the lie to create the perfect weapon in his war on Prime. A native hero who would turn on Humanity like Centurion never would. A leader of men who would gather the superpowered to him and use them to ease the way unknowingly for Omegas inevitable return. Providence is no Anihilist, Yet. But he has the life experiences to become one should he gain the power to turn on his own world as the Anihilists must always do. His memories are absolutely real. His experiences were a grand facade but he experienced all of it and none but Omega knows his true purpose. Of course with Omega being so weakened by recent events there is a chance for others to turn Providence away from his path should they manage to discover his secret unknown even to himself.

Personality & Motivation:

The future from which Providence hails is one he will not see come to pass. He is ruthless and unyielding on his goals to prevent it but is in fact doing so out of genuine if misguided morality. He feels a strong kinship with others touched by the terminus as he reffers to the condition or in fact any who posses powers. If given the option he will avoid fighting or harming them but if they stand in the way of his attempts to prevent his future from coming to pass he will not hesitate to take whatever action is needed to achieve his goal. He carries himself with a calm self assurance and quiet grace rarely raising his voice or showing extremes of emotion. His will is however rock solid and unshakeable.

Powers & Tactics:

Providence is the brain and heart of the Fellowship. He is a careful planner and rarely enters the fray until he can do so to maximum efficiency. With a guerrilla fighters tactical training he has no qualms about retreating if the battle turns against him preferring to strike hard where the enemy is weakest and fade away when the enemies strength is brought to bear. His devices let him be a power on the field the equal of near any super of the modern era inf a straight up fight but his cunning planning assures he never has to face such uncertain odds.


Abilities: 0 + 10 + 0 + 10 + 10 + 20 = 50PP

Strength: 10/20 (+5)

Dexterity: 20 (+5)

Constitution: 10/20 (+5)

Intelligence: 20 (+5)

Wisdom: 20 (+5)

Charisma: 30 (+10)

Combat: 10 + 10 = 20PP

Initiative: +13

Attack: +5, +15 Plasma Weapon

Grapple: +20

Defense: +15 (+5 Base, +10 Dodge Focus), +5 Flat-Footed

Knockback: -7

Saving Throws: 5 + 5 + 10 = 20PP

Toughness: +15 (+5 Con, +10 Armor)

Fortitude: +10 (+5 Con, +5)

Reflex: +10 (+5 Dex, +5)

Will: +15 (+5 Wis, +10)

Skills: 152R = 38PP

Bluff 16 (+26/+30) SM

Computers 15 (+20) SM

Diplomacy 16 (+26/+30) SM

Disable Device 15 (+20) SM

Gather information 10 (+20)

Intimidate 20 (+30) SM

Knowledge: technology 15 (+20)

Notice 15 (+20) SM

Sense Motive 15 (+20) SM

Stealth 15 (+20) SM

Feats: 30PP

Attractive 1

Contacts

Dodge Focus 10

Improved Initiative 2

Inspire 5

Leadership

Luck 4

Master Plan 2

Quick Draw

Skill mastery 2 (Bluff, Computers, Diplomacy, Disable Device, Intimidation, Notice, Sense Motive, Stealth)

Well Informed

Powers: 13 + 12 + 9 + 9 + 3 + 5 + 5 + 5 + 7 + 36 + 12 = 116PP

Communication 5 (Radio; Extras: Area; PFs: Rapid, Selective, Subtle) [13PP] (Implant Radio, Technology)

Comprehend 6 (Codes, Electronics 2, Language 3 [speak any one at a time, Understand all, R/W all]) [12PP] (Neural Interface Implant, Technology)

Device 10 (50PP Container; Flaws: Easy To Lose; PFs: Accurate 5, Restricted 1 [Knowledge]) [36PP] (Plasma Weapon, Technology)

Plasma Weaponry 24 (48 points; PFs: Alternate Power 2) [50DP]

Base Effect: Blast 15(plasma beam; Extras: Autofire; PFs: Improved Range 3 [1,500' range increments]) {48/48}

Alternate Power: Blast 15 (Extras: Area [60-75-ft. Burst, General]; PFs: Progression(Reverse Area) 3) [48PP]

Alternate Power: Drain Toughness 15 (plasmafist; Extras: Affects Objects, Linked ; PFs: Extended Reach 2, Incurable, Precise, Split Attack 3) {37} + Strike 10 (plasmafist; Extra: Linked [Drain Toughness]; PF: Mighty) {11} {37+11=48/48}

Device 3 (Armored Jumpsuit, 15PP Container, Flaws: Hard-To-Lose ) [12PP] (Technology)

Concealment 2 ( Normal Vision; Flaws: Blending, Passive) [1PP] (Chameleon Circuitry, Technology)

Immunity 4 (Critical Hits, Heat, Cold, ) [4PP] (Insulated, Technology)

Protection 10 [10PP] (Armor, Technology)

Enhanced Strength 10 (Drawbacks: Noticeable -1) [9PP] (Cybernetic Arms, Technology)

Enhanced Constitution 10 (Drawbacks: Noticeable -1) [9pp] (Reinforced Skeleton/Cyber organs, Technology)

Enhanced Feats 3 (Eidetic Memory, Fearless, Uncanny Dodge [Hearing]) [3pp] (Neural Implants, Technology)

Healing 5 (Time Lapse; Flaws: Personal) [5PP] (Mutation)

Quickness 5 (x50) [5PP] (Time Dilation, Mutation)

Speed 5 (250 MPH / 2,500 feet per Move action) [5PP] (Time Dilation, Mutation)

Super Senses 7 (Extended Vision 2, Extended Auditory 2, Infravision, Ultra Hearing, Ultra Vision) [7PP] (Cybernetic Senses, Technology)

Drawbacks: (-0) + (-0) = -0PP

Abilities (50) + Combat (20) + Saving Throws (20) + Skills (38) + Feats (30) + Powers (116) - Drawbacks (0) = 274 Power Points

Notes:

As an arch-villain he has quite a few more points to play around with than a fresh PL 15 Enough to place him closer to PL19. He however at best hits PL 15 caps and without his devices can drop to PL 5 Offensively and PL 10 Defensively. He may well engage some foes Sans Devices as well particularly if trying not to seem to be who he is. His skills and raw stats are what make him dangerous at this range to PL ~10s. With the Devices he is a full PL 15 with lots of extras to support the other members of the fellowship. Keep in mind however that he is likely to toy with or disable heroes with minimal harm done to them unless they pose a significant threat. He can tune down the settings on his gun to fire at lower accuracy and damage potentials and has IC reason to do so VS. other heroes. His primary role is as a leader figure for the Fellowship so he needn't be directly involved in all their capers.

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Yea missed a bracket up there. Should be fixed now. He certainly could be an Annihilist, most likely unknowing at this point. I tried originally not to tie them into anything from the broader setting so as to not conflict with what has happened thus far (Like Omega being Deadish) But if there is a preference for him to be serving the Terminus knowingly or not that would certainly fit. I'd preffer to have his connection to the terminus be subtle however as part of his characterization is that while a being effectively a "mutant" supremacist megalomaniac he's not on the surface outright evil. Along the lines of Magneto (Minus lame character derailments) or Divas Mal from abberant. At least a somewhat sympathetic character even if his methods and extremism isn't.

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For his Area Blast (Plasmaball?), do the Progression power feats apply to the range of the Blast, or the size of the Area?

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